SA-MP Forums Archive
[GM+FS] MaZe Minigame Version One - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Filterscripts (https://sampforum.blast.hk/forumdisplay.php?fid=17)
+--- Thread: [GM+FS] MaZe Minigame Version One (/showthread.php?tid=30238)



[GM+FS] MaZe Minigame Version One - Dragon1234 - 16.03.2008

SUMMARY: GM+FS
So far this is just a very small game mode / filter script, you just start with a chainsaw and have to chop to survive. The storyline is that you are stuck in a maze with lunatics (other players) and you have to stay alive.

UPDATES: GM+FS
This was originally intended so you had to pick up five pickups, when you pick up one another would appear. Also you would receive five hundred dollars each pickup. There would also be a place were you could buy your chainsaw and other weapons. If you die your pickups/money/weapons would reset.
Unfortunately this will be in the near future seeing as I couldn't get the pickups to work properly...

IN-GAME: GM ONLY
There is a small four command administration system, afreeze, aunfreeze, akick, aban. It simply works off GetPlayerSkin in which the administration skin is set when you /alogin (change password in .pwn).

IN-GAME: FS ONLY
You can tele to the maze with /maze. There your weather and time will be changed and you will be given a chainsaw. The FS version does not have the admin system. You can not teleport to the maze again once inside the maze (to decrease cheating).

CREDITS:
Leopard A.K.A PaoloP = Original idea
DracoBlue = For dcmd
At350z = Idea of the filter script
Dragon = Creation of game mode / filter script

DOWNLOAD:
Gamemode:
--- Direct Link ---
--- Media Fire ---
--- Paste Bin ---

Filterscript:
--- Direct Link ---
--- Media Fire ---
--- Paste Bin ---



Re: [GM] MaZe Minigame Version One - faloleroy - 16.03.2008

thanks, very good


Re: [GM] MaZe Minigame Version One - At350z - 16.03.2008

Just tested it, this is what i think, not bad, altough i couldn't get out of 1 part of the maze lol
Anyway you could of used useplayerpedanim (); :S

i hate the gay run ;[

Andddd this would of been better as a FS


Re: [GM] MaZe Minigame Version One - [KaE]Cartman - 16.03.2008

hehe, is very funny man!

thx!




Re: [GM+FS] MaZe Minigame Version One - Dragon1234 - 16.03.2008

I just updated it


Re: [GM+FS] MaZe Minigame Version One - snipe69 - 18.03.2008

nice one dragon :T


Re: [GM+FS] MaZe Minigame Version One - mave_man - 19.03.2008

nice


Re: [GM+FS] MaZe Minigame Version One - blewert - 19.03.2008

looks cool


i can't test though...

but anyways, im still lolling at that dead fisherman in picture =P


Re: [GM+FS] MaZe Minigame Version One - Zh3r0 - 19.03.2008

Nice one Dragon i like it :P


Re: [GM+FS] MaZe Minigame Version One - pspleo - 19.03.2008

Dragon, you made me jumping in my chair by reading the title of the topic..
But when giving me credits for original idea, its ok..
just tell me next time that you will release it

PS gonna look in code now
PS2 Also gonna release my version in a few hours.


Re: [GM+FS] MaZe Minigame Version One - Dragon1234 - 19.03.2008

kk use anything you want, you pretty much own the copyright


Re: [GM+FS] MaZe Minigame Version One - kingpo - 08.04.2009

Were do i get the amx? Some people posted these but had to amx. Where do i get it?


Re: [GM+FS] MaZe Minigame Version One - g@k - 09.04.2009

video please


Re: [GM+FS] MaZe Minigame Version One - GTA_Rules - 09.04.2009

Looks awesome! More screenies please :P


Re: [GM+FS] MaZe Minigame Version One - fff - 09.04.2009

what is the id of that skin/object(the dead one)


Re: [GM+FS] MaZe Minigame Version One - Weirdosport - 09.04.2009

This stuff is unnecessary (to some extent):

pawn Код:
DoorTimer = SetTimerEx("PublicDoor", 10000, 0, "i", playerid);
Doesn't need to be SetTimerEx, SetTimer will suffice. This is because...

pawn Код:
public PublicDoor(playerid)
{
    MoveObject(Door, 1959.821655, -2462.202148, 15.316858, 1.0);
    return 1;
}
That doesn't require the playerid, therefore only SetTimer is needed. If it were a player object you were moving it would be a different ballgame though.