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Setting a checkpoint to a player. - Printable Version

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+--- Thread: Setting a checkpoint to a player. (/showthread.php?tid=304900)



Setting a checkpoint to a player. - iGetty - 20.12.2011

How can I set a checkpoint to a Faction for a player?

I currently have /call with the number for a taxi, then when I do that, I have a zone locator, saying "They are in %s".

Yet, how can I set the player to have a checkpoint/marker of some sort on him/her for the Taxi people to know exactly where they are? If you need any more additional information regarding how the Faction is set-up, then please let me know.

All help is appreciated and rep will be given!


Re: Setting a checkpoint to a player. - suhrab_mujeeb - 20.12.2011

Maybe use this? https://sampwiki.blast.hk/wiki/Function:SetPlayerCheckpoint


Re: Setting a checkpoint to a player. - Mini` - 22.12.2011

You could also GetPlayerPos the caller and apply that to a checkpoint...


Re: Setting a checkpoint to a player. - iGetty - 22.12.2011

I mean, so then it sends it to the Faction only. I've sorted this out with a /locate command. Thank you anyway.