ApplyAnimation - PROBLEM - Printable Version
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+--- Thread: ApplyAnimation - PROBLEM (
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ApplyAnimation - PROBLEM -
SuperChock - 27.12.2011
Hello, I have a problem with ApplyAnimation function. When I use:
pawn Code:
ApplyAnimation(playerid, "KNIFE", "KILL_Knife_Ped_Die", 1.0, 0, 1, 1, 1, 0);
In my command, the function doesn't work in first execution, then if I execute the command again, the function work normaly.
Anyone know why?
Thanks and sorry from my bad english.
AW: ApplyAnimation - PROBLEM -
Drebin - 27.12.2011
It's a SA-MP issue.
You have to apply nearly every animation twice before it works.
Re: ApplyAnimation - PROBLEM -
SuperChock - 27.12.2011
Holy shit... '-'
Ok, thanks
Re: ApplyAnimation - PROBLEM -
MP2 - 28.12.2011
It's a GTA issue. You have to pre-load the animtion library to apply animations from it. One solution is to, as Drebin stated, apply animations twice. You could make a custom function for this for ease:
pawn Code:
stock ApplyPlayerAnimation(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync = 0)
{
ApplyAnimation(playerid, animlib, "null", fDelta, loop, lockx, locky, freeze, time, forcesync); // Pre-load animation library
return ApplyAnimation(playerid, animlib, animname, fDelta, loop, lockx, locky, freeze, time, forcesync);
}
Use ApplyPlayerAnimation instead of ApplyAnimation. [not tested.]