new HouseInfo[100][hInfo];
new Float:HouseCarSpawns[100][4] = {
{2452.1995,-1049.6436,59.2967,357.0214}, //House 0
{2064.4,-1694.4,13.1,271.1561}, //House 1
{1137.0111,-1079.0636,29.1111,269.7175}, //House 2
{763.5253,-1015.1754,23.7785,179.3042}, //house 3
{2196.3860,-1277.1636,24.2382}, //House 4
{2645.0,-1990.8,13.1,180.0}, //House 5
{1099.7837,-1060.8091,29.3296,91.8732}, //house 6
{1910.5149,-1120.5304,25.4493,177.8350}, //house 7
{322.3892,-1766.2344,4.1871,180.8791}, //House 8
{2149.6,-1610.9,14.0,90.7904}, //House 9
{760.1,-1687.8,4.3,180.6}, //House 10
{2003.2151,-1121.0724,26.4106,178.1974}, //House 11
{2135.8093,-1317.5515,24.4651,359.2135}, //House 12
{1330.5758,-1058.9640,28.2987,270.1230}, //House 13
{422.9023,-1264.4869,51.2882,21.3016}, //House 14
{2566.6636,-1063.2622,69.0360,347.4188}, //House 15
{737.0083,-582.2383,16.3038,90.5973}, //house 16
{750.6767,-549.2943,16.7641,0.7049}, //House 17
{1536.9073,-841.2004,64.3597,90.0108}, //House 18
{711.9797,-1421.8719,13.2364,359.5531}, //House 19
{1514.8206,-695.4568,94.4548,90.3060}, //House 20
{1246.7,-1107.6,25.5,266.4}, //House 21
{170.1722,-1770.4891,4.0037,89.1740}, //House 22
{1007.9,-659.4,121.1,130.6194}, //House 23
{250.9039,-1359.7059,52.8143,304.3794}, //House 24
{259.7,-1221.0,74.7,202.0011}, //House 25
{1088.1820,-640.8816,112.8738,272.1728}, //house 26
{279.6023,-1255.3602,73.5907,304.8812}, //house 27
{171.9407,-1340.5460,69.4803,177.6759}, //house 28
{872.5610,-1505.3683,12.7620,90.1264}, //House 29
{785.9954,-489.2944,17.0595,179.2733}, //House 30
{2385.7722,-1351.5635,24.1273,50.7125}, //House 31
{2456.5896,-1281.9517,23.6197,179.3207}, //House 32
{2855.3516,-1355.3148,10.8119,272.1531}, //House 33
{2746.9607,-1176.0646,69.1099,88.7490}, //House 34
{1773.1859,-2099.0200,13.2631,180.6702}, //House 35
{1354.6211,-629.8350,108.8482,17.0082}, //House 36
{2142.1787,-1423.1500,24.3546,89.7868}, //House 37
{302.4102,-1329.3671,53.1494,77.5091}, //House 38
{1187.3793,-1085.3103,28.8387,89.7992}, //House 39
{496.1763,-1600.1426,17.6133,270.6084}, //House 40
{844.3105,-1418.2499,12.6641,358.3064}, //House 41
{1772.3842,-2126.3975,13.2630,358.7906}, //House 42
{1747.4833,-2099.0205,13.2627,180.9940}, //House 43
{2452.4004,-1099.5651,42.7658,357.4063}, //House 44
{2541.9365,-1035.6682,69.2870,178.8041}, //House 45
{2393.1614,-1674.2039,13.7219,359.8077}, //House 46
{2271.4641,-1645.7638,15.0787,180.2324}, //House 47
{2012.1320,-1737.8585,13.2556,89.9789}, //House 48
{1890.2825,-2058.1057,13.1667,268.4086}, //House 49
{2470.0779,-1192.1360,37.5883,88.1269}, //House 50
{2197.1121,-1480.1968,24.3032,269.0272}, //House 51
{1855.4738,-1927.1461,13.1687,88.0756}, //House 52
{2274.2598,-1887.9034,13.2577,89.3230}, //House 53
{2262.3562,-1789.3258,13.2543,358.5175}, //House 54
{1232.2526,-1025.0231,32.1664,186.5785}, //House 55
{2684.7671,-2016.7664,13.2543,359.2259}, //House 56
{686.8347,-1073.4536,49.2490,60.4443}, //House 57
{1183.4478,-1264.6289,14.8852,179.7784}, //house 58
{1183.7997,-1250.1859,14.8820,359.7691}, //house 59
{1183.9744,-1223.3114,18.2570,1.2599}, //house 60
{1288.0072,-896.4886,42.5860,8.2969}, //house 61
{1277.5629,-882.9536,42.5743,98.5290}, //house 62
{1248.2125,-886.5002,42.5627,277.8803}, //house 63
{1240.6487,-894.9689,42.5746,276.8390}, //house 64
{1004.2900,-1055.5223,30.5153,358.7832}, //house 65
{1040.7742,-1055.3009,31.4082,358.5928}, //house 66
{1108.1443,-1025.0146,31.6227,181.0568}, //house 67
{645.2083,-1615.0786,14.9743,1.2926}, //house 68
{643.6046,-1710.2064,14.1268,352.5402}, //house 69
{800.6079,-1734.6123,13.2539,178.9457}, //house 70
{893.4624,-1650.5537,13.2497,88.3964}, //house 71
