ok i downloaded /weapon menu from samp forums. but its not working well, i see all the weapons there but when i click on it i dont get that weapon.
same with the teleport menu, i see only only 3 city names there. dont get the loctions to teleport.
no. the only dialog works in game is car menu.
You should post the PAWN code, it would be much easier to see where the problem is.
pawn Код:
// Teleport menu by CaptainJohn
#include <a_samp>
// Defines
#define FILTERSCRIPT
#define DIALOGID 3300
#define MAX 20 // Change this to the max players in your server.cfg
// Sniper Death Match
new Info[255];
new Float:RandomSpawn[][6] =
{
// Positions, (X, Y, Z and Facing Angle)
{-973.6733,1061.2589,1345.6721,85.6553},
{-1027.8649,1081.1333,1343.2194,282.9058},
{-1025.7057,1082.3707,1343.3472,67.0405},
{-1039.5646,1085.4370,1343.3317,154.3409},
{-1062.0338,1070.1962,1343.4124,121.8743},
{-1069.0345,1092.3414,1343.1663,116.1298}
};
// BikeRace/CarRace
new iSpawnedCar[MAX]=-1;
// Skydive
new OnSkyDiving[MAX];
public OnPlayerStateChange(playerid,newstate,oldstate)
{
if(newstate == PLAYER_STATE_DRIVER)
{
new VehID;
VehID=GetVehicleModel(GetPlayerVehicleID(playerid));
if(VehID == 522 && !IsPlayerAdmin(playerid))
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid,0xFF0000FF,"ERROR: This vehicle is for admins");
return 1;
}
}
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/Teleport", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Teleport Categories", "Los Santos\nSan Fierro\nLas Venturas\nOther", "Select", "Cancel");
return 1;
}
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOGID) // Teleport Dialog
{
if(response)
{
if(listitem == 0) // Los Santos
{
ShowPlayerDialog(playerid, DIALOGID+1, DIALOG_STYLE_LIST, "Los Santos", "Los Santos Airport \nSanta Marina \nGrove Street \nCity Hall \nPolice Station \nBank \nOcean Docks \nCrazybob's House \nJefferson Motel \nAbove Los Santos \nBack", "Select", "Cancel");
}
if(listitem == 1) // San Fierro
{
ShowPlayerDialog(playerid, DIALOGID+2, DIALOG_STYLE_LIST, "San Fierro", "San Fierro Airport \nCity Hall \nBank \nOcean Flats \nMissionary Hill \nJizzys Pleasure Dome \nPolice Station \nBack", "Select", "Cancel");
}
if(listitem == 2) // Las Venturas
{
ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, "Las Venturas", "Las Venturas Airport \nArea69 \nCity Hall \nPolice Station \nCaligulas Casino \nStarfish Casino \nBank \nPrickle Pine \nBandit Stadium \nLast Dime Motel \nAbove Las Venturas \nBack", "Select", "Cancel");
}
if(listitem == 3) // Other
{
ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, "Other", "Verdant Meadows \nBayside \nPalominmo Creek \nMontgomery \nBlueberry \nDrylake \nSniper Death Match \nBike Race \nCar Race \nMount Chilliad Cabin \nTop of Mount Chilliad \nMount Chilliad \nBack", "Select", "Cancel");
}
}
return 1;
}
if(dialogid == DIALOGID+1) // Los Santos
{
if(response)
{
if(listitem == 0) // Airport
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1934.8811,-2305.5283,13.5469);
SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Los Santos Airport.");
}
if(listitem == 1) //Santa Marina
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 433.1179,-1796.5649,5.5469);
SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Santa Marina Beach.");
}
if(listitem == 2) // Grove Street
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2499.8733,-1667.6309,13.3512);
SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Grove Street.");
}
if(listitem == 3) // City Hall
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1461.0043,-1019.4626,24.6975);
SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Los Santos City Hall.");
}
if(listitem == 4) // Police Station
{
SetPlayerPos(playerid, 1544.8700,-1675.8081,13.5593);
SetPlayerFacingAngle(playerid, 90);
SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Los Santos Police Department.");
}
if(listitem == 5) // Bank
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 595.1895,-1243.1205,18.0844);
SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Los Santos Bank.");
}
if(listitem == 6) // Ocean Docks
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2791.1782,-2534.6309,13.6303);
SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Ocean Docks.");
}
if(listitem == 7) // Crazybob's House
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1255.2925,-778.2413,92.0302);
SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Crazybob's House.");
}
if(listitem == 8) // Jefferson Motel
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2229.0200,-1159.8000,25.7981);
SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Jefferson Motel.");
}
if(listitem == 9) // Above Los Santos
{
SetPlayerPos(playerid, 1744.1571,-1426.3916,1513.2897);
SetPlayerFacingAngle(playerid, 0);
GivePlayerWeapon(playerid, 46, 1);
SendClientMessage(playerid, 0x00FFFFAA, "You got a parachute.");
OnSkyDiving[playerid]=1;
}
if(listitem == 10) // Back
{
ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Teleport Categories", "Los Santos\nSan Fierro\nLas Venturas\nOther", "Select", "Cancel");
}
}
return 1;
}
if(dialogid == DIALOGID+2) // San Fierro
{
if(response)
{
if(listitem == 0) // Airport
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -1315.9419,-223.8595,14.1484);
SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to San Fierro Airport.");
}
if(listitem == 1) // City Hall
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -2672.6116,1268.4943,55.9456);
SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to San Fierro City Hall.");
}
if(listitem == 2) // Bank
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -2050.6089,459.3649,35.1719);
SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to San Fierro Bank.");
}
if(listitem == 3) // Ocen Flats
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -2670.1101,-4.9832,6.1328);
SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Ocean Flats.");
}
if(listitem == 4) // Missionary Hill
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -2515.6768,-611.6651,132.5625);
SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Missionary Hill.");
}
if(listitem == 5) // Jizzy's Pleasure Dome
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -2621.0244,1403.7534,7.0938);
SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Jizzy's Pleasure Dome.");
}
if(listitem == 6) // Police Station
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -1608.1376,718.9722,12.4356);
SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to San Fierro Police Station.");
}
if(listitem == 7) // Back
{
ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Teleport Categories", "Los Santos\nSan Fierro\nLas Venturas\nOther", "Select", "Cancel");
}
}
return 1;
}
if(dialogid == DIALOGID+3) // Las Venturas
{
if(response)
{
if(listitem == 0) // Airport
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1487.9703,1736.9537,10.8125);
SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Las Venturas Airport.");
}
if(listitem == 1) // Area69
{
SetPlayerPos(playerid, 129.3000, 1920.3000, 20.0);
GameTextForPlayer(playerid,"~W~Welcome to ~G~Area 69~W~!",1000,0);
SetPlayerInterior(playerid,0);
}
if(listitem == 2) // City Hall
{
SetPlayerPos(playerid, 2421.7185,1121.9866,10.8125);
SetPlayerFacingAngle(playerid, 90);
SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Las Venturas City Hall.");
}
if(listitem == 3) // Police Station
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2287.2561,2426.2576,10.8203);
SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Las Venturas Police Station.");
}
if(listitem == 4) // Caligulas Casino
{
SetPlayerPos(playerid, 2187.8350,1678.5358,11.1094);
SetPlayerFacingAngle(playerid, 90);
SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Caligulas Casino.");
}
if(listitem == 5) // Starfish Casino
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2227.3596,1894.3228,10.6719);
SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Starfish Casino.");
}
if(listitem == 6) // Bank
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2463.6680,2240.7524,10.8203);
SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Las Venturas Bank.");
}
if(listitem == 7) // Prickle Pine
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1434.6989,2654.4026,11.3926);
SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Prickle Pine.");
}
if(listitem == 8) // Bandit Stadium
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1493.2443,2238.1526,11.0291);
SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Bandit Stadium.");
}
if(listitem == 9) // Last Dime Motel
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1929.0522,707.8507,10.8203);
SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Last Dime Motel.");
}
