Код:
CMD:group(playerid, params[]) {
if(playerVariables[playerid][pStatus] != 1 || playerVariables[playerid][pGroup] < 1) return 1;
if(groupVariables[playerVariables[playerid][pGroup]][gGroupType] == 1 || groupVariables[playerVariables[playerid][pGroup]][gGroupType] == 2) {
return SendClientMessage(playerid, COLOR_GREY, "This group does not have an OOC chat.");
}
new
string[128];
if(isnull(params)) return SendClientMessage(playerid, COLOR_GREY, SYNTAX_MESSAGE"/g(roup) [message]");
if(playerVariables[playerid][pFreezeType] > 0) {
return SendClientMessage(playerid, COLOR_GREY, "You can't use this command while cuffed, tazed, or frozen.");
}
GetPlayerName(playerid, szPlayerName, MAX_PLAYER_NAME);
switch(playerVariables[playerid][pGroupRank]) {
case 1: format(string, sizeof(string), "(Group Chat) %s %s: %s", groupVariables[playerVariables[playerid][pGroup]][gGroupRankName1], szPlayerName, params);
case 2: format(string, sizeof(string), "(Group Chat) %s %s: %s", groupVariables[playerVariables[playerid][pGroup]][gGroupRankName2], szPlayerName, params);
case 3: format(string, sizeof(string), "(Group Chat) %s %s: %s", groupVariables[playerVariables[playerid][pGroup]][gGroupRankName3], szPlayerName, params);
case 4: format(string, sizeof(string), "(Group Chat) %s %s: %s", groupVariables[playerVariables[playerid][pGroup]][gGroupRankName4], szPlayerName, params);
case 5: format(string, sizeof(string), "(Group Chat) %s %s: %s", groupVariables[playerVariables[playerid][pGroup]][gGroupRankName5], szPlayerName, params);
case 6: format(string, sizeof(string), "(Group Chat) %s %s: %s", groupVariables[playerVariables[playerid][pGroup]][gGroupRankName6], szPlayerName, params);
default: format(string, sizeof(string), "(Group Chat) %s %s: %s", groupVariables[playerVariables[playerid][pGroup]][gGroupRankName1], szPlayerName, params);
}
SendToGroup(playerVariables[playerid][pGroup], COLOR_DCHAT, string);
return 1;
}
Is that switch at the bottom really necessary? They all do the same.
So what about other groups if I were to add them.