public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid,playerid,reason);
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
SetPlayerWantedLevel(killerid,GetPlayerWantedLevel(killerid,+1); // BUGADO AQUI
new pname [MAX_PLAYER_NAME]
new stringmato[265]
GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
format(stringmato, sizeof(stringmato), "Vocк matou %s, e roubou 1000 dele quando o mesmo caiu no chгo", pname);
SendClientMessage(playerid, SERVIDORDIZ, stringmato);
GivePlayerMoney(killerid, 1000);
new kname [MAX_PLAYER_NAME]
new stringmorreu[265]
GetPlayerName(killerid, kname, MAX_PLAYER_NAME);
format(stringmorreu, sizeof(stringmorreu), "Vocк foi morto por %s, e o safado ainda te roubou 1000", kname);
SendClientMessage(playerid, SERVIDORDIZ, stringmorreu);
GivePlayerMoney(playerid, -1000)
ResetPlayerWeapons(playerid)
return 0;
}
D:\JOGOS\GTA San Andreas\Server SAMP\gamemodes\teste.pwn(73) : error: 029: invalid expression, assumed zero D:\JOGOS\GTA San Andreas\Server SAMP\gamemodes\teste.pwn(73) : warning: 215: expression has no effect D:\JOGOS\GTA San Andreas\Server SAMP\gamemodes\teste.pwn(73) : error: 001: expected token: ";", but found ")" D:\JOGOS\GTA San Andreas\Server SAMP\gamemodes\teste.pwn(73) : error: 029: invalid expression, assumed zero D:\JOGOS\GTA San Andreas\Server SAMP\gamemodes\teste.pwn(73) : error fatal: 107: too many error messages on one line
SetPlayerWantedLevel(killerid,GetPlayerWantedLevel(killerid,+1); // BUGADO AQUI
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid,playerid,reason);
SetPlayerScore(killerid, ++);
SetPlayerWantedLevel(killerid, ++); // BUGADO AQUI
new pname [MAX_PLAYER_NAME];
new stringmato[265];
GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
format(stringmato, sizeof(stringmato), "Vocк matou %s, e roubou 1000 dele quando o mesmo caiu no chгo", pname);
SendClientMessage(playerid, SERVIDORDIZ, stringmato);
GivePlayerMoney(killerid, 1000);
new kname[MAX_PLAYER_NAME];
new stringmorreu[265];
GetPlayerName(killerid, kname, MAX_PLAYER_NAME);
format(stringmorreu, sizeof(stringmorreu), "Vocк foi morto por %s, e o safado ainda te roubou 1000", kname);
SendClientMessage(playerid, SERVIDORDIZ, stringmorreu);
GivePlayerMoney(playerid, -1000);
ResetPlayerWeapons(playerid);
return 1;
}
SetPlayerWantedLevel(killerid,GetPlayerWantedLevel(killerid)+1);
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid,playerid,reason);
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
SetPlayerWantedLevel(killerid,GetPlayerWantedLevel(killerid)+1);
new pname [MAX_PLAYER_NAME];
new stringmato[265];
GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
format(stringmato, sizeof(stringmato), "Vocк matou %s, e roubou 1000 dele quando o mesmo caiu no chгo", pname);
SendClientMessage(playerid, SERVIDORDIZ, stringmato);
GivePlayerMoney(killerid, 1000);
new kname [MAX_PLAYER_NAME];
new stringmorreu[265];
GetPlayerName(killerid, kname, MAX_PLAYER_NAME);
format(stringmorreu, sizeof(stringmorreu), "Vocк foi morto por %s, e o safado ainda te roubou 1000", kname);
SendClientMessage(playerid, SERVIDORDIZ, stringmorreu);
GivePlayerMoney(playerid, -1000);
ResetPlayerWeapons(playerid);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
#define s_Static:%0<%1>; static %0[%1] = EOS;
s_Static:pname<24>;
s_Static:istring<265>;
s_Static:kname<24>;
SendDeathMessage(killerid,playerid,reason);
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
SetPlayerWantedLevel(killerid,GetPlayerWantedLevel(killerid)+1); // BUGADO AQUI
GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
format(istring, sizeof(istring), "Vocк matou %s, e roubou 1000 dele quando o mesmo caiu no chгo", pname);
SendClientMessage(playerid, SERVIDORDIZ, istring);
GivePlayerMoney(killerid, 1000);
GetPlayerName(killerid, kname, MAX_PLAYER_NAME);
format(istring, sizeof(istring), "Vocк foi morto por %s, e o safado ainda te roubou 1000", kname);
SendClientMessage(playerid, SERVIDORDIZ, istring);
GivePlayerMoney(playerid, -1000);
ResetPlayerWeapons(playerid);
return 0;
}
pawn Код:
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public OnPlayerDeath(playerid, killerid, reason)
{
#define s_Static:%0<%1>; static %0[%1] = EOS;
s_Static:pname<24>;
s_Static:istring<128>;
s_Static:kname<24>;
SendDeathMessage(killerid,playerid,reason);
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
SetPlayerWantedLevel(killerid,GetPlayerWantedLevel(killerid)+1); // BUGADO AQUI
GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
format(istring, sizeof(istring), "Vocк matou %s, e roubou 1000 dele quando o mesmo caiu no chгo", pname);
SendClientMessage(playerid, SERVIDORDIZ, istring);
GivePlayerMoney(killerid, 1000);
GetPlayerName(killerid, kname, MAX_PLAYER_NAME);
format(istring, sizeof(istring), "Vocк foi morto por %s, e o safado ainda te roubou 1000", kname);
SendClientMessage(playerid, SERVIDORDIZ, istring);
GivePlayerMoney(playerid, -1000);
ResetPlayerWeapons(playerid);
return 0;
}
seu cуdigo, do lуs tambйm usam 256 cells em 1 string!
meo deols, que desperdнcio. |
Pra mim й complicaзгo.
O cara quer gastar as cells, deixa ele ser feliz! ![]() OBS: usei a partir do cуdigo base ![]() |