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small bug - Printable Version

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+--- Thread: small bug (/showthread.php?tid=308232)



small bug - mineralo - 02.01.2012

hi, I use dudb date base, I made login and register system, and wor great but if somebody registered log in server and if he/she push on cancel he/she get kick ( how I wanted ) but all his/her stuff get delete, what to do?
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch(dialogid)
       {
            case DIALOG_LOG:
         {
         if(!response) return Kick(playerid);
         if(response)
         {
         if(udb_CheckLogin(PlayerName(playerid),inputtext))
         {
            LoadPlayer(playerid);
            Logged[playerid]=true;
            SendClientMessage(playerid,COLOR_GREEN,"( ! ) Access granted ! You're now logged in !");
            return 1;
         }
         else
         {
         ShowPlayerDialog(playerid, DIALOG_LOG, DIALOG_STYLE_INPUT,"Welcome to Spring Wood RPG","You have entered an incorrect password.\nType your password below to login.","Login","Quit");
         }
        }
        }
        case DIALOG_REG:
        {
        if(!response) return Kick(playerid);
        if(response)
        {
        if(udb_Create(PlayerName(playerid),inputtext))
        {
            RemoveJob(playerid);
            SetJob(playerid,1);
            ResetPlayerECash(playerid);
            GivePlayerECash(playerid, 25);
            SavePlayer(playerid);
            ShowPlayerDialog(playerid, DIALOG_LOG, DIALOG_STYLE_INPUT,"Welcome to Spring Wood RPG","You have successfully registered !\nType your password below to login.","Login","Quit");
            return 1;
        }}}}
    return 1;
}



Re: small bug - Thunderbolt - 02.01.2012

Try this:

pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch(dialogid)
       {
            case DIALOG_LOG:
         {
         if(!response) return Kick(playerid);
         if(response)
         {
         if(udb_CheckLogin(PlayerName(playerid),inputtext))
         {
            LoadPlayer(playerid);
            Logged[playerid]=true;
            SendClientMessage(playerid,COLOR_GREEN,"( ! ) Access granted ! You're now logged in !");
            return 1;
         }
         else
         {
         ShowPlayerDialog(playerid, DIALOG_LOG, DIALOG_STYLE_INPUT,"Welcome to Spring Wood RPG","You have entered an incorrect password.\nType your password below to login.","Login","Quit");
         }
        }
        }
        case DIALOG_REG:
        {
        if(!response)
        {
            SavePlayer(playerid);
            Kick(playerid);
        }
        if(response)
        {
        if(udb_Create(PlayerName(playerid),inputtext))
        {
            RemoveJob(playerid);
            SetJob(playerid,1);
            ResetPlayerECash(playerid);
            GivePlayerECash(playerid, 25);
            SavePlayer(playerid);
            ShowPlayerDialog(playerid, DIALOG_LOG, DIALOG_STYLE_INPUT,"Welcome to Spring Wood RPG","You have successfully registered !\nType your password below to login.","Login","Quit");
            return 1;
        }}}}
    return 1;
}
What I changed is, the form of !response and added SavePlayer(playerid); to save the DATA - Then kick.


Re: small bug - BlackWolf120 - 02.01.2012

yep, that should work.
In case it shouldnt, delay the kick with a timer so the entered data is saved first before the kick.

And please, indend ur code better next time, trust me, it is more important then u think it is.
At the beginning i also didnt give a f*** about it but some weeks ago i had to go throught 100k script lines and fix all the code indendation to make a "growing" script readable.
Do it from the beginning on and prevent a lot of work later

pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch(dialogid)
    {
        case DIALOG_LOG:
        {
            if(!response)return Kick(playerid);
            if(response)
            {
                if(udb_CheckLogin(PlayerName(playerid),inputtext))
                {
                    LoadPlayer(playerid);
                    Logged[playerid]=true;
                    SendClientMessage(playerid,COLOR_GREEN,"( ! ) Access granted ! You're now logged in !");
                }
                else
                {
                    ShowPlayerDialog(playerid, DIALOG_LOG, DIALOG_STYLE_INPUT,"Welcome to Spring Wood RPG","You have entered an incorrect password.\nType your password below to login.","Login","Quit");
                }
            }
        }
        case DIALOG_REG:
        {
            if(!response)
            {
                SavePlayer(playerid);
                Kick(playerid);
            }
            if(response)
            {
                if(udb_Create(PlayerName(playerid),inputtext))
                {
                    RemoveJob(playerid);
                    SetJob(playerid,1);
                    ResetPlayerECash(playerid);
                    GivePlayerECash(playerid, 25);
                    SavePlayer(playerid);
                    ShowPlayerDialog(playerid, DIALOG_LOG, DIALOG_STYLE_INPUT,"Welcome to Spring Wood RPG","You have successfully registered !\nType your password below to login.","Login","Quit");
                }
            }
        }
    }
    return 1;
}