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key to enter and exit building - Printable Version

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+--- Thread: key to enter and exit building (/showthread.php?tid=299468)



key to enter and exit building - [Headless] - 26.11.2011

pawn Code:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(newkeys & KEY_SECONDARY_ATTACK)
    {
        if(IsPlayerInRangeOfPoint(playerid, 1.0, 1170.6563,-1489.6108,22.7553))
        {
          SetPlayerPos(playerid, 2476.6519,-1668.5076,-1.9851);
        }
    }
    return 1;
}
Now , How do i make exit using "KEY_SECONDARY_ATTACK" key?


Re: key to enter and exit building - MP2 - 26.11.2011

The same way with different coordinates..?


Re: key to enter and exit building - [Headless] - 26.11.2011

You mean switching the coordinates? like :
pawn Code:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(newkeys & KEY_SECONDARY_ATTACK)
    {
        if(IsPlayerInRangeOfPoint(playerid, 1.0, 1170.6563,-1489.6108,22.7553))
        {
          SetPlayerPos(playerid, 2476.6519,-1668.5076,-1.9851);
        }
    }
    return 1;
}

   if(newkeys & KEY_SECONDARY_ATTACK)
    {
        if(IsPlayerInRangeOfPoint(playerid, 1.0, 2476.6519,-1668.5076,-1.9851))
        {
          SetPlayerPos(playerid, 1170.6563,-1489.6108,22.7553);
        }
    }
    return 1;
}



Re: key to enter and exit building - MP2 - 26.11.2011

Yes but a radius of one is TINY. You should make it 2 for outside and 10 for inside.


Re: key to enter and exit building - Rob_Maate - 26.11.2011

I wouldn't go for 10 inside - Try 4~5'ish
Some interiors are bloody small


Re: key to enter and exit building - [Headless] - 26.11.2011

It allows me to enter but it didnt allow me to exit o.o


Re: key to enter and exit building - Rob_Maate - 26.11.2011

pawn Code:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(newkeys & KEY_SECONDARY_ATTACK)
    {
        if(IsPlayerInRangeOfPoint(playerid, 2.0, 1170.6563,-1489.6108,22.7553))
        {
          SetPlayerPos(playerid, 2476.6519,-1668.5076,-1.9851);
        }
   
        if(IsPlayerInRangeOfPoint(playerid, 5.0, 2476.6519,-1668.5076,-1.9851))
        {
          SetPlayerPos(playerid, 1170.6563,-1489.6108,22.7553);
        }
    }
    return 1;
}
try it in the same if statement


Re: key to enter and exit building - [Headless] - 26.11.2011

idk..it wont work still the same. Is there anyway to put my
pawn Code:
CMD:exit(playerid, params[])
command to OnPlayerKeyStateChange?


Re: key to enter and exit building - KosmasRego - 26.11.2011

pawn Code:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(newkeys & KEY_SECONDARY_ATTACK)
    {
        if(IsPlayerInRangeOfPoint(playerid, 2.0, 1170.6563,-1489.6108,22.7553))
        {
          SetPlayerPos(playerid, 2476.6519,-1668.5076,-1.9851);
        }
        else if(IsPlayerInRangeOfPoint(playerid, 5.0, 2476.6519,-1668.5076,-1.9851))
        {
          SetPlayerPos(playerid, 1170.6563,-1489.6108,22.7553);
        }
    }
    return 1;
}



Re: key to enter and exit building - Rob_Maate - 26.11.2011

Yeah - Pretty sure you just use

pawn Code:
cmd_exit;
and it treats it as if you'd typed it.

im still old fashioned and use strcmp lmao, but the same principle should still apply.
I use:

pawn Code:
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
    {
        if(newkeys == 16 || newkeys == 24)
        {
            OnPlayerCommandText(playerid, "/enter");
            return 1;
        }
    }
But if im not mistaken, you should be able to write it as
pawn Code:
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
    {
        if(newkeys == 16 || newkeys == 24)
        {
            cmd_exit;
            return 1;
        }
    }