new string[128];
GetPlayerName(playerid, MAX_PLAYER_NAME);
if(GetPlayerMoney(playerid) > 99999999)
{
GivePlayerMoney(playerid,-99999999);
SetPlayerHealth(playerid, 0);
format(string, 128, "%s has gotten herpes and died. Next time don't buy a hooker!",playerid);
SendClientMessageToAll(COL_ADMIN, string);
}else{SendClientMessage(playerid, red, "Error: You do not have much money.");}
}
new string[128], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
if(GetPlayerMoney(playerid) > 99999999)
{
GivePlayerMoney(playerid,-99999999);
SetPlayerHealth(playerid, 0);
format(string, 128, "%s has gotten herpes and died. Next time don't buy a hooker!", name);
SendClientMessageToAll(COL_ADMIN, string);
}else{SendClientMessage(playerid, red, "Error: You do not have much money.");}
}
stock GetPlayerName(playerid)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, MAX_PLAYER_NAME);
return name;
}
new string[128];
if(GetPlayerMoney(playerid) > 99999999)
{
GivePlayerMoney(playerid,-99999999);
SetPlayerHealth(playerid, 0);
format(string, 128, "%s has gotten herpes and died. Next time don't buy a hooker!", GetPlayerName(playerid));
SendClientMessageToAll(COL_ADMIN, string);
}
else
{
SendClientMessage(playerid, red, "Error: You do not have much money.");}
}
stock Name(playerid)
{
new nname[MAX_PLAYER_NAME];
GetPlayerName(playerid, nname, sizeof(nname));
return nname;
}
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Not much Difference you change change it to as you like and you think its easy
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stock ReturnPlayerName(playerid)
{
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
return pname;
}
#define GetPlayerName(%0) ReturnPlayerName(%0)
public OnPlayerConnect(playerid)
{
new str[50];
format(str, sizeof(str), "%s(%d) joined the server.", GetPlayerName(playerid), playerid);
//...Some code
return 1;
}