Putting all objects and vehicles into a filterscript? - Printable Version
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Putting all objects and vehicles into a filterscript? -
Hoborific - 16.12.2011
Any objections against this? Would make the gamemode so much cleaner.
Just curious if there is any downsides to this.
Re: Putting all objects and vehicles into a filterscript? -
MP2 - 16.12.2011
Putting them in an include would be better.
AW: Putting all objects and vehicles into a filterscript? -
BigETI - 16.12.2011
There is no difference..
Except you want to create something which you can load/unload something In-Game, then a filterscript would be better. (Of course there are more advanced ways how to do it inside a gamemode)
Edit:
Quote:
Putting them in an include would be better.
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includes are text replacements for scripts tbh so there is no difference afaik
Re: AW: Putting all objects and vehicles into a filterscript? -
vassilis - 16.12.2011
Quote:
Originally Posted by BigETI
There is no difference..
Except you want to create something which you can load/unload something In-Game, then a filterscript would be better. (Of course there are more advanced ways how to do it inside a gamemode)
Edit:
includes are text replacements for scripts tbh so there is no difference afaik
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you are wrong sir
yes i would suggest you to put them all in filterscripts if you want your gamemode be simple,clean and smoother