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[{HELP}] /buygun Command Warning - Printable Version

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+--- Thread: [{HELP}] /buygun Command Warning (/showthread.php?tid=302698)



[{HELP}] /buygun Command Warning - Phantomkiller - 10.12.2011

Hi, I need Help... I have this Buy Gun Command
Код:
	if (strcmp(cmd, "/buygun", true) == 0 || strcmp(cmd, "/kupioruzije", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			if(PlayerInfo[playerid][pLevel] < 2)
			{
				SendClientMessage(playerid, COLOR_GREY, "   Morate biti level 2! ");
				return 1;
			}
	        if(GetPlayerMoney(playerid) < 1)
			{
			    SendClientMessage(playerid, COLOR_GREY, "   Nemate dovoljno novca kod sebe !");
			    return 1;
			}
			new gun;
			new gunid[16];
//			new gunstring1[128];
//			new gunstring2[128];
			new gunstring3[256];
			new gunstring4[256];
//			new gunstring5[128];
			new infostring[256];
			new guncharge;
			new ammocharge;
			new location = PlayerInfo[playerid][pLocal];
			if(location == 99 || location == 100 || location == 102 || location == 105)
			{
			    if(BizzInfo[location-99][bProducts] <= 0)
			    {
			        GameTextForPlayer(playerid, "~r~Nemamo vise zaliha", 5000, 1);
					return 1;
			    }
			    new mod = 100;
				tmp = strtok(cmdtext, idx);
				if(!strlen(tmp))
				{
					format(string, sizeof(string), "Koriscenje: /kupioruzije [ime oruzija] [municija]");
					SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
					SendClientMessage(playerid, COLOR_WHITE,"*** Oruzije & Municija ***");
					SendClientMessage(playerid, COLOR_GRAD2,string);
/*					format(gunstring1, 256, "Oruzije: parachute ($%d) golfclub ($%d) nightstick ($%d) baseballbat ($%d) shovel ($%d) poolcue ($%d)",
					GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod);
					SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
					format(gunstring2, 256, "Oruzije: purpledildo ($%d) whitedildo ($%d) longwhitedildo ($%d) whitedildo2 ($%d) flowers ($%d) cane",
					GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod);
					SendClientMessage(playerid, COLOR_GRAD3, gunstring2);*/
					format(gunstring3, 256, "Oruzije: sdpistolj ($%d) dezert ($%d) tec9 ($%d) uzi ($%d) hekler ($%d)",
					GunPrice[13][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);
					SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
					format(gunstring4, 256, "Oruzije: pumparica ($%d) kalas ($%d) m4 ($%d) puska ($%d) snajper ($15000)",
					GunPrice[19][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod,GunPrice[12][0]/100*mod);
					SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
/*					format(gunstring5, 256, "Oruzije: pistolammo ($50) shotgunammo ($%d) smgammo ($%d) assaultammo ($%d) rifleammo ($%d)",
					GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
					SendClientMessage(playerid, COLOR_GRAD3, gunstring5); */
					SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
					return 1;
				}
				strmid(gunid, tmp, 0, strlen(cmdtext), 255);
				tmp = strtok(cmdtext, idx);
				if(!strlen(tmp))
				{
					format(string, sizeof(string), "Koriscenje: /kupioruzije [ime oruzija] [municija]");
					return 1;
				}
				new ammo = strval(tmp);
				if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, "   Kolicina municije ne smije biti ispod 1 ni veca od 999 !"); return 1; }
				if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0)
				{
					gun = 46;
					guncharge = GunPrice[0][0]/100*mod;
					ammocharge = 0;
				}
				else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0)
				{
					gun = 2; guncharge = GunPrice[1][0]/100*mod; ammocharge = 0;
					//PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0)
				{
					gun = 3; guncharge = GunPrice[2][0]/100*mod; ammocharge = 0;
					//PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0)
				{
					gun = 5; guncharge = GunPrice[4][0]/100*mod; ammocharge = 0;
					//PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0)
				{
					gun = 6; guncharge = GunPrice[5][0]/100*mod; ammocharge = 0;
					//PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
				{
					gun = 7; guncharge = GunPrice[6][0]/100*mod; ammocharge = 0;
					//PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0)
				{
					gun = 10; guncharge = GunPrice[7][0]/100*mod; ammocharge = 0;
					//PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0)
				{
					gun = 11; guncharge = GunPrice[8][0]/100*mod; ammocharge = 0;
					//PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0)
				{
					gun = 12; guncharge = GunPrice[9][0]/100*mod; ammocharge = 0;
					//PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0)
				{
					gun = 13; guncharge = GunPrice[10][0]/100*mod; ammocharge = 0;
					//PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;
				}
				else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0)
				{
					gun = 14; guncharge = GunPrice[11][0]/100*mod; ammocharge = 0;
					//PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;
				}
/*				else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
				{
					gun = 15; guncharge = GunPrice[12][0]/100*mod; ammocharge = 0;
					//PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;
				} */
				else if (strcmp(gunid, "sdpistolj", true, strlen(gunid)) == 0)
				{
					gun = 23; guncharge = GunPrice[13][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
					//PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;
				}
				else if (strcmp(gunid, "dezert", true, strlen(gunid)) == 0)
				{
					gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
					//PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
				}
				else if (strcmp(gunid, "tec9", true, strlen(gunid)) == 0)
				{
					gun = 32; guncharge = GunPrice[16][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
					//PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
				}
				else if (strcmp(gunid, "uzi", true, strlen(gunid)) == 0)
				{
					gun = 28; guncharge = GunPrice[17][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
					//PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
				}

				else if (strcmp(gunid, "hekler", true, strlen(gunid)) == 0)
				{
					gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
					//PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
				}
				else if (strcmp(gunid, "pumparica", true, strlen(gunid)) == 0)
				{
					gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo;
					//PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
				}
				else if (strcmp(gunid, "kalas", true, strlen(gunid)) == 0)
				{
					gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
					//PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
				}
				else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0)
				{
					gun = 31; guncharge = GunPrice[23][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
					//PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
				}
				else if (strcmp(gunid, "puska", true, strlen(gunid)) == 0)
				{
					gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;
					//PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
				}
				else if (strcmp(gunid, "snajper", true, strlen(gunid)) == 0)
				{
					gun = 34; guncharge = GunPrice[12][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;
					//PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
				}
				else
				{
					SendClientMessage(playerid, COLOR_GRAD6, "Prodavac: Nikada nisam cuo za to oruzije.");
					return 1;
				}
				if((guncharge+ammocharge) > GetPlayerMoney(playerid))
				{
					format(infostring, 256, "   Nemate $%d !",guncharge+ammocharge);
					SendClientMessage(playerid, COLOR_GRAD3, infostring);
					return 1;
				}
				if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
				{
				    SendClientMessage(playerid, COLOR_GREY, "   Ne mozete priustiti to !");
				    return 1;
				}
				new payout = guncharge + ammocharge;
				format(infostring, 256, "Kupili ste %s sa %d municije za $%d",gunid,ammo,payout);
				SendClientMessage(playerid, COLOR_GRAD3, infostring);
				if(location == 102 && IsACop(playerid)) { }
				else { SafeGivePlayerMoney(playerid, - payout); }
				BizzInfo[location-99][bTill] += payout;
				ExtortionBiz(location-99, payout);
				BizzInfo[location-99][bProducts]--;
				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				JB_GivePlayerWeapon(playerid, gun, ammo);
				GetPlayerName(playerid, sendername, sizeof(sendername));
				format(string, sizeof(string), "%s je kupio oruzije za $%d u %d", sendername, payout, location-99);
				printf("%s", string);
				PayLog(string);
				OnPropUpdate();
			}
			else
			{
			    SendClientMessage(playerid, COLOR_WHITE,"Niste u prodavnici.");
				return 1;
			}
		}
		return 1;
	}
When i Play the Gamemode it says
Код:
D:\Ganja Rol3play\gamemodes\GanjaRolePlay.pwn(31832) : warning 219: local variable "mod" shadows a variable at a preceding level
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


1 Warning.
This warning 219: local variable "mod" shadows a variable at a preceding level is marked above! Pls Help


Re: [{HELP}] /buygun Command Warning - iPeanut - 10.12.2011

nothing's wrong
when there is an error everything is wrong...
100% working
if i helped..give +1 rep


Re: [{HELP}] /buygun Command Warning - Phantomkiller - 10.12.2011

Okay, xD Tnx


Re: [{HELP}] /buygun Command Warning - NessaHD - 10.12.2011

Just put
pawn Код:
new mod = 100;
at the top, then it should work fine. The warning caused that you've set the variable, a wrong place.


Re: [{HELP}] /buygun Command Warning - shitbird - 10.12.2011

Quote:
Originally Posted by iPeanut
Посмотреть сообщение
nothing's wrong
when there is an error everything is wrong...
100% working
if i helped..give +1 rep
While it may not do anything inside the gamemode, it is still wrong.

You are most likely getting this error because you have created "mod" twice in your script.


