Hourly Server Restart -
SnG.Scot_MisCuDI - 03.12.2011
Hi, i was wondering how i could make my server restart every 4 hours. I want it to restart to refresh it and reload all the stuff and bring down lag. Idk if this would be a filterscript or what?
5 minutes before restart
Client Message To All: Server restarting in 5 minutes...
any ideas?
Re: Hourly Server Restart -
Scenario - 03.12.2011
Oh that's simple! I'll help you through it:
First, we need to determine how long four hours would be in a time format that the server can understand. I'll give you some values:
1 minute = 60000
30 minutes = 1800000
1 hour = 3600000
Now, let's do some math for the timers here. We need one timer to execute when the server starts (i.e. OnGameModeInit), it should be 3 hours and 55 minutes before the timer get's called.
The time calculation for that would be: 3600000 x 3 =
10800000. We then need to calculate 55 minutes, and for that it would be: 60000 x 55 =
3300000. Now let's get the total time: 10800000 + 3300000 =
14100000.
Let's set the timer, for this I'll be using y_timers!
pawn Код:
public OnGameModeInit()
{
ServerRestartDelay();
return 1;
}
... and now we need to add the first timer function (which will be called after 3 hours and 55 minutes from the moment the server was initialized.
pawn Код:
Delay:ServerRestartDelay[14100000, ]()
{
ServerRestartFinalDelay();
SendClientMessageToAll(-1, "WARNING: The server will be auomatically restarted in 5 minutes.");
return 1;
}
You'll notice that there is a function inside the timer's function called "ServerRestartFinalDelay", for this we need to setup one last timer. It will be called after five minutes from the moment the first timer finished. I won't elaborate on the time calculations this time, you should be able to understand it using the values above.
pawn Код:
Delay:ServerRestartFinalDelay[300000, ]()
{
SendClientMessageToAll(-1, "WARNING: The server is going down for a restart NOW.");
SendRconCommand("gmx");
return 1;
}
And that's it! The server will restart after 4 hours from the time you initialized the server, but will also send a message five minutes before the restart to all players on the server. I hope this helps!
References:
y_timers
Re: Hourly Server Restart -
SnG.Scot_MisCuDI - 03.12.2011
i got:
(329) : error 017: undefined symbol "ServerRestartDelay"
329:
(802) : error 029: invalid expression, assumed zero
(802) : error 017: undefined symbol "ServerRestartDelay"
(802) : error 001: expected token: ";", but found "return"
(802) : fatal error 107: too many error messages on one line
802:
pawn Код:
Delay:ServerRestartDelay[14100000, ]();
Re: Hourly Server Restart -
Scenario - 03.12.2011
You need to download y_timers, and include it in your script!
http://forum.sa-mp.com/showthread.ph...light=y_timers
Re: Hourly Server Restart -
SnG.Scot_MisCuDI - 03.12.2011
Quote:
Originally Posted by RealCop228
|
i did that.. i added
#include <y_timers> to the top of my gm
Re: Hourly Server Restart -
Scenario - 03.12.2011
Quote:
Originally Posted by googamalugafoo
i did that.. i added
#include <y_timers> to the top of my gm
|
Which is why it doesn't work because if you were to download the YSI library, you should of put the whole YSI folder in your pawno/includes folder and then included it like so:
Re: Hourly Server Restart -
SnG.Scot_MisCuDI - 03.12.2011
still same errors..
Re: Hourly Server Restart -
playbox12 - 03.12.2011
Quote:
Originally Posted by googamalugafoo
still same errors..
|
Let me guess, you haven't actually downloaded YSI, did you?
Re: Hourly Server Restart -
SnG.Scot_MisCuDI - 04.12.2011
Quote:
Originally Posted by playbox12
Let me guess, you haven't actually downloaded YSI, did you?
|
yes i did, i extracted it pawno include and added it to the top of my script. Im not that much of a noob lol
Re: Hourly Server Restart -
Scenario - 04.12.2011
You shouldn't be receiving those errors then. If you could, please take an SS of the top of your mode and an SS of your pawno/includes directory just so I can double check?