{859.1323,-1644.4327,13.2575,180.5515}, //house 72
{1697.0950,-2082.6750,13.2379,179.3836}, //house 73
{1670.3290,-2115.6392,13.2385,269.7895}, //house 74
{2319.3953,-1718.8237,13.1861,180.8150}, //house 75
{2328.1106,-1677.4465,14.0968,270.4794}, //house 76
{2383.9658,-1644.4973,13.2267,178.2036}, //house 77
{2018.6034,-1648.6565,13.2582,89.7383}, //house 78
{2159.5049,-1454.3597,25.1937,90.1373}, //house 79
{2256.2004,-1281.3875,25.0289,180.8503}, //house 80
{2242.2729,-1237.6963,24.6635,0.0592}, //house 81
{2386.5508,-1270.5385,23.9688,129.4254}, //house 82
{2482.3364,-1405.9629,28.5423,270.3750}, //house 83
{2530.8540,-1248.3595,37.2823,176.4662}, //house 84
{2149.0466,-1244.9884,24.5009,359.5879}, //house 85
{2106.1648,-1245.9631,24.9645,358.6954}, //house 86
{2096.1221,-1323.5559,25.0913,359.8741}, //house 87
{1934.0676,-1121.7460,26.0068,179.6367}, //house 88
{1464.2502,-901.2772,54.4925,0.1778}, //house 89
{1460.4209,-633.8314,95.5095,180.1274}, //house 90
{1109.2222,-732.3243,100.0948,89.2874}, //house 91
{978.9319,-829.7124,95.4543,26.4151}, //house 92
{831.6269,-856.8465,69.6078,199.6367}, //house 93
{286.9693,-1156.6310,80.6180,221.5773}, //house 94
{231.9583,-1402.1221,51.2951,57.5147}, //house 95
{814.1600,-767.7543,76.5200,286.4727}, //house 96
{865.2215,-711.9375,105.3438,333.9971}, //house 97
{940.7985,-708.9506,121.8917,28.3427}, //house 98
{1039.0522,-640.6063,119.8089,8.5164} //house 99
};
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid))
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname));
if(!strcmp(npcname, "Tio_Xico", true))
{
SetPlayerSkin(playerid, 94);
return 1;
}
}
TextDrawShowForPlayer(playerid, Time),
TextDrawShowForPlayer(playerid, Date);
TextDrawShowForPlayer(playerid, TextdrawB);
TextDrawShowForPlayer(playerid, Textdraw01);
TextDrawShowForPlayer(playerid, Textdraw02);
TextDrawShowForPlayer(playerid, Textdraw03);
TextDrawShowForPlayer(playerid, Textdraw04);
TextDrawShowForPlayer(playerid, TextDinheiro[playerid]);
InitLockDoors(playerid);
SetPlayerHealth(playerid, 100);
STDPlayer[playerid] = 0;
gTeam[playerid] = PlayerInfo[playerid][pTeam];
gGas[playerid] = 1;
if(PlayerInfo[playerid][pAdmin] > 0)
{
SetPlayerChatBubble( playerid, "ADMIN", COLOR_YELLOW, 50.0, 14400000);
}
if (gTeam[playerid] == 4)
{
gTeam[playerid] = 3;
}
if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
{
Hospital[playerid] = 0;
new rand = random(sizeof(CIV));
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[playerid][pModel] = CIV[rand];
SpawnPlayer(playerid);
}
if(gTeam[playerid] == 5)
{
if(PlayerInfo[playerid][pMember] < 1)
{
Hospital[playerid] = 0;
new rand = random(sizeof(CIV));
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[playerid][pModel] = CIV[rand];
SpawnPlayer(playerid);
}
}
if(gTeam[playerid] == 10)
{
if(PlayerInfo[playerid][pMember] != 8)
{
Hospital[playerid] = 0;
new rand = random(sizeof(CIV));
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[playerid][pModel] = CIV[rand];
SpawnPlayer(playerid);
}
}
if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMember] > 3)
{
Hospital[playerid] = 0;
new rand = random(sizeof(CIV));
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[playerid][pModel] = CIV[rand];
SpawnPlayer(playerid);
}
if(gTeam[playerid] == 3)
{
if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
{
Hospital[playerid] = 0;
new model = PlayerInfo[playerid][pChar];
