[pedido] Sistema de caixinhas - Printable Version
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[pedido] Sistema de caixinhas -
Alien_Halls - 28.12.2011
Tentei fazer mas deu 6 erros .. :/
fiz seguindo isso olha:
https://sampforum.blast.hk/showthread.php?tid=245659
mas deu 6 erros:
pawn Код:
C:\Documents and Settings\Christian temp\Desktop\Gamemods\BHL\gamemodes\BHL.pwn(2063) : error: 021: symbol already defined: "Caixinha"
C:\Documents and Settings\Christian temp\Desktop\Gamemods\BHL\gamemodes\BHL.pwn(2063) : error: 010: invalid function or declaration
C:\Documents and Settings\Christian temp\Desktop\Gamemods\BHL\gamemodes\BHL.pwn(2063) : error: 010: invalid function or declaration
C:\Documents and Settings\Christian temp\Desktop\Gamemods\BHL\gamemodes\BHL.pwn(2063) : error: 021: symbol already defined: "Caixinha"
C:\Documents and Settings\Christian temp\Desktop\Gamemods\BHL\gamemodes\BHL.pwn(2063) : error: 021: symbol already defined: "OnPlayerKeyStateChange"
C:\Documents and Settings\Christian temp\Desktop\Gamemods\BHL\gamemodes\BHL.pwn(2063) : warning: 209: function "OnPlayerKeyStateChange" should return a value
Re: [pedido] Sistema de caixinhas -
Hardware - 28.12.2011
Apague todas variбveis "Caixinha" e deixe somente uma no topo do GameMode. Jб os outros, mande a linha.
Respuesta: [pedido] Sistema de caixinhas -
Alien_Halls - 28.12.2011
/*ajuda samp - coloquei assim no gm olha */
//no topo do gm:
pawn Код:
static Caixinha[MAX_PLAYERS];
//num intendi isso aq embaixo muito bem :/
pawn Код:
public Payday coloque Caixinha[i] ++;
OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
(
if(newkeys == KEY_SECONDARY_ATTACK && IsPlayerInRangeOfPoint(playerid, 4.0, 1480.6571,-1638.2769,14.1484) && Caixinha[playerid] >= 1) {
static PegarValor, PegarValor2, rString[87];
Caixinha[playerid] = 0;
GivePlayerMoney(playerid, PegarValor = random(4000));
PlayerInfo[playerid][pExp] += PegarValor2 = random(5);
format(rString, sizeof(rString), "(PRESENTE) Aew manolo vocк ganhou R$ %d e %d de Respeito de presente aproveita viado", PegarValor, PegarValor2);
SendClientMessage(playerid, 0xAFAFAF66, rString);
return true;
}
if(newkeys == KEY_SECONDARY_ATTACK && IsPlayerInRangeOfPoint(playerid, 4.0, 1480.6571,-1638.2769,14.1484) && Caixinha[playerid] == 0)
return SendClientMessage(playerid, 0xAFAFAF66, "(PRESENTE) Manolo vocк jб pegou a caixinha aguarde atй o PayDay");
hб e to com uma duvida tb!
isso aq vai em baixo do if certo ?
pawn Код:
OnPlayerKeyStateChange(playerid, newkeys, oldkeys)