new CP_LSPD;
public OnGameModeInit()
{
CP_LSPD = CreateDynamicCheckpoint(...);
return 1;
}
public OnPlayerEnterDynamicCheckpoint(playerid, checkpointid)
{
if(checkpointid == CP_LSPD)
{
SetPlayerPos(playerid, x, y, z);
SetPlayerFacingAngle(playerid, a);
SetPlayerInterior(playerid, int);
}
return 1;
}