if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 7; gTeam[playerid] = 7; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 7; gTeam[playerid] = 7; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 2, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 7; gTeam[playerid] = 7; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 12) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 13) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 14; gTeam[playerid] = 14; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 17) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 18) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 19) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 20) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 21) { SetSpawnInfo(playerid, 2, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 21; gTeam[playerid] = 21; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 22) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 22; gTeam[playerid] = 22; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 23) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 23; gTeam[playerid] = 23; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 12) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 7; gTeam[playerid] = 7; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 13) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 7; gTeam[playerid] = 7; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 15) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 17) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 18) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 19) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 20) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 21) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 22) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 23) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
SpawnPlayer(playerid);
}
}
if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
SetPlayerWeapons(playerid);
SetPlayerSpawn(playerid);
SetPlayerToTeamColor(playerid);
PlayerFixRadio(playerid);
return 1;
}
if(strcmp(cmd, "/localspawn", true) == 0)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GREY, "|________________________________________|");
SendClientMessage(playerid, COLOR_WHITE, "/localspawn [nome]");
SendClientMessage(playerid, COLOR_WHITE, "Nomes Disponнveis: hq, casa");
SendClientMessage(playerid, COLOR_GREY, "|________________________________________|");
return 1;
}
if(strcmp(tmp, "hq", true) == 0)
{
if(PlayerInfo[playerid][pPhousekey] != 255)
{
LocalSpawn[playerid] = 0;
SendClientMessage(playerid, COLOR_GREY, "Agora vocк irб spawnar na HQ.");
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Vocк precisa ter casa para usar esse comando");
return 1;
}
}
else if(strcmp(tmp, "casa", true) == 0)
{
if(PlayerInfo[playerid][pPhousekey] != 255)
{
LocalSpawn[playerid] = 1;
SendClientMessage(playerid, COLOR_GREY, "Agora vocк irб spawnar em casa.");
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Vocк precisa ter casa para usar esse comando");
return 1;
}
}
else {
SendClientMessage(playerid, COLOR_GREY, "/localspawn [nome]");
return 1;
}
}
public SetPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{
TextDrawShowForPlayer(playerid, Textdraw01);
TextDrawShowForPlayer(playerid, Textdraw02);
TextDrawShowForPlayer(playerid, Textdraw03);
TextDrawShowForPlayer(playerid, Textdraw04);
spawnado[playerid] = 1;
LoadFightStyle(playerid);
if(PlayerInfo[playerid][pTut] == 0)
{
gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
TogglePlayerControllable(playerid, 0);
RegistrationStep[playerid] = 1;
ShowPlayerDialog(playerid,14, DIALOG_STYLE_MSGBOX, "Atencгo", "Qual й o seu sexo?", "Masculino", "Feminino");
}
if(ProvocoMorro[playerid] == 1)
{
GangZoneStopFlashForAll(GZMorro);
