COMMAND:kick(playerid, params[])
{
new PlayerToKick, Reason[128], ReasonMsg[128], Name[24];
// Send the command to all admins so they can see it
SendAdminText(playerid, "/kick", params);
// Check if the player has logged in
if (APlayerData[playerid][LoggedIn] == true)
{
// Check if the player's admin-level is at least 1
if (APlayerData[playerid][PlayerLevel] >= 1)
{
if (sscanf(params, "us[128]", PlayerToKick, Reason)) SendClientMessage(playerid, 0xFF0000AA, "Usage: \"/kick <PlayerToKick> <Reason>\"");
else
if (IsPlayerConnected(PlayerToKick)) // If the player is a valid playerid (he's connected)
{
// Get the name of the player who warned the player
GetPlayerName(playerid, Name, sizeof(Name));
// Send the warned player a message who kicked him and why he's been kicked
format(ReasonMsg, 128, "You have been kicked by %s %s", AdminLevelName[APlayerData[playerid][PlayerLevel]], Name);
SendClientMessage(PlayerToKick, 0xFF0000FF, ReasonMsg);
format(ReasonMsg, 128, "Reason: %s", Reason);
SendClientMessage(PlayerToKick, 0xFF0000FF, ReasonMsg);
// Kick the player
Kick(PlayerToKick);
}
else
SendClientMessage(playerid, 0xFF0000FF, "That player isn't online");
}
else
return 0;
}
else
return 0;
// Let the server know that this was a valid command
return 1;
}
COMMAND:kick(playerid, params[]) { new PlayerToKick, Reason[128], ReasonMsg[128], Name[24]; // Send the command to all admins so they can see it SendAdminText(playerid, "/kick", params); // Check if the player has logged in if (APlayerData[playerid][LoggedIn] == true) { // Check if the player's admin-level is at least 1 if (APlayerData[playerid][PlayerLevel] >= 1) { if (sscanf(params, "us[128]", PlayerToKick, Reason)) SendClientMessage(playerid, 0xFF0000AA, "Usage: \"/kick <PlayerToKick> <Reason>\""); else if (IsPlayerConnected(PