Running 1 or 2 timers in a public function? - Printable Version
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Running 1 or 2 timers in a public function? -
Face9000 - 30.12.2011
Hello guys,i've this public function: (example).
pawn Код:
public Anticheat()
(
if(health == 100.0)
{
SetTimer("HealthArmourCheat", 5000, true);
{
continue;
}
if(armour == 100.0)
{
SetTimer("HealthArmourCheat", 5000, true);
}
}
return 1;
This is a unique timer that has Health and Armour anticheat,this 2 has ONE single public/forward.
My question is: I need to run 1 for every "if" (2 same timers total) or just 1 timer globally?
Re: Running 1 or 2 timers in a public function? -
Jefff - 30.12.2011
One global or SetTimerEx for connected player
Re: Running 1 or 2 timers in a public function? -
ғαιιοцт - 30.12.2011
I'd run just one global timer that loops trough all olayers, checks if they are connected, and then checks if they are cheating.