GangZoneShowForAll(GZMorro, 0xFFFFFF96);
GuerranoMorro = 0;
ProvocoMorro[playerid] = 0;
DonoMorro = 0;
Dominando[playerid] = 0;
KillTimer(TempoGuerraMorro);
}
if(ProvocoCemiterio[playerid] == 1)
{
GangZoneStopFlashForAll(GZCemiterio);
GangZoneShowForAll(GZCemiterio, 0xFFFFFF96);
GuerranoCemiterio = 0;
ProvocoCemiterio[playerid] = 0;
DonoCemiterio = 0;
Dominando[playerid] = 0;
KillTimer(TempoGuerraCemiterio);
}
if(ProvocoPraia[playerid] == 1)
{
GangZoneStopFlashForAll(GZPraia);
GangZoneShowForAll(GZPraia, 0xFFFFFF96);
GuerranoPraia = 0;
ProvocoPraia[playerid] = 0;
DonoPraia = 0;
Dominando[playerid] = 0;
KillTimer(TempoGuerraPraia);
}
if(ProvocoAero[playerid] == 1)
{
GangZoneStopFlashForAll(GZAero);
GangZoneShowForAll(GZAero, 0xFFFFFF96);
GuerranoAero = 0;
ProvocoAero[playerid] = 0;
DonoAero = 0;
Dominando[playerid] = 0;
KillTimer(TempoGueraAero);
}
if(ProvocoPier[playerid] == 1)
{
GangZoneStopFlashForAll(GZPier);
GangZoneShowForAll(GZPier, 0xFFFFFF96);
GuerranoPier = 0;
ProvocoPier[playerid] = 0;
DonoPier = 0;
Dominando[playerid] = 0;
KillTimer(TempoGuerraPier);
}
if(ProvocoShop[playerid] == 1)
{
GangZoneStopFlashForAll(GZShop);
GangZoneShowForAll(GZShop, 0xFFFFFF96);
GuerranoShop = 0;
ProvocoShop[playerid] = 0;
DonoShop = 0;
Dominando[playerid] = 0;
KillTimer(TempoGuerraShop);
}
if(ProvocoSkate[playerid] == 1)
{
GangZoneStopFlashForAll(GZSkate);
GangZoneShowForAll(GZSkate, 0xFFFFFF96);
GuerranoSkate = 0;
ProvocoSkate[playerid] = 0;
DonoSkate = 0;
Dominando[playerid] = 0;
KillTimer(TempoGuerraSkate);
}
if(ProvocoGzMafia1[playerid] == 1)
{
GangZoneStopFlashForAll(GZMafia1);
GangZoneShowForAll(GZMafia1, 0xFFFFFF96);
GuerranoGzMafia1 = 0;
ProvocoGzMafia1[playerid] = 0;
DonoGzMafia1 = 0;
Dominando[playerid] = 0;
KillTimer(TempoGuerraGzMafia1);
}
if(ProvocoGzMafia2[playerid] == 1)
{
GangZoneStopFlashForAll(GZMafia2);
GangZoneShowForAll(GZMafia2, 0xFFFFFF96);
GuerranoGzMafia2 = 0;
ProvocoGzMafia2[playerid] = 0;
DonoGzMafia2 = 0;
Dominando[playerid] = 0;
KillTimer(TempoGuerraGzMafia2);
}
new rand;
new house = PlayerInfo[playerid][pPhousekey];
if(PlayerPaintballing[playerid] != 0)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 24, 999);
rand = random(sizeof(PaintballSpawns));
SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
return 1;
}
if(PlayerInfo[playerid][pJailed] == 1)
{
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
SendClientMessage(playerid, COLOR_OOC, "Vocк nгo cumpriu com sua pena, dados: LSPD HQ");
return 1;
}
if(PlayerInfo[playerid][pJailed] == 3)
{
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,197.7218,175.0082,1003.0234);
SendClientMessage(playerid, COLOR_OOC, "Vocк ainda nгo cumpriu com sua pena, dados: FBI HQ");
return 1;
}
if(PlayerInfo[playerid][pJailed] == 4)
{
SetPlayerInterior(playerid, 10);
SetPlayerPos(playerid,223.2259,109.8377,999.0156);
SendClientMessage(playerid, COLOR_OOC, "Vocк ainda nгo cumpriu com sua pena, dados: Bope HQ");
return 1;
}
if(PlayerInfo[playerid][pJailed] == 2)
{
SetPlayerInterior(playerid, 0);
rand = random(sizeof(PaintballSpawns));
SetPlayerPos(playerid, BanguSpawns[rand][0], BanguSpawns[rand][1], BanguSpawns[rand][2]);
Carregar1(playerid);
return 1;
}
if(FixBug[playerid] == 0 && Hospital[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0 && PlayerInfo[playerid][pDonateRank] != 2)
{
Hospital[playerid] = 0;
Irhosp = SetTimerEx("Ambu", 1000, 0, "i", playerid);
return 1;
}
if(house != 255 && LocalSpawn[playerid] == 1)
{
if(SpawnChange[playerid])
{
if(PlayerInfo[playerid][pDonateRank] == 1)
{
SetPlayerArmour(playerid, 50);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 29, 300);
SafeGivePlayerWeapon(playerid, 31, 300);
