Mini timer help nedded - Printable Version
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+--- Thread: Mini timer help nedded (
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Mini timer help nedded -
Gooday - 02.01.2012
pawn Код:
CMD:ar1(playerid, params[])
{
new id;
if(GetPlayerSkin(playerid) == 285 || GetPlayerSkin(playerid) == 282 || GetPlayerSkin(playerid) == 281 || GetPlayerSkin(playerid) == 283 || GetPlayerSkin(playerid) == 288)
if (sscanf(params, "u", id)) SendClientMessage(playerid, COLOR_LIGHTBLUE, "Usage: /ar1 [ID]");
else if (id == INVALID_PLAYER_ID) SendClientMessage(playerid, COLOR_RED, "[INFO]Player not found");
else
{
SetPlayerPos(id, 264.29998779297, 77.800003051758, 1000.5999755859);
SetPlayerVirtualWorld(id, -1);
SetPlayerInterior(id, 6);
GivePlayerMoney(id, -1500);
ResetPlayerWeapons(id);
SendClientMessage(id, COLOR_GOLD, "[INFO]You have been Arrested, Your Sentence is 60 Seconds.");
SendClientMessage(playerid, COLOR_GOLD, "[INFO]Player Arrested succesfully. (Arrest Type: 1)");
}
return 1;
}
How i can free the id after 60 secs? (spawn him in a coord after 60 secs) +REP1!!1!!1!!!!!
Re: Mini timer help nedded -
Dark_Kostas - 02.01.2012
Create a global var which will store the seconds of the arrest and then make a timer which each second will reduce by 1 your var. Then make it if it's equal to 0, free him.
Re: Mini timer help nedded -
Gooday - 02.01.2012
hOW?!?!'!' post a example please....
Re: Mini timer help nedded -
Kaperstone - 02.01.2012
pawn Код:
new ArrestedPlayerID[MAX_PLAYERS];
forward SpawnTime(playerid)
public SpawnTime(playerid)
{
SpawnPlayer(ArrestedPlayerID[playerid]);
}
CMD:ar1(playerid, params[])
{
new id;
if(GetPlayerSkin(playerid) == 285 || GetPlayerSkin(playerid) == 282 || GetPlayerSkin(playerid) == 281 || GetPlayerSkin(playerid) == 283 || GetPlayerSkin(playerid) == 288)
if (sscanf(params, "u", id)) SendClientMessage(playerid, COLOR_LIGHTBLUE, "Usage: /ar1 [ID]");
else if (id == INVALID_PLAYER_ID) SendClientMessage(playerid, COLOR_RED, "[INFO]Player not found");
else
{
SetPlayerPos(id, 264.29998779297, 77.800003051758, 1000.5999755859);
SetPlayerVirtualWorld(id, -1);
SetPlayerInterior(id, 6);
GivePlayerMoney(id, -1500);
ResetPlayerWeapons(id);
SendClientMessage(id, COLOR_GOLD, "[INFO]You have been Arrested, Your Sentence is 60 Seconds.");
SendClientMessage(playerid, COLOR_GOLD, "[INFO]Player Arrested succesfully. (Arrest Type: 1)");
SetTimer("SpawnTime",60000,false);
ArrestedPlayerID[playerid] = id;
}
return 1;
}