lag due to too many variable resets? - Printable Version
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lag due to too many variable resets? -
PawnoQ - 30.11.2011
hi,
im just curious if there would be lag possible if i have to reset, lets say about 200 variables to 0 under OnPlayerConnect?
Im refering to [MAX_PLAYERS] variables here. (Cause it had to be performed everytime a player connects)
Lets say the server has a max. capacity of 100 player slots.
Or am i just out of mind?
thx in advance
example:
pawn Код:
new variable[MAX_PLAYERS];
//OnPlayerConnect
variable[playerid]=0;
Re: lag due to too many variable resets? -
Finn - 30.11.2011
Not really.
Remember to re-define MAX_PLAYERS. By default it's 500, which is way too much if you have just 100 slots.
Re: lag due to too many variable resets? -
PawnoQ - 30.11.2011
ive already redefined MAX_PLAYERS

So there would be no reason to care about lag at this place?
thx