RemoveBuildingForPlayer(playerid, 1337, 0.0, 0.0, 1.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 0.0, 0.0, 2.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 0.0, 0.0, 3.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 0.0, 0.0, 4.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 0.0, 0.0, 5.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 0.0, 0.0, 6.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 0.0, 0.0, 7.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 0.0, 0.0, 8.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 0.0, 0.0, 9.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 0.0, 0.0, 10.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 0.0, 0.0, 11, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 0.0, 0.0, 12.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 0.0, 0.0, 13.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 0.0, 0.0, 14.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 0.0, 0.0, 15.0, 0.25);
//
RemoveBuildingForPlayer(playerid, 1337, 0.0, 1.0, 0.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 0.0, 2.0, 0.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 0.0, 3.0, 0.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 0.0, 4.0, 0.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 0.0, 5.0, 0.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 0.0, 6.0, 0.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 0.0, 7.0, 0.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 0.0, 8.0, 0.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 0.0, 9.0, 0.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 0.0, 10.0, 0.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 0.0, 11.0, 0.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 0.0, 12.0, 0.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 0.0, 13.0, 0.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 0.0, 14.0, 0.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 0.0, 15.0, 0.0, 0.25);
//
RemoveBuildingForPlayer(playerid, 1337, 1.0, 0.0, 0.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 2.0, 0.0, 0.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 3.0, 0.0, 0.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 4.0, 0.0, 0.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 5.0, 0.0, 0.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 6.0, 0.0, 0.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 7.0, 0.0, 0.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 8.0, 0.0, 0.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 9.0, 0.0, 0.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 10.0, 0.0, 0.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 11.0, 0.0, 0.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 12.0, 0.0, 0.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 13.0, 0.0, 0.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 14.0, 0.0, 0.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 15.0, 0.0, 0.0, 0.25);
RemoveBuildingForPlayer(playerid, 1337, 0.0, 0.0, 0.0, 15.0); // This would have the same effect as the code above seeing as all the lines above are in a 15.0 radius from co-ordinates 0.0, 0.0, 0.0
This could help you.
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