Re: [{HELP}] /buygun Command Warning - suhrab_mujeeb - 10.12.2011

pawn Код:
if (strcmp(cmd, "/buygun", true) == 0 || strcmp(cmd, "/kupioruzije", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            if(PlayerInfo[playerid][pLevel] < 2)
            {
                SendClientMessage(playerid, COLOR_GREY, "   Morate biti level 2! ");
                return 1;
            }
            if(GetPlayerMoney(playerid) < 1)
            {
                SendClientMessage(playerid, COLOR_GREY, "   Nemate dovoljno novca kod sebe !");
                return 1;
            }
            new gun;
            new gunid[16];
//          new gunstring1[128];
//          new gunstring2[128];
            new gunstring3[256];
            new gunstring4[256];
//          new gunstring5[128];
            new infostring[256];
            new guncharge;
            new ammocharge;
            new location = PlayerInfo[playerid][pLocal];
            if(location == 99 || location == 100 || location == 102 || location == 105)
            {
                if(BizzInfo[location-99][bProducts] <= 0)
                {
                    GameTextForPlayer(playerid, "~r~Nemamo vise zaliha", 5000, 1);
                    return 1;
                }
                new modie = 100;
                tmp = strtok(cmdtext, idx);
                if(!strlen(tmp))
                {
                    format(string, sizeof(string), "Koriscenje: /kupioruzije [ime oruzija] [municija]");
                    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
                    SendClientMessage(playerid, COLOR_WHITE,"*** Oruzije & Municija ***");
                    SendClientMessage(playerid, COLOR_GRAD2,string);
/*                  format(gunstring1, 256, "Oruzije: parachute ($%d) golfclub ($%d) nightstick ($%d) baseballbat ($%d) shovel ($%d) poolcue ($%d)",
                    GunPrice[0][0]/100*modie,GunPrice[1][0]/100*modie,GunPrice[2][0]/100*modie,GunPrice[3][0]/100*modie,GunPrice[4][0]/100*modie,GunPrice[5][0]/100*modie,GunPrice[6][0]/100*modie);
                    SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
                    format(gunstring2, 256, "Oruzije: purpledildo ($%d) whitedildo ($%d) longwhitedildo ($%d) whitedildo2 ($%d) flowers ($%d) cane",
                    GunPrice[7][0]/100*modie,GunPrice[8][0]/100*modie,GunPrice[9][0]/100*modie,GunPrice[10][0]/100*modie,GunPrice[11][0]/100*modie,GunPrice[12][0]/100*modie);
                    SendClientMessage(playerid, COLOR_GRAD3, gunstring2);*/

                    format(gunstring3, 256, "Oruzije: sdpistolj ($%d) dezert ($%d) tec9 ($%d) uzi ($%d) hekler ($%d)",
                    GunPrice[13][0]/100*modie,GunPrice[15][0]/100*modie,GunPrice[16][0]/100*modie,GunPrice[17][0]/100*modie,GunPrice[18][0]/100*modie);
                    SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
                    format(gunstring4, 256, "Oruzije: pumparica ($%d) kalas ($%d) m4 ($%d) puska ($%d) snajper ($15000)",
                    GunPrice[19][0]/100*modie,GunPrice[22][0]/100*modie,GunPrice[23][0]/100*modie,GunPrice[24][0]/100*modie,GunPrice[12][0]/100*modie);
                    SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
/*                  format(gunstring5, 256, "Oruzije: pistolammo ($50) shotgunammo ($%d) smgammo ($%d) assaultammo ($%d) rifleammo ($%d)",
                    GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
                    SendClientMessage(playerid, COLOR_GRAD3, gunstring5); */

                    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
                    return 1;
                }
                strmid(gunid, tmp, 0, strlen(cmdtext), 255);
                tmp = strtok(cmdtext, idx);
                if(!strlen(tmp))
                {
                    format(string, sizeof(string), "Koriscenje: /kupioruzije [ime oruzija] [municija]");
                    return 1;
                }
                new ammo = strval(tmp);
                if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, "   Kolicina municije ne smije biti ispod 1 ni veca od 999 !"); return 1; }
                if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0)
                {
                    gun = 46;
                    guncharge = GunPrice[0][0]/100*modie;
                    ammocharge = 0;
                }
                else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0)
                {
                    gun = 2; guncharge = GunPrice[1][0]/100*modie; ammocharge = 0;
                    //PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0)
                {
                    gun = 3; guncharge = GunPrice[2][0]/100*modie; ammocharge = 0;
                    //PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0)
                {
                    gun = 5; guncharge = GunPrice[4][0]/100*modie; ammocharge = 0;
                    //PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0)
                {
                    gun = 6; guncharge = GunPrice[5][0]/100*modie; ammocharge = 0;
                    //PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
                {
                    gun = 7; guncharge = GunPrice[6][0]/100*modie; ammocharge = 0;
                    //PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0)
                {
                    gun = 10; guncharge = GunPrice[7][0]/100*modie; ammocharge = 0;
                    //PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0)
                {
                    gun = 11; guncharge = GunPrice[8][0]/100*modie; ammocharge = 0;
                    //PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0)
                {
                    gun = 12; guncharge = GunPrice[9][0]/100*modie; ammocharge = 0;
                    //PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0)
                {
                    gun = 13; guncharge = GunPrice[10][0]/100*modie; ammocharge = 0;
                    //PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0)
                {
                    gun = 14; guncharge = GunPrice[11][0]/100*modie; ammocharge = 0;
                    //PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;
                }
/*              else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
                {
                    gun = 15; guncharge = GunPrice[12][0]/100*modie; ammocharge = 0;
                    //PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;
                } */

