How to make an include? -
Zcelo12 - 30.12.2011
Hey all,
I'm workin on an include at the moment and have a problem.
In this include I'm using OnDialogResponse. So i put this under the callback
in the include:
Код:
#if defined _ALS_OnDialogResponse
#undef OnDialogResponse
#else
#define _ALS_OnDialogResponse
#endif
#define OnDialogResponse achievements_OnDialogResponse
forward achievements_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
But this is buggy with OnDialogResponse in my Main-Script. Some functions don't work then.
If i don't include my Include
, everything works perfect.
Can anyone help me?
Greetings
Re: How to make an include? -
Ash. - 30.12.2011
Are you calling "achievements_OnDialogResponse" in the OnDialogResponse callback in your filterscript?
AW: How to make an include? -
Zcelo12 - 30.12.2011
Nope, only in the include...
Re: AW: How to make an include? -
Ash. - 30.12.2011
Quote:
Originally Posted by Zcelo12
Nope, only in the include...
|
Are you actually using the OnDialogResponse callback in the include? If so, are you calling "achievements_OnDialogResponse" within it?
pawn Код:
public OnDialogResponse(...)
{
//Code...
achievements_OnDialogResponse(...);
//return...
}
AW: How to make an include? -
Zcelo12 - 30.12.2011
No, i actually using this:
Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_ERFOLGE && response)
{
if(listitem == 0)
{
new textd[35],str2[10];
if(PlayerLanguage[playerid] == 0)
{
format(str2,sizeof(str2),"%s",Achievements[listitem][Title]);
format(textd,sizeof(textd),"%s",Achievements[listitem][Named]);
ShowPlayerDialog(playerid,DIALOG_ERFOLGE2,DIALOG_STYLE_MSGBOX,str2,textd,"Ok","");
}
else
{
format(textd,sizeof(textd),"%s",Achievements[listitem][NameE]);
format(str2,sizeof(str2),"%s",Achievements[listitem][Title]);
ShowPlayerDialog(playerid,DIALOG_ERFOLGE2,DIALOG_STYLE_MSGBOX,str2,textd,"Ok","");
}
}
return 1;
}
return 0;
}
#if defined _ALS_OnDialogResponse
#undef OnDialogResponse
#else
#define _ALS_OnDialogResponse
#endif
#define OnDialogResponse achievements_OnDialogResponse
forward achievements_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
Re: How to make an include? -
Ash. - 30.12.2011
You need to call achievements_OnDialogResponse in the callback too. Like so:
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_ERFOLGE && response)
{
if(listitem == 0)
{
new textd[35],str2[10];
if(PlayerLanguage[playerid] == 0)
{
format(str2,sizeof(str2),"%s",Achievements[listitem][Title]);
format(textd,sizeof(textd),"%s",Achievements[listitem][Named]);
ShowPlayerDialog(playerid,DIALOG_ERFOLGE2,DIALOG_STYLE_MSGBOX,str2,textd,"Ok","");
}
else
{
format(textd,sizeof(textd),"%s",Achievements[listitem][NameE]);
format(str2,sizeof(str2),"%s",Achievements[listitem][Title]);
ShowPlayerDialog(playerid,DIALOG_ERFOLGE2,DIALOG_STYLE_MSGBOX,str2,textd,"Ok","");
}
}
return 1;
}
achievements_OnDialogResponse(playerid, dialogid, response, listitem, inputtext);
return 0;
}
#if defined _ALS_OnDialogResponse
#undef OnDialogResponse
#else
#define _ALS_OnDialogResponse
#endif
#define OnDialogResponse achievements_OnDialogResponse
forward achievements_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
Re: How to make an include? - Guest9328472398472 - 30.12.2011
https://sampforum.blast.hk/showthread.php?tid=261570
Re: How to make an include? -
Ash. - 30.12.2011
Quote:
Originally Posted by Brandon Javorsky
|
That link is related to
plugins, not
includes.