IsPlayerConnected don't work -
Cole_Phelps - 26.11.2011
Hey,
Since yesterday i had a bug with IsPlayerConnected.
When i use it, it returns everytime 0.
Example: /givegun
Код:
dcmd_givegun(playerid,params[])
{
if(IsPlayerSAdmin(playerid,2))
{
new pID, weap,mun;
if(sscanf(params, "uii",pID,weap,mun)) {
return SendClientMessage(playerid,COLOR_RED,"Verwende: /givegun [playerid] [Waffenid (Maximal 46)] [Munition]");
}
if(weap > 46) { return SendClientMessage(playerid,COLOR_RED,"Die WaffenID darf hцchstens 46 sein!"); }
if(!IsPlayerConnected(pID)) {
return SendClientMessage(playerid,COLOR_RED,"Kein Spieler mit angegebener ID Online");
}
GivePlayerWeapon(pID,weap,mun);
new str[128];
format(str,128,"%s hat dir die Waffe %d mit %d Schuss gegeben.",SpielerInfo[playerid][pName],weap,mun);
SendClientMessage(pID,COLOR_GREEN,str);
format(str,128,"Du hast %s die Waffe %d mit %d Schuss gegeben.",SpielerInfo[pID][pName],weap,mun);
SendClientMessage(playerid,COLOR_GREEN,str);
}
return 1;
}
at
Код:
if(!IsPlayerConnected(pID)) {
return SendClientMessage(playerid,COLOR_RED,"Kein Spieler mit angegebener ID Online");
}
it says, everytime i'm not at the server.
I don't do anything at this code, i write it before 4 months.
That problem is at all commands with IsPlayer Connected.
I use SA-MP 0.3c.
MfG
Re: IsPlayerConnected don't work -
Dragony92 - 26.11.2011
Try this
pawn Код:
dcmd_givegun(playerid,params[])
{
if(IsPlayerSAdmin(playerid,2))
{
new pID, weap,mun;
if(sscanf(params, "uii",pID,weap,mun)) {
return SendClientMessage(playerid,COLOR_RED,"Verwende: /givegun [playerid] [Waffenid (Maximal 46)] [Munition]");
}
if(weap > 46) { return SendClientMessage(playerid,COLOR_RED,"Die WaffenID darf hцchstens 46 sein!"); }
if(IsPlayerConnected(pID))
{
GivePlayerWeapon(pID,weap,mun);
new str[128];
format(str,128,"%s hat dir die Waffe %d mit %d Schuss gegeben.",SpielerInfo[playerid][pName],weap,mun);
SendClientMessage(pID,COLOR_GREEN,str);
format(str,128,"Du hast %s die Waffe %d mit %d Schuss gegeben.",SpielerInfo[pID][pName],weap,mun);
SendClientMessage(playerid,COLOR_GREEN,str);
}
else return SendClientMessage(playerid,COLOR_RED,"Kein Spieler mit angegebener ID Online");
}
return 1;
}
Re: IsPlayerConnected don't work -
Kostas' - 26.11.2011
I use 0.3c and works fine.
Also, you have this with pID inside.
pawn Код:
if(!IsPlayerConnected(pID))
Try this.
pawn Код:
dcmd_givegun(playerid,params[])
{
if(IsPlayerSAdmin(playerid,2))
{
new pID, weap,mun;
if(sscanf(params, "uii",pID,weap,mun)) return SendClientMessage(playerid,COLOR_RED,"Verwende: /givegun [playerid] [Waffenid (Maximal 46)] [Munition]");
else if(weap > 46) { return SendClientMessage(playerid,COLOR_RED,"Die WaffenID darf hцchstens 46 sein!"); }
else if(!IsPlayerConnected(pID)) return SendClientMessage(playerid,COLOR_RED,"Kein Spieler mit angegebener ID Online");
GivePlayerWeapon(pID,weap,mun);
new str[128];
format(str,128,"%s hat dir die Waffe %d mit %d Schuss gegeben.",SpielerInfo[playerid][pName],weap,mun);
SendClientMessage(pID,COLOR_GREEN,str);
format(str,128,"Du hast %s die Waffe %d mit %d Schuss gegeben.",SpielerInfo[pID][pName],weap,mun);
SendClientMessage(playerid,COLOR_GREEN,str);
}
return 1;
}
Re: IsPlayerConnected don't work -
Rob_Maate - 26.11.2011
That's because you haven't set pID correctly.
Try using your command while only specifying the ID, rather than the player's name.
AW: IsPlayerConnected don't work -
Cole_Phelps - 26.11.2011
dont you see i use sscanf?
a week ago it works fine, and i dont change anything
Re: IsPlayerConnected don't work -
Dragony92 - 26.11.2011
Did you changed server version to 0.3d?
AW: IsPlayerConnected don't work -
Cole_Phelps - 26.11.2011
No. 0.3c, said already in first post.
AW: IsPlayerConnected don't work -
Cole_Phelps - 26.11.2011
Works now. I download the new Version from sscanf.