C:\Documents and Settings\Lucas\Desktop\hit.pwn(91) : error 017: undefined symbol "cmd" C:\Documents and Settings\Lucas\Desktop\hit.pwn(93) : error 017: undefined symbol "PlayerToPoint" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 2 Errors. |
// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #define COR_AZUL 0x00FFFFAA #define COLOR_GREEN 0x00FF00AA #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnGameModeInit() { // Don't use these lines if it's a filterscript AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); CreatePickup(1242, 1, 405.85,2541.47,16.55); Create3DTextLabel(".::Equipamentos::.\n/equiparh", COR_AZUL, 1553.6526,-1675.6404,16.1953, 25, 0, 50); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmd, "/equiparh", true) == 0) { if(PlayerToPoint(10.0, playerid,709.9501,-448.9526,16.3359)) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 24, 399); GivePlayerWeapon(playerid, 30, 999); GivePlayerWeapon(playerid, 29, 999); GivePlayerWeapon(playerid, 4, 1); GivePlayerWeapon(playerid, 34, 199); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); SendClientMessage(playerid,COLOR_GREEN,"Voce pegou o seu equipamento!"); return 1; } } return 0; }
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#define COR_AZUL 0x00FFFFAA
#define COLOR_GREEN 0x00FF00AA
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
CreatePickup(1242, 1, 405.85,2541.47,16.55);
Create3DTextLabel(".::Equipamentos::.\n/equiparh", COR_AZUL, 1553.6526,-1675.6404,16.1953, 25, 0, 50);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/equiparh", true) == 0)
{
if(IsPlayerInRangeOfPoint(playerid,10.0,709.9501,-448.9526,16.3359))
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 24, 399);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 199);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
SendClientMessage(playerid,COLOR_GREEN,"Voce pegou o seu equipamento!");
}
return 1;
}
return 0;
}