dcmd_carcolour(playerid,params[]) { if(AccInfo[playerid][Level] >= 3) { new Index; new tmp[256]; tmp = strtok(params,Index); new tmp2[256]; tmp2 = strtok(params,Index); new tmp3[256]; tmp3 = strtok(params,Index); if(!strlen(tmp) || !strlen(tmp2) || !strlen(tmp3) || !IsNumeric(tmp2)) return SendClientMessage(playerid, red, "Usage: /carcolour [PlayerID] [Colour1] [Colour2]") && SendClientMessage(playerid, orange, "Function: Will change vehicle colour of specified player"); new player1 = strval(tmp), colour1, colour2, string[128]; if(!strlen(tmp2)) colour1 = random(126); else colour1 = strval(tmp2); if(!strlen(tmp3)) colour2 = random(126); else colour2 = strval(tmp3); if(AccInfo[player1][Level] == ServerInfo[MaxAdminLevel] && AccInfo[playerid][Level] != ServerInfo[MaxAdminLevel]) return SendClientMessage(playerid,red,"ERROR: You cannot use this command on this admin"); if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) { if(IsPlayerInAnyVehicle(player1)) { SendCommandToAdmins(playerid,"CarColour"); format(string, sizeof(string), " You have Changed the colour of \"%s's\" %s to '%d,%d'", pName(player1), VehicleNames[GetVehicleModel(GetPlayerVehicleID(player1))-400], colour1, colour2); SendClientMessage(playerid,BlueMsg,string); if(player1 != playerid) { format(string,sizeof(string)," Administrator \"%s\" has changed the Colour of your %s to '%d,%d''", pName(playerid), VehicleNames[GetVehicleModel(GetPlayerVehicleID(player1))-400], colour1, colour2 ); SendClientMessage(player1,blue,string); } return ChangeVehicleColor(GetPlayerVehicleID(player1), colour1, colour2); } else return SendClientMessage(playerid,red,"ERROR: Player is not in a vehicle"); } else return ErrorMessages(playerid, 2); } else return ErrorMessages(playerid, 1); } |
dcmd_kill(playerid,params[])
{
if(AccInfo[playerid][Level] < 2) return SendClientMessage(playerid,-1,"You're not admin level 2.");
SetPlayerHealth(playerid,0);
return 1;
}
if(strcmp(cmd, "/kill", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if (PlayerInfo[playerid][pAdmin] >= 2)
{
SetPlayerHealth(playerid, 0);
}
}
return 1;
}