}
if(PlayerInfo[playerid][pDonateRank] == 2)
{
SetPlayerArmour(playerid, 70);
SafeGivePlayerWeapon(playerid, 24, 1000);
SafeGivePlayerWeapon(playerid, 29, 1000);
SafeGivePlayerWeapon(playerid, 31, 1000);
}
if(PlayerInfo[playerid][pDonateRank] == 3)
{
SetPlayerArmour(playerid, 100);
SafeGivePlayerWeapon(playerid, 24, 9999);
SafeGivePlayerWeapon(playerid, 29, 9999);
SafeGivePlayerWeapon(playerid, 31, 9999);
}
else if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1)
{
SafeGivePlayerWeapon(playerid, 24, 30);
}
else if(PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2)
{
SafeGivePlayerWeapon(playerid, 24, 30);
}
else if(PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3)
{
SafeGivePlayerWeapon(playerid, 24, 30);
}
else if(PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 5)
{
SafeGivePlayerWeapon(playerid, 24, 150);
SafeGivePlayerWeapon(playerid, 29, 150);
SafeGivePlayerWeapon(playerid, 5, 1);
SafeGivePlayerWeapon(playerid, 1, 1);
}
else if(PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 6)
{
SafeGivePlayerWeapon(playerid, 24, 150);
SafeGivePlayerWeapon(playerid, 29, 150);
SafeGivePlayerWeapon(playerid, 5, 1);
SafeGivePlayerWeapon(playerid, 1, 1);
}
else if(PlayerInfo[playerid][pLeader] == 8 || PlayerInfo[playerid][pMember] == 8)
{
SafeGivePlayerWeapon(playerid, 4, 1);
}
else if(PlayerInfo[playerid][pLeader] == 10 || PlayerInfo[playerid][pMember] == 10)
{
SetPlayerArmour(playerid, 25);
SafeGivePlayerWeapon(playerid, 24, 150);
SafeGivePlayerWeapon(playerid, 29, 150);
SafeGivePlayerWeapon(playerid, 5, 1);
SafeGivePlayerWeapon(playerid, 1, 1);
}
else if(PlayerInfo[playerid][pLeader] == 11 || PlayerInfo[playerid][pMember] == 11)
{
SafeGivePlayerWeapon(playerid, 24, 50);
SafeGivePlayerWeapon(playerid, 5, 1);
SafeGivePlayerWeapon(playerid, 1, 1);
}
else if(PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 12)
{
SetPlayerArmour(playerid, 25);
SafeGivePlayerWeapon(playerid, 24, 150);
SafeGivePlayerWeapon(playerid, 29, 150);
SafeGivePlayerWeapon(playerid, 5, 1);
SafeGivePlayerWeapon(playerid, 1, 1);
}
else if(PlayerInfo[playerid][pLeader] == 15 || PlayerInfo[playerid][pMember] == 15)
{
SetPlayerArmour(playerid, 25);
SafeGivePlayerWeapon(playerid, 24, 150);
SafeGivePlayerWeapon(playerid, 29, 150);
SafeGivePlayerWeapon(playerid, 5, 1);
SafeGivePlayerWeapon(playerid, 1, 1);
}
else if(PlayerInfo[playerid][pLeader] == 16 || PlayerInfo[playerid][pMember] == 16)
{
SetPlayerArmour(playerid, 25);
SafeGivePlayerWeapon(playerid, 24, 150);
SafeGivePlayerWeapon(playerid, 29, 150);
SafeGivePlayerWeapon(playerid, 8, 1);
}
else if(PlayerInfo[playerid][pLeader] == 17 || PlayerInfo[playerid][pMember] == 17)
{
SetPlayerArmour(playerid, 25);
SafeGivePlayerWeapon(playerid, 24, 150);
SafeGivePlayerWeapon(playerid, 29, 150);
SafeGivePlayerWeapon(playerid, 8, 1);
}
else if(PlayerInfo[playerid][pLeader] == 18 || PlayerInfo[playerid][pMember] == 18)
{
SetPlayerArmour(playerid, 25);
SafeGivePlayerWeapon(playerid, 24, 150);
SafeGivePlayerWeapon(playerid, 29, 150);
SafeGivePlayerWeapon(playerid, 5, 1);
SafeGivePlayerWeapon(playerid, 1, 1);
}
else if(PlayerInfo[playerid][pLeader] == 19 || PlayerInfo[playerid][pMember] == 19)
{
SetPlayerArmour(playerid, 25);
SafeGivePlayerWeapon(playerid, 24, 150);
SafeGivePlayerWeapon(playerid, 29, 150);
SafeGivePlayerWeapon(playerid, 5, 1);
SafeGivePlayerWeapon(playerid, 1, 1);
}
else if(PlayerInfo[playerid][pLeader] == 20 || PlayerInfo[playerid][pMember] == 20)
{
SetPlayerArmour(playerid, 25);
SafeGivePlayerWeapon(playerid, 24, 150);
SafeGivePlayerWeapon(playerid, 29, 150);
SafeGivePlayerWeapon(playerid, 5, 1);
SafeGivePlayerWeapon(playerid, 1, 1);
