Preventing car explosion -
xGoldenx - 11.12.2011
Hello.
How can I prevent car from exploding? I just want to turn it's engine off when car's health is low (without exploding).
Is it possible?
Re: Preventing car explosion -
THE_KNOWN - 11.12.2011
if you have a speedo, put
pawn Code:
public OnVehicleDamageStatusUpdate(vehicleid, playerid)
{
new panels, tires;
GetVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
bonnet = doors & 0x7;
if(bonnet == 3)
{
SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
}
return 1;
}
will stop engine when bonnet comes off. modify it check its health. if its lower than 500 turn it off.
Re: Preventing car explosion -
xGoldenx - 11.12.2011
Ok, but with how much health car explodes? 0?
Re: Preventing car explosion -
THE_KNOWN - 11.12.2011
nah somewhere arounf 400's u better keep the check at 500
Re: Preventing car explosion -
xGoldenx - 11.12.2011
Sorry, but I still don't know how to do it.
Can somebody explain it? I don't understand all these vehiclehealth functions.
Re: Preventing car explosion -
THE_KNOWN - 11.12.2011
pawn Code:
public OnVehicleDamageStatusUpdate(vehicleid, playerid)
{
new Float:h;
GetVehicleHealth(vehicleid,h);
if(h < 500)
{
SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_OFF,-1,-1,-1,-1,-1,-1);
}
return 1;
}
Re: Preventing car explosion -
AeroBlast - 11.12.2011
pawn Code:
public OnVehicleDamageStatusUpdate(vehicleid, playerid) //Get called every time a vehicle health changes (I think)
{
new Float:health; //Creating a variable for the car's health
GetVehicleHealth(vehicleid,health); //Storing the actual health of the vehicle in the variable
if(health < 400.0) //Checkin if the health is lower than 400.0 (1000.0 is the max, somewhere around 400.0, it catches fire)
{
new engine, lights, alarm, doors, bonnet, boot, objective; //Creating variable's for the vehicle's parameters (doors, bonnet, engine, etc)
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); //Getting the vehicle's parameters)
SetVehicleParamsEx(vehicleid, 0, 0, 0, doors, bonnet, boot, objective); //Turning off the engine
return 1;
}
return 1;
}
Hope I helped =D
Re: Preventing car explosion -
[LHT]Bally - 11.12.2011
i used that and when my car was refixed the enine didnt switch back on
Re: Preventing car explosion -
wildcookie007 - 11.12.2011
Using damagestatusupdate is wrong for detecting its health because it only detects when some kind of part of the vehicle is damaged so using the callback is not the best way.
Re: Preventing car explosion -
THE_KNOWN - 11.12.2011
Quote:
Originally Posted by [LHT]Bally
i used that and when my car was refixed the enine didnt switch back on
|
did you increase its health enough so that it wont switch off again?