[Help] OnPlayerKey.... - Printable Version
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+--- Thread: [Help] OnPlayerKey.... (
/showthread.php?tid=306144)
[Help] OnPlayerKey.... -
Jimbo01 - 25.12.2011
I want that my KEY_JUMP function ( if(newkeys == KEY_JUMP) ) works only if someone is in the tutorial ( if(RegStep[playerid] < 1) ) how can i do it ?
Now its like this:
Code:
if(newkeys == KEY_JUMP)
{
// my function
Re: [Help] OnPlayerKey.... -
Norck - 25.12.2011
Are you talking about that?
pawn Code:
if(newkeys == KEY_JUMP && RegStep[playerid] < 1)
{
// ...
}
Re: [Help] OnPlayerKey.... -
Jimbo01 - 25.12.2011
yes thanks
but i get error then that playerid is not defined
Re: [Help] OnPlayerKey.... -
Sinner - 25.12.2011
Better not to check them in 1 statement:
pawn Code:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys == KEY_JUMP) {
if(RegStep[playerid] < 1) {
// Your code here
}
}
}
Re: [Help] OnPlayerKey.... -
Jimbo01 - 25.12.2011
ty no errors
EDIT: now if i press the key nothing happens
Re: [Help] OnPlayerKey.... -
Gh05t_ - 25.12.2011
Quote:
Originally Posted by Sinner
Better not to check them in 1 statement:
pawn Code:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(newkeys == KEY_JUMP) { if(RegStep[playerid] < 1) { // Your code here } } }
|
KEY_JUMP will still be passed to those whose value is greater than 1!
pawn Code:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys == KEY_JUMP)
{
if(RegStep[playerid] > 1) return 0;
}
return 1;
}
Re: [Help] OnPlayerKey.... -
Jimbo01 - 25.12.2011
pawno is crashing (Ghost)
Re: [Help] OnPlayerKey.... -
Sinner - 25.12.2011
Quote:
Originally Posted by Gh05t_
KEY_JUMP will still be passed to those whose value is greater than 1!
pawn Code:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(newkeys == KEY_JUMP) { if(RegStep[playerid] > 1) return 0; } return 1; }
|
That was not the question, though. My code works just fine.
Re: [Help] OnPlayerKey.... -
Gh05t_ - 25.12.2011
Quote:
Originally Posted by Sinner
That was not the question, though. My code works just fine.
|
No, it doesn't.
pawn Code:
new bool:variable;
main()
{
if(variable == false)
{
print("0");
}
print("1"); //<<<< is still passed.
}
pawn Code:
main()
{
if(variable == true) return 0;
print("0");
}