public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (PRESSED(KEY_WALK))
{
new Float:Pos[3];
GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
CreateVehicle(562, Pos[0], Pos[1], Pos[2], 0.0, -1, -1, 15);
}
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (PRESSED(KEY_WALK))
{
new Float:X,Float:Y,Float:Z, Float:Angle;
GetPlayerPos(playerid, X,Y,Z);
GetPlayerFacingAngle(playerid, Angle);
new veiculonovo = CreateVehicle(carrocriado, X,Y,Z, Angle, 0, 0, 60000);
PutPlayerInVehicle(playerid, veiculonovo, 0);
}
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys == KEY_WALK)
{
new Float:wii[5];
GetPlayerPos(playerid, wii[0], wii[1],wii[2]);
GetPlayerFacingAngle(playerid, wii[3]);
CreateVehicle(562, wii[0]+2,wii[1]+2,wii[2],wii[3],-1,-1,600000);
return true;
}
return true;
}
#define Pressed(%0) (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (Pressed(KEY_WALK))
{
new Float:Pos[3];
GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
new VeiculoCreate = CreateVehicle(562, Pos[0], Pos[1], Pos[2], 0.0, -1, -1, 15);
PutPlayerInVehicle(playerid, VeiculoCreate, 0);
}
return 1;
}
pawn Код:
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