[FilterScript] [Simple]Detect Joypad - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Filterscripts (
https://sampforum.blast.hk/forumdisplay.php?fid=17)
+--- Thread: [FilterScript] [Simple]Detect Joypad (
/showthread.php?tid=306616)
[Simple]Detect Joypad -
Kyle - 27.12.2011
Hi guys, some of you want to know how to be able to detect a joypad with a simple code. It may be a little inaccurate within the first 30 seconds of your very first spawn but once it's found if it's joypad or not it's fine.
http://pastie.org/private/uvbn3ydj8jkcxtcwdmjy1q
http://pastebin.com/RGtPuDGS
I've included an example in the pastie but here it is anyhow:
pawn Код:
public OnPlayerSpawn(playerid)
{
if(!JoypadDetect(playerid)) { printf("id %d is NOT using a joypad."); }
else { printf("id %d IS using a joypad."); }
}
Enjoy.
Re: [Simple]Detect Joypad -
FireCat - 27.12.2011
Ok this is useless...
Aren't you going to explain how would you use it?! <.<
EDIT:
Nvm.
AW: [Simple]Detect Joypad -
BigETI - 27.12.2011
What's about virtual gamepad drivers which emulates the gamepads?
Re: AW: [Simple]Detect Joypad -
Mauzen - 27.12.2011
Quote:
Originally Posted by BigETI
What's about virtual gamepad drivers which emulates the gamepads?
|
Will also be detected, as this simply checks if the movement keys value is not a "key-extremum" (-128,0,12
. Using a joypad, no matter if its a real one or just simulated, will also cause other values here.
Re: [Simple]Detect Joypad -
Geryy - 28.12.2011
GooD This code for detected when joypad connected to PC.
Re: [Simple]Detect Joypad -
Sriubauskas - 28.12.2011
It is too many errors, please edit
Re: [Simple]Detect Joypad -
Kyle - 28.12.2011
Quote:
Originally Posted by Sriubauskas
It is too many errors, please edit
|
There is no problem in the code, the only thing could make an error is MAX_SERVER_SLOTS, replace that with:
MAX_PLAYERS.