Closest Vehicle - Printable Version
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+--- Thread: Closest Vehicle (
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Closest Vehicle -
silvan - 01.01.2012
Hello peaple, I need some help regarding on how to get the
CLOSEST and
NOT the first ID of the loop.
And on the forums all i could find was the first ID that found in a loop can someone give me a snippet of how this could be found out?
Re: Closest Vehicle -
Jefff - 01.01.2012
Something like this but You must check if vehicle is empty :P
pawn Код:
stock GetClosestVehicle(playerid)
{
new Float:DefaultDistance = 99999999999.9;
new Float:Distance,VehID;
new Float:X,Float:Y,Float:Z;
for(new d=1; d < MAX_VEHIICLES; d++)
{
if(GetVehicleModel(d))
{
GetPlayerPos(playerid,X,Y,Z);
Distance = GetVehicleDistanceFromPoint(d,X,Y,Z);
if(Distance < DefaultDistance)
{
VehID = d;
DefaultDistance = Distance;
}
}
}
return VehID;
}
Re: Closest Vehicle -
silvan - 01.01.2012
i'll try it m8, thanks for your help, i hope it works.
Re: Closest Vehicle -
parames3010 - 01.01.2012
Thank "Jefff" Very good I Like You
Re: Closest Vehicle -
silvan - 01.01.2012
Erm do you got the GetVehicleDistanceFromPoint? function pls
Nevermind xD i thout its a custom function XD sorry, my bad, Again thanks for giving it up and i'm gonna test it just now xD i have just compiled it xD
Re: Closest Vehicle -
Jefff - 01.01.2012
Its for samp 0.3d, download includes
Re: Closest Vehicle -
silvan - 01.01.2012
+ Rep for you Jeff
Re: Closest Vehicle -
jamesbond007 - 01.01.2012
d < MAX_VEHIICLES;
nice... this is a new variable of yours? :P