//Creating the arrow
new pickupname;
public OnGameModeInit()
{
pickupname = CreatePickup(model, type, Float:X, Float:Y, Float:Z, Virtualworld)
//Arrow = 1318
//Type
// 23 Pickupable, but doesn't disappear on pickup.
// 2 Pickupable, respawns after some time.
}
public OnPlayerPickUpPickup(playerid,pickupid)
{
if(pickupid == pickupname)
{
//Your function
}
}
Thanks alot for help! :)
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
new MoneyBag; //MoneyBagID
new pickupname;
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
public OnGameModeInit()
{
SetGameModeText("Blank Script");
{
pickupname = CreatePickup(model, type, Float:X, Float:Y, Float:Z, Virtualworld)
//Arrow = 1318
//Type
// 23 Pickupable, but doesn't disappear on pickup.
// 2 Pickupable, respawns after some time.
}
public OnPlayerPickUpPickup(playerid,pickupid);
{
if(pickupid == pickupname)
{
//Your function
}
}
C:\Users\Davve\Desktop\Min server FTW\Capture MOney A51 use TESTA MED FЦRST.pwn(21) : error 017: undefined symbol "model" C:\Users\Davve\Desktop\Min server FTW\Capture MOney A51 use TESTA MED FЦRST.pwn(26) : error 001: expected token: ";", but found "}" C:\Users\Davve\Desktop\Min server FTW\Capture MOney A51 use TESTA MED FЦRST.pwn(28) : error 029: invalid expression, assumed zero C:\Users\Davve\Desktop\Min server FTW\Capture MOney A51 use TESTA MED FЦRST.pwn(28) : error 017: undefined symbol "playerid" C:\Users\Davve\Desktop\Min server FTW\Capture MOney A51 use TESTA MED FЦRST.pwn(30) : error 017: undefined symbol "pickupid" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 5 Errors.
And aslo thanks for fast answer :D
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
new MoneyBag; //MoneyBagID
new pickupname;
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
public OnGameModeInit()
{
SetGameModeText("Blank Script");
pickupname = CreatePickup(1318, 23,X, Y, Z, 0);
//Arrow = 1318
//Type
// 23 Pickupable, but doesn't disappear on pickup.
// 2 Pickupable, respawns after some time.
}
public OnPlayerPickUpPickup(playerid,pickupid)
{
if(pickupid == pickupname)
{
//CJ's house
SetPlayerInterior(playerid, 3); //put the interior id here
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid,2496.049804,-1695.238159,1014.742187);
SendClientMessage(playerid, 0x33CCFFAA, "You have Teleported to cj'house");
}
}
new pickupname;
public OnGameModeInit()
{
pickupname = CreatePickup(1242, 1, 12,34,56,0);
//1242- its armor
// 1- Not pickupable, exists all the time
//12,34,56 - is possition on pickup you can change
//0- its virtual world
}
public OnPlayerPickUpPickup(playerid,pickupid)
{
if(pickupid == pickupname)
{
SetPlayerPos(palyerid,123,123,123);//change possition were you wonna play to go when pass pickup
}
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == Shop) ShowPlayerDialog(playerid,DIALOG_PICKUP,DIALOG_STYLE_LIST,"Shop","Beer\t"GREEN"100$\nMountain Bike\t"GREEN"1000$\nPlane license\t"GREEN"5000$","Select","Exit");
return true;
}
pickupname = CreatePickup(1318, 23,X, Y, Z, 0);
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
new
MoneyBag, // MoneyBagID
/*
You should use "MoneyBag" somewhere in your script,
because the result will be a warning 203: symbol is never used: "MoneyBag".
*/
pickupname;
main() {
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
public OnGameModeInit()
{
SetGameModeText("Blank Script");
/*
Change the parameters --> CreatePickup(model, type, Float:X, Float:Y, Float:Z, Virtualworld)
CreatePickup(1318, 2, 1503.3359, 1432.3585, 10.1191, -1); --> Is just an example.
*/
pickupname = CreatePickup(1318, 2, 1503.3359, 1432.3585, 10.1191, -1);
/*
Arrow = 1318
Type
23 Pickupable, but doesn't disappear on pickup.
2 Pickupable, respawns after some time.
*/
return 1;
}
public OnPlayerPickUpPickup(playerid,pickupid)
{
if(pickupid == pickupname) {
// Your function
}
return 1;
}
You have in
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