else if(RegistrationStep[playerid] == 2)
{
if PlayerInfo[playerid][pAccent] = 0;
{
SendClientMessageEx(playerid, COLOR_GREY, "(Registration): {FFFFFF}So, what accent would you like to have? (Fill in the number)");
SendClientMessageEx(playerid, COLOR_WHITE, "Normal [1] British[2] American[3] Gangsta[4] Italian [5]");
}
if (strcmp("1", text, true) == 0)
{
PlayerInfo[playerid][pAccent] = 1;
SendClientMessageEx(playerid, COLOR_GREY, "(Registration): {FFFFFF}Alright, your accent has been changed to 'Normal'");
SendClientMessageEx(playerid, COLOR_WHITE, "You can change your accent at any time ingame with /accent.");
RegistrationStep[playerid] = 3;
return 0;
}
else if (strcmp("2", text, true) == 0)
{
PlayerInfo[playerid][pAccent] = 2;
SendClientMessageEx(playerid, COLOR_GREY, "(Registration): {FFFFFF}Alright, your accent has been changed to 'British'");
SendClientMessageEx(playerid, COLOR_WHITE, "You can change your accent at any time ingame with /accent.");
RegistrationStep[playerid] = 3;
return 0;
}
else if (strcmp("3", text, true) == 0)
{
PlayerInfo[playerid][pAccent] = 9;
SendClientMessageEx(playerid, COLOR_GREY, "(Registration): {FFFFFF}Alright, your accent has been changed to 'American'");
SendClientMessageEx(playerid, COLOR_WHITE, "You can change your accent at any time ingame with /accent.");
RegistrationStep[playerid] = 3;
return 0;
}
else if (strcmp("4", text, true) == 0)
{
PlayerInfo[playerid][pAccent] = 14;
SendClientMessageEx(playerid, COLOR_GREY, "(Registration): {FFFFFF}Alright, your accent has been changed to 'Gangsta'");
SendClientMessageEx(playerid, COLOR_WHITE, "You can change your accent at any time ingame with /accent.");
RegistrationStep[playerid] = 3;
return 0;
}
else if (strcmp("5", text, true) == 0)
{
PlayerInfo[playerid][pAccent] = 13;
SendClientMessageEx(playerid, COLOR_GREY, "(Registration): {FFFFFF}Alright, your accent has been changed to 'Italian'");
SendClientMessageEx(playerid, COLOR_WHITE, "You can change your accent at any time ingame with /accent.");
RegistrationStep[playerid] = 3;
return 0;
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "(Registration): {FFFFFF}So, what accent would you like to have? (Fill in the number)");
SendClientMessageEx(playerid, COLOR_WHITE, "Normal [1] British[2] American[3] Gangsta[4] Italian [5]");
}
}
}
return 0;
}
else if(RegistrationStep[playerid] == 2)
{
if PlayerInfo[playerid][pAccent] = 0;
{
SendClientMessageEx(playerid, COLOR_GREY, "(Registration): {FFFFFF}So, what accent would you like to have? (Fill in the number)");
SendClientMessageEx(playerid, COLOR_WHITE, "Normal [1] British[2] American[3] Gangsta[4] Italian [5]");
}
if (strcmp("1", text, true) == 0)
{
PlayerInfo[playerid][pAccent] = 1;
SendClientMessageEx(playerid, COLOR_GREY, "(Registration): {FFFFFF}Alright, your accent has been changed to 'Normal'");
SendClientMessageEx(playerid, COLOR_WHITE, "You can change your accent at any time ingame with /accent.");
RegistrationStep[playerid] = 3;
return 0;
}
else if (strcmp("2", text, true) == 0)
{
PlayerInfo[playerid][pAccent] = 2;
SendClientMessageEx(playerid, COLOR_GREY, "(Registration): {FFFFFF}Alright, your accent has been changed to 'British'");
SendClientMessageEx(playerid, COLOR_WHITE, "You can change your accent at any time ingame with /accent.");
RegistrationStep[playerid] = 3;
return 0;
}
else if (strcmp("3", text, true) == 0)
{
PlayerInfo[playerid][pAccent] = 9;
SendClientMessageEx(playerid, COLOR_GREY, "(Registration): {FFFFFF}Alright, your accent has been changed to 'American'");
SendClientMessageEx(playerid, COLOR_WHITE, "You can change your accent at any time ingame with /accent.");
RegistrationStep[playerid] = 3;
return 0;
}
else if (strcmp("4", text, true) == 0)
{
PlayerInfo[playerid][pAccent] = 14;
SendClientMessageEx(playerid, COLOR_GREY, "(Registration): {FFFFFF}Alright, your accent has been changed to 'Gangsta'");
SendClientMessageEx(playerid, COLOR_WHITE, "You can change your accent at any time ingame with /accent.");
