Hello guys, How can i make my Script when your Registered it say Account Founded! Use /login [Password] to login
when not it should say "Please use /Register [Password] To register new account
pawn Код:
else
    {
      gPlayerAccount[playerid] = 1;
      format(string, sizeof(string), "Account Founded! use /login [password]", playrname);
      SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
      gPlayerLogged[playerid] = 0;
      return 1;
    }
  }
  else
  {
    gPlayerAccount[playerid] = 0;
    format(string, sizeof(string),"Please use /register[password] To Register", playrname);
    SendClientMessage(playerid, COLOR_LIGHTBLUE,string);
    gPlayerLogged[playerid] = 0;
    return 1;
  }
  #endif
  return 1;
}
pawn Код:
if(fexist(connect))
  {
    #if AUTO_LOGIN_ENABLED
    new tmp[50],tmp2[256]; GetPlayerIp(playerid,tmp,50); tmp2 = dini_Get(connect,"IP");
    if(!strcmp(tmp,tmp2,true))
    {
      format(string, sizeof(string), "Welcome back %s ! You have been automatically logged in by your IP. ", playrname);
      SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
      gPlayerLogged[playerid] = 1;
      new playername2[MAX_PLAYER_NAME];
      GetPlayerName(playerid, playername2, sizeof(playername2));
      format(string2, sizeof(string2), "V-Admin/Users/%s.ini", playername2);
      new File: UserFile = fopen(string2, io_read);
      if ( UserFile )
      {
        new PassData[256];
        new keytmp[256], valtmp[256];
        fread( UserFile , PassData , sizeof( PassData ) );
        keytmp = ini_GetKey( PassData );
        if( strcmp( keytmp , "Password" , true ) == 0 )
        {
          valtmp = ini_GetValue( PassData );
          strmid(PlayerInfo[playerid][pPassword], valtmp, 0, strlen(valtmp)-1, 255);
          new key[ 256 ] , val[ 256 ];
          new Data[ 256 ];
          while ( fread( UserFile , Data , sizeof( Data ) ) )
          {
            key = ini_GetKey( Data );
            if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
            if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
            if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
            if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
            if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
            if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
            if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBank] = strval( val ); }
            if( strcmp( key , "Skin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSkin] = strval( val ); }
            if( strcmp( key , "TimesConnected" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTimes] = strval( val ); }
            if( strcmp( key , "PlayingHours" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHours] = strval( val ); }
            if( strcmp( key , "PlayingMinutes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMins] = strval( val ); }
            if( strcmp( key , "DayRegistered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDate1] = strval( val ); }
            if( strcmp( key , "MonthRegistered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDate2] = strval( val ); }
            if( strcmp( key , "YearRegistered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDate3] = strval( val ); }
          }//end while
          fclose(UserFile);//close the file after everything has been read in the while
          gPlayerLogged[playerid] = 1;
        }
      }
    }
    else
    {
      gPlayerAccount[playerid] = 1;
      format(string, sizeof(string), "Account Founded! use /login [password]", playrname);
      SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
      gPlayerLogged[playerid] = 0;
      return 1;
    }
  }
  else
  {
    gPlayerAccount[playerid] = 0;
    format(string, sizeof(string),"Please use /register[password] To Register", playrname);
    SendClientMessage(playerid, COLOR_LIGHTBLUE,string);
    gPlayerLogged[playerid] = 0;
    return 1;
  }
  #endif
  return 1;
}
when i register and then relog it asks for Register again.. and i can even login and register at that time