public OnGameModeInit()
{
print("Gamemode started.");
// Default Rates
print("Gamemode started.");
new a[][] =
{
"Unarmed (Fist)",
"Brass K"
};
#pragma unused a
print("Gamemode started.");
//InitDatabase();
//Audio_SetPack("default_pack", true);
djson_GameModeInit();
EnableStuntBonusForAll(0);
new servergmtextstr[128];
format(servergmtextstr, 128, "gamemodetext %s", SERVER_GM_TEXT);
SendRconCommand(servergmtextstr); // DO NOT REMOVE THIS
new string[42];
new string1[MAX_PLAYER_NAME];
ShowPlayerMarkers(PLAYER_MARKERS_MODE_STREAMED);
DisableInteriorEnterExits();
InitTurfWars();
//LoadTurfWars();
InitPaintballArenas();
LoadPaintballArenas();
InitEventPoints();
//LoadEventPoints();
LoadDynamicDoors();
print("Loaded Dynamic Doors.");
LoadDynamicMapIcons();
print("Loaded mapicons");
LoadHouses();
print("Loaded houses.");
LoadGates();
print("Loaded Gates");
LoadBoxer();
print("Loaded Boxer-information");
LoadStuff();
print("SUCCESFULLY LOADED MAIN INFORMATION.");
LoadElevatorStuff();
print("Elevators Loaded.");
LoadServerStats();
print("Server Stats loaded");
LoadThePay();
print("Paycheck information loaded");
LoadFamilies();
print("Families loaded.");
LoadPoints();
print("Point Information loaded!.");
LoadcDealerships();
print("LOADED SUCCESFUL.");
LoadDynamicDoors()
{
new arrCoords[25][64];
new strFromFile2[256];
new File: file = fopen("dynamicdoors.cfg", io_read);
if (file)
{
new idx;
while (idx < sizeof(DDoorsInfo))
{
fread(file, strFromFile2);
splits(strFromFile2, arrCoords, '|');
strmid(DDoorsInfo[idx][ddDescription], arrCoords[0], 0, strlen(arrCoords[0]), 128);
DDoorsInfo[idx][ddCustomInterior] = strval(arrCoords[1]);
DDoorsInfo[idx][ddExteriorVW] = strval(arrCoords[2]);
DDoorsInfo[idx][ddExteriorInt] = strval(arrCoords[3]);
DDoorsInfo[idx][ddInteriorVW] = strval(arrCoords[4]);
DDoorsInfo[idx][ddInteriorInt] = strval(arrCoords[5]);
DDoorsInfo[idx][ddExteriorX] = floatstr(arrCoords[6]);
DDoorsInfo[idx][ddExteriorY] = floatstr(arrCoords[7]);
DDoorsInfo[idx][ddExteriorZ] = floatstr(arrCoords[8]);
DDoorsInfo[idx][ddExteriorA] = floatstr(arrCoords[9]);
DDoorsInfo[idx][ddInteriorX] = floatstr(arrCoords[10]);
DDoorsInfo[idx][ddInteriorY] = floatstr(arrCoords[11]);
DDoorsInfo[idx][ddInteriorZ] = floatstr(arrCoords[12]);
DDoorsInfo[idx][ddInteriorA] = floatstr(arrCoords[13]);
DDoorsInfo[idx][ddCustomExterior] = strval(arrCoords[14]);
DDoorsInfo[idx][ddVIP] = strval(arrCoords[15]);
DDoorsInfo[idx][ddFamily] = strval(arrCoords[16]);
DDoorsInfo[idx][ddFaction] = strval(arrCoords[17]);
DDoorsInfo[idx][ddAdmin] = strval(arrCoords[18]);
DDoorsInfo[idx][ddWanted] = strval(arrCoords[19]);
DDoorsInfo[idx][ddVehicleAble] = strval(arrCoords[20]);
DDoorsInfo[idx][ddColor] = strval(arrCoords[21]);
DDoorsInfo[idx][ddPickupModel] = strval(arrCoords[22]);
strmid(DDoorsInfo[idx][dPass], arrCoords[23], 0, strlen(arrCoords[23]), 24);
DDoorsInfo[idx][dLocked] = strval(arrCoords[24]);
if(!IsNull(DDoorsInfo[idx][ddDescription]))
{
CreateDynamicDoor(idx);
}
idx++;
}
fclose(file);
}
return 1;
}
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maybe a stupid question, butt why you have 3x "print("Gamemode started.");".
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