}
else if(PlayerInfo[playerid][pLeader] == 22 || PlayerInfo[playerid][pMember] == 22)
{
SetPlayerArmour(playerid, 25);
SafeGivePlayerWeapon(playerid, 30, 600);
SafeGivePlayerWeapon(playerid, 24, 150);
}
else if(PlayerInfo[playerid][pLeader] == 21 || PlayerInfo[playerid][pMember] == 21)
{
SafeGivePlayerWeapon(playerid, 24, 30);
}
else
{
SetPlayerToTeamColor(playerid);
//SetPlayerInterior(playerid,HouseInfo[house][hInt]);
SetPlayerPos(playerid, HouseInfo[house][hEntrancex], HouseInfo[house][hEntrancey],HouseInfo[house][hEntrancez]);
PlayerInfo[playerid][pLocal] = house;
//PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
}
return 1;
}
}
if(house == 255 && PlayerInfo[playerid][pDonateRank] == 1)
{
SafeGivePlayerWeapon(playerid, 24, 300);
SafeGivePlayerWeapon(playerid, 29, 300);
SafeGivePlayerWeapon(playerid, 31, 300);
SetPlayerArmour(playerid, 40);
}
if(house == 255 && PlayerInfo[playerid][pDonateRank] == 2)
{
SafeGivePlayerWeapon(playerid, 24, 1000);
SafeGivePlayerWeapon(playerid, 29, 1000);
SafeGivePlayerWeapon(playerid, 31, 1000);
SetPlayerArmour(playerid, 70);
}
if(house == 255 && PlayerInfo[playerid][pDonateRank] == 3)
{
SafeGivePlayerWeapon(playerid, 24, 9999);
SafeGivePlayerWeapon(playerid, 29, 9999);
SafeGivePlayerWeapon(playerid, 31, 9999);
SetPlayerArmour(playerid, 100);
}
//MECANICOS
if (PlayerInfo[playerid][pJob] == 7 && PlayerInfo[playerid][pRank] == 0)
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 2520.1360,-1476.3246,23.9898);
SetPlayerFacingAngle(playerid, 0.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
return 1;
}
//TAXISTAS
if (PlayerInfo[playerid][pJob] == 13 && PlayerInfo[playerid][pRank] == 0)
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 1284.4120,-1350.1644,13.5634);
SetPlayerFacingAngle(playerid, 90.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
return 1;
}
//CAMIONEIROS
if (PlayerInfo[playerid][pJob] == 16 && PlayerInfo[playerid][pRank] == 0)
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, -40.0272,-232.3873,5.7161);
SetPlayerFacingAngle(playerid, 270.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
return 1;
}
//POLICIA MILITAR
if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 50);
SetPlayerPos(playerid, 232.7498,73.7373,1005.0391);
SetPlayerFacingAngle(playerid, 270.0);
SetCameraBehindPlayer(playerid);
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid,6);
PlayerInfo[playerid][pInt] = 6;
return 1;
}
//POLICIA FEDERAL
if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 50);
SetPlayerPos(playerid, 257.0127,190.2985,1008.1719);
SetPlayerFacingAngle(playerid, 270.0);
SetCameraBehindPlayer(playerid);
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid,3);
PlayerInfo[playerid][pInt] = 3;
return 1;
}
// FORЗAS ARMADAS
if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 50);
SetPlayerPos(playerid, 310.6609,-164.7110,999.5938);
SetPlayerFacingAngle(playerid, 280.0);
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid, 6);
PlayerInfo[playerid][pInt] = 6;
return 1;
}
// MЙDICOS
if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2033.1431,-1405.6340,17.2290);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
//BALLAS
if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerPos(playerid, 324.0143,1122.2839,1083.8828);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
SetPlayerInterior(playerid, 5);
return 1;
}
//GROVE STREET
if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerArmour(playerid, 25);
SetCameraBehindPlayer(playerid);
SetPlayerPos(playerid, 2519.1958,-1678.1322,14.6467);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
//PREFEITO