                else if (strcmp(gunid, "sdpistolj", true, strlen(gunid)) == 0)
                {
                    gun = 23; guncharge = GunPrice[13][0]/100*modie; ammocharge = GunPrice[25][0]*ammo;
                    //PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;
                }
                else if (strcmp(gunid, "dezert", true, strlen(gunid)) == 0)
                {
                    gun = 24; guncharge = GunPrice[15][0]/100*modie; ammocharge = GunPrice[25][0]*ammo;
                    //PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
                }
                else if (strcmp(gunid, "tec9", true, strlen(gunid)) == 0)
                {
                    gun = 32; guncharge = GunPrice[16][0]/100*modie; ammocharge = GunPrice[27][0]*ammo;
                    //PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
                }
                else if (strcmp(gunid, "uzi", true, strlen(gunid)) == 0)
                {
                    gun = 28; guncharge = GunPrice[17][0]/100*modie; ammocharge = GunPrice[27][0]*ammo;
                    //PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
                }

                else if (strcmp(gunid, "hekler", true, strlen(gunid)) == 0)
                {
                    gun = 29; guncharge = GunPrice[18][0]/100*modie; ammocharge = GunPrice[27][0]*ammo;
                    //PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
                }
                else if (strcmp(gunid, "pumparica", true, strlen(gunid)) == 0)
                {
                    gun = 25; guncharge = GunPrice[19][0]/100*modie; ammocharge = GunPrice[26][0]*ammo;
                    //PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
                }
                else if (strcmp(gunid, "kalas", true, strlen(gunid)) == 0)
                {
                    gun = 30; guncharge = GunPrice[22][0]/100*modie; ammocharge = GunPrice[28][0]*ammo;
                    //PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
                }
                else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0)
                {
                    gun = 31; guncharge = GunPrice[23][0]/100*modie; ammocharge = GunPrice[28][0]*ammo;
                    //PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
                }
                else if (strcmp(gunid, "puska", true, strlen(gunid)) == 0)
                {
                    gun = 33; guncharge = GunPrice[24][0]/100*modie; ammocharge = GunPrice[29][0]*ammo;
                    //PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
                }
                else if (strcmp(gunid, "snajper", true, strlen(gunid)) == 0)
                {
                    gun = 34; guncharge = GunPrice[12][0]/100*modie; ammocharge = GunPrice[29][0]*ammo;
                    //PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GRAD6, "Prodavac: Nikada nisam cuo za to oruzije.");
                    return 1;
                }
                if((guncharge+ammocharge) > GetPlayerMoney(playerid))
                {
                    format(infostring, 256, "   Nemate $%d !",guncharge+ammocharge);
                    SendClientMessage(playerid, COLOR_GRAD3, infostring);
                    return 1;
                }
                if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
                {
                    SendClientMessage(playerid, COLOR_GREY, "   Ne mozete priustiti to !");
                    return 1;
                }
                new payout = guncharge + ammocharge;
                format(infostring, 256, "Kupili ste %s sa %d municije za $%d",gunid,ammo,payout);
                SendClientMessage(playerid, COLOR_GRAD3, infostring);
                if(location == 102 && IsACop(playerid)) { }
                else { SafeGivePlayerMoney(playerid, - payout); }
                BizzInfo[location-99][bTill] += payout;
                ExtortionBiz(location-99, payout);
                BizzInfo[location-99][bProducts]--;
                PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                JB_GivePlayerWeapon(playerid, gun, ammo);
                GetPlayerName(playerid, sendername, sizeof(sendername));
                format(string, sizeof(string), "%s je kupio oruzije za $%d u %d", sendername, payout, location-99);
                printf("%s", string);
                PayLog(string);
                OnPropUpdate();
            }
            else
            {
                SendClientMessage(playerid, COLOR_WHITE,"Niste u prodavnici.");
                return 1;
            }
        }
        return 1;
    }
Try this, untested.