if(listitem == 10) // Above Las Venturas
{
SetPlayerPos(playerid, 2201.6697,1997.7933,1500.1992);
SetPlayerFacingAngle(playerid, 0);
GivePlayerWeapon(playerid, 46, 1);
SendClientMessage(playerid, 0x00FFFFAA, "You got a parachute.");
OnSkyDiving[playerid]=1;
}
if(listitem == 11) // Back
{
ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Teleport Categories", "Los Santos\nSan Fierro\nLas Venturas\nOther", "Select", "Cancel");
}
}
return 1;
}
if(dialogid == DIALOGID+4) // Other
{
if(response)
{
if(listitem == 0) // Verdant Meadows
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 414.9159,2532.9700,19.1484);
SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Verdant Meadows.");
}
if(listitem == 1) // Bayside
{
SetPlayerPos(playerid, -2271.0764, 2317.8457, 4.8202);
SetPlayerFacingAngle(playerid, 180);
SendClientMessage(playerid, 0x00FFFFAA, "Aye there fisherman, your at Bayside.");
}
if(listitem == 2) // Palomino Creek
{
SetPlayerPos(playerid, 2259.5532, -85.0334, 26.5107);
SetPlayerFacingAngle(playerid, 180);
SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Palomino Creek.");
}
if(listitem == 3) // Montgomery
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1377.4314,271.4077,19.5669);
SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Montgomery.");
}
if(listitem == 4) // Blueberry
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 183.9907,-108.5440,2.0234);
SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Blueberry.");
}
if(listitem == 5) // Drylake
{
SetPlayerPos(playerid, -12.7000, 1481.7000, 14.00);
GameTextForPlayer(playerid,"~W~Welcome to ~B~Dry lake~W~!", 1000, 0);
SetPlayerInterior(playerid,0);
}
if(listitem == 6) // Sniper Death Match
{
new PlayerName[MAX_PLAYER_NAME];
new iRandom=random(sizeof(RandomSpawn));
GetPlayerName(playerid, PlayerName ,sizeof(PlayerName));
// SetPlayerPos to the random spawn information
SetPlayerPos(playerid, RandomSpawn[iRandom][0], RandomSpawn[iRandom][1],RandomSpawn[iRandom][2]);
// SetPlayerFacingAngle to the random facing angle information
SetPlayerFacingAngle(playerid, RandomSpawn[iRandom][3]);
SetPlayerInterior(playerid, 10);
format(Info, sizeof(Info), "%s (%i) has joined the Sniper Stadium. Join it too with /sniper!", PlayerName, playerid);
SendClientMessageToAll(0x00FFFFFF, Info);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 34, 5000);
GivePlayerWeapon(playerid, 24, 5000);
}
if(listitem == 7) // Bike Race
{
if(iSpawnedCar[playerid] != -1) DestroyVehicle(iSpawnedCar[playerid]);
SetPlayerInterior(playerid,4);
SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Bike Race. Use /exit to exit.");
iSpawnedCar[playerid] = CreateVehicle(468,-1424.93,-664.58,1059.85, 180.0, -1, -1, -1);
LinkVehicleToInterior(iSpawnedCar[playerid], 4);
PutPlayerInVehicle(playerid,iSpawnedCar[playerid], 0);
}
if(listitem == 8) // Car Race
{
if(iSpawnedCar[playerid] != -1) DestroyVehicle(iSpawnedCar[playerid]);
SetPlayerInterior(playerid,7);
SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Car Race. Use /exit to exit.");
iSpawnedCar[playerid] = CreateVehicle(415,-1394.54,-243.56,1043.20, 180.0, -1, -1, -1);
LinkVehicleToInterior(iSpawnedCar[playerid],7);
PutPlayerInVehicle(playerid,iSpawnedCar[playerid], 0);
}
if(listitem == 9) // Mount Chilliad Cabin
{
SetPlayerPos(playerid, -2809.0000, -1516.5000, 142.0000);
SetPlayerFacingAngle(playerid, 270);
SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to the cabin at Mount Chilliad.");
GameTextForPlayer(playerid,"~W~Welcome to~N~~R~~H~Mount Chilliad Cabin~W~!",1000,0);
}
if(listitem == 10) // Top of Mount Chilliad
{
SetPlayerPos(playerid, -2238.0000, -1712.2700, 482.0000);
SetPlayerFacingAngle(playerid, 90);
SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported on top of Mount Chilliad.");
GameTextForPlayer(playerid,"~W~Welcome to~N~~R~~H~Top of Mount Chilliad~W~!",1000,0);
}
if(listitem == 11) // Mount Chilliad
{
SetPlayerPos(playerid, -2409.5000, -2190.0000, 35.0000);
SetPlayerFacingAngle(playerid, 270);
SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Mount Chilliad. Type /mccabin or /mctop for more places.");
GameTextForPlayer(playerid,"~W~Welcome to~N~~R~Mount Chilliad~W~!",1000,0);
}
if(listitem == 12) // Back
{
ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Teleport Categories", "Los Santos\nSan Fierro\nLas Venturas\nOther", "Select", "Cancel");
}
}
return 1;
}
return 0;
}