if(PlayerInfo[playerid][pLeader] == 7 || PlayerInfo[playerid][pMember] == 7)
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerArmour(playerid, 90);
SetPlayerPos(playerid, 1130.1013,-2037.5076,69.0078);
SetPlayerFacingAngle(playerid, 270.0);
SetCameraBehindPlayer(playerid);
SafeGivePlayerWeapon(playerid, 29, 300);
SafeGivePlayerWeapon(playerid, 24, 300);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
//HITMANS
if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerPos(playerid, 437.1817,-83.7573,999.5547);
SetPlayerFacingAngle(playerid, 244.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,4);
SafeGivePlayerWeapon(playerid, 4, 1);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 34, 50);
PlayerInfo[playerid][pInt] = 4;
return 1;
}
//SAN NEWS
if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 356.6006,209.0214,1008.3828);
SetPlayerInterior(playerid,3);
PlayerInfo[playerid][pInt] = 3;
return 1;
}
//LOWRIDERS
if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerPos(playerid, 1121.4432,7.9393,1002.0859);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
SetPlayerFacingAngle(playerid, 180.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,12);
PlayerInfo[playerid][pInt] = 12;
return 1;
}
//SAN FIERRO RIFFA'S
if (PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 2178.6990,-2255.3501,14.7734);
SafeGivePlayerWeapon(playerid, 24, 50);
SafeGivePlayerWeapon(playerid, 5, 1);
SafeGivePlayerWeapon(playerid, 1, 1);
SetPlayerFacingAngle(playerid, 225.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
//VAGOS
if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerPos(playerid, 2354.4053,-1167.3206,27.6563);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
SetPlayerFacingAngle(playerid, 0.0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
//ASPHALT KING'S
if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerPos(playerid, 508.3417,-80.1715,998.9609);
SetPlayerFacingAngle(playerid, 0.0);
SetCameraBehindPlayer(playerid);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
SetPlayerInterior(playerid,11);
PlayerInfo[playerid][pInt] = 11;
return 1;
}
//Detran
if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 322.1213,315.1004,999.1484);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 30);
SetPlayerFacingAngle(playerid, 180.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,5);
PlayerInfo[playerid][pInt] = 5;
return 1;
}
//AZTECAS
if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerInterior(playerid,8);
SetPlayerPos(playerid, 2817.9792,-1169.5975,1025.5778);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
PlayerInfo[playerid][pInt] = 8;
return 1;
}
//TRIADS
if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerPos(playerid, 1254.4261,-790.6013,92.0302);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 8, 1);
SetPlayerFacingAngle(playerid, 90.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
//YAKUZA
if (PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17)
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, -2162.7759,645.1091,1057.5861);
SetPlayerFacingAngle(playerid, 114.0);
SetCameraBehindPlayer(playerid);
SafeGivePlayerWeapon(playerid, 24, 50);
SafeGivePlayerWeapon(playerid, 8, 1);
SetPlayerInterior(playerid,1);
return 1;
}
//DRIFTERS
if (PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerPos(playerid, -226.2575,1409.8733,27.7734);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
SetPlayerInterior(playerid,18);
return 1;
}
//COMANDO
if (PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerPos(playerid, 416.1714,2537.2358,10.0000);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