RegistrationStep[playerid] = 3;
return 0;
}
else if (strcmp("5", text, true) == 0)
{
PlayerInfo[playerid][pAccent] = 13;
SendClientMessageEx(playerid, COLOR_GREY, "(Registration): {FFFFFF}Alright, your accent has been changed to 'Italian'");
SendClientMessageEx(playerid, COLOR_WHITE, "You can change your accent at any time ingame with /accent.");
RegistrationStep[playerid] = 3;
return 0;
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "(Registration): {FFFFFF}So, what accent would you like to have? (Fill in the number)");
SendClientMessageEx(playerid, COLOR_WHITE, "Normal [1] British[2] American[3] Gangsta[4] Italian [5]"); {
}
}
return 0;
}
C:\Users\Bart\Downloads\samp03dsvr_R2_win32\gamemo des\lsrp.pwn(69044) : warning 211: possibly unintended assignment C:\Users\Bart\Downloads\samp03dsvr_R2_win32\gamemo des\lsrp.pwn(69044) : error 001: expected token: "*then", but found ";" C:\Users\Bart\Downloads\samp03dsvr_R2_win32\gamemo des\lsrp.pwn(69044) : error 036: empty statement C:\Users\Bart\Downloads\samp03dsvr_R2_win32\gamemo des\lsrp.pwn(69049) : warning 217: loose indentation C:\Users\Bart\Downloads\samp03dsvr_R2_win32\gamemo des\lsrp.pwn(69095) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 2 Errors. |
if PlayerInfo[playerid][pAccent] = 0;
if(PlayerInfo[playerid][pAccent] == 0)
else if(RegistrationStep[playerid] == 2)
{
if(PlayerInfo[playerid][pAccent] == 0)
{
SendClientMessageEx(playerid, COLOR_GREY, "(Registration): {FFFFFF}So, what accent would you like to have? (Fill in the number)");
SendClientMessageEx(playerid, COLOR_WHITE, "Normal [1] British[2] American[3] Gangsta[4] Italian [5]");
}
if (strcmp("1", text, true) == 0)
{
PlayerInfo[playerid][pAccent] = 1;
SendClientMessageEx(playerid, COLOR_GREY, "(Registration): {FFFFFF}Alright, your accent has been changed to 'Normal'");
SendClientMessageEx(playerid, COLOR_WHITE, "You can change your accent at any time ingame with /accent.");
RegistrationStep[playerid] = 3;
return 0;
}
else if (strcmp("2", text, true) == 0)
{
PlayerInfo[playerid][pAccent] = 2;
SendClientMessageEx(playerid, COLOR_GREY, "(Registration): {FFFFFF}Alright, your accent has been changed to 'British'");
SendClientMessageEx(playerid, COLOR_WHITE, "You can change your accent at any time ingame with /accent.");
RegistrationStep[playerid] = 3;
return 0;
}
else if (strcmp("3", text, true) == 0)
{
PlayerInfo[playerid][pAccent] = 9;
SendClientMessageEx(playerid, COLOR_GREY, "(Registration): {FFFFFF}Alright, your accent has been changed to 'American'");
SendClientMessageEx(playerid, COLOR_WHITE, "You can change your accent at any time ingame with /accent.");
RegistrationStep[playerid] = 3;
return 0;
}
else if (strcmp("4", text, true) == 0)
{
PlayerInfo[playerid][pAccent] = 14;
SendClientMessageEx(playerid, COLOR_GREY, "(Registration): {FFFFFF}Alright, your accent has been changed to 'Gangsta'");
SendClientMessageEx(playerid, COLOR_WHITE, "You can change your accent at any time ingame with /accent.");
RegistrationStep[playerid] = 3;
return 0;
}
else if (strcmp("5", text, true) == 0)
{
PlayerInfo[playerid][pAccent] = 13;
SendClientMessageEx(playerid, COLOR_GREY, "(Registration): {FFFFFF}Alright, your accent has been changed to 'Italian'");
SendClientMessageEx(playerid, COLOR_WHITE, "You can change your accent at any time ingame with /accent.");
RegistrationStep[playerid] = 3;
return 0;
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "(Registration): {FFFFFF}So, what accent would you like to have? (Fill in the number)");
SendClientMessageEx(playerid, COLOR_WHITE, "Normal [1] British[2] American[3] Gangsta[4] Italian [5]"); {
}
}
return 0;
}
C:\Users\Bart\Downloads\samp03dsvr_R2_win32\gamemo des\lsrp.pwn(69049) : warning 217: loose indentation C:\Users\Bart\Downloads\samp03dsvr_R2_win32\gamemo des\lsrp.pwn(69095) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 2 Warnings. |
if (strcmp("1", text, true) == 0)
return 0;
public callback()
{
new var;
if(condition)
{
function();
var = 1;
}
return 1;
}