SetPVarInt question - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: SetPVarInt question (
/showthread.php?tid=302938)
SetPVarInt question -
Celson - 11.12.2011
Am I better of using these PVar functions or should I be using arrays?
In the case of keeping track of a players cash. Which should I do?
pawn Код:
SetPVarInt(playerid,"pCash",100);
Or
pawn Код:
new pCash[MAX_PLAYERS];
// In a callback...
pCash[playerid] = 100;
What are the advantages and disadvantages of each? Which is faster?
I'll Rep+ anyone who can give me some useful information.
Re: SetPVarInt question - suhrab_mujeeb - 11.12.2011
SetPVarInt is better but for the speed I am not sure.
Re: SetPVarInt question -
PrawkC - 11.12.2011
https://sampwiki.blast.hk/wiki/Per-player_variable_system
Re: SetPVarInt question -
Celson - 11.12.2011
Ahh thank you. Sounds like it's much for effective than using arrays. Rep+
Re: SetPVarInt question -
THE_KNOWN - 11.12.2011
https://sampforum.blast.hk/showthread.php?tid=255512
EDIT: better
https://sampforum.blast.hk/showthread.php?tid=161454
EDIT2: Arrays are better not pvars
Re: SetPVarInt question -
Ash. - 11.12.2011
The only outstanding advantage for using PVars over Arrays is that you can share per-player-data across multiple scripts.
Re: SetPVarInt question -
MadeMan - 11.12.2011
Arrays are faster, but PVars are shared between gamemode and filterscripts.