SetPlayerInterior(playerid,10);
return 1;
}
//PCC
if (PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerPos(playerid, 2554.1692,-1285.9547,1060.9844);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
SetPlayerInterior(playerid,2);
PlayerInfo[playerid][pInt] = 2;
return 1;
}
//Bope
if (PlayerInfo[playerid][pMember] == 21 || PlayerInfo[playerid][pLeader] == 21)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 50);
SetPlayerPos(playerid, 248.9618,115.4132,1003.2188);
ResetPlayerWeapons(playerid);
SetPlayerFacingAngle(playerid, 180.0);
SetPlayerInterior(playerid,10);
return 1;
}
//ALQAEDA
if (PlayerInfo[playerid][pMember] == 22 || PlayerInfo[playerid][pLeader] == 22)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerPos(playerid, 410.5698,2538.9133,16.5474);
SafeGivePlayerWeapon(playerid, 30, 600);
SafeGivePlayerWeapon(playerid, 24, 150);
SetPlayerFacingAngle(playerid, 90.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
return 1;
}
// Amigos dos Amigos
if (PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerPos(playerid, 767.0450,-68.6931,1001.5692);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
SetPlayerFacingAngle(playerid, 180.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,7);
PlayerInfo[playerid][pInt] = 7;
return 1;
}
// Aryan Brotherhood
if (PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerPos(playerid, 611.5771,2.1374,1000.9219);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
SetPlayerFacingAngle(playerid, 180.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,1);
PlayerInfo[playerid][pInt] = 1;
return 1;
}
// Bloodz
if (PlayerInfo[playerid][pMember] == 25 || PlayerInfo[playerid][pLeader] == 25)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerPos(playerid, 733.2858,1436.5341,1102.7031);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
SetPlayerFacingAngle(playerid, 180.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,6);
PlayerInfo[playerid][pInt] = 6;
return 1;
}
// Crips
if (PlayerInfo[playerid][pMember] == 26 || PlayerInfo[playerid][pLeader] == 26)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerPos(playerid, 412.4734,-48.3636,1001.8967);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
SetPlayerFacingAngle(playerid, 180.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,12);
PlayerInfo[playerid][pInt] = 12;
return 1;
}
// Texas
if (PlayerInfo[playerid][pMember] == 27 || PlayerInfo[playerid][pLeader] == 27)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerPos(playerid, 418.6468,-79.7895,1001.8047);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
SetPlayerFacingAngle(playerid, 180.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,3);
PlayerInfo[playerid][pInt] = 3;
return 1;
}
if ((gTeam[playerid]) == 1)
{
SetPlayerToTeamColor(playerid);
rand = random(sizeof(gMedPlayerSpawns));
SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if(PlayerInfo[playerid][pFMember] != 255)
{
new family = PlayerInfo[playerid][pFMember];
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
SetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
return 1;
}
else
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z]);
SetPlayerFacingAngle(playerid, 46.8583);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
}
}
return 1;
}
if(house != 255 && LocalSpawn[playerid] == 1)
{
if(SpawnChange[playerid])
{
SetPlayerInterior(playerid,HouseInfo[house][hInt]);
SetPlayerPos(playerid, HouseInfo[house][hEntrancex], HouseInfo[house][hEntrancey],HouseInfo[house][hEntrancez]);
PlayerInfo[playerid][pLocal] = house;
PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
}
return 1;
}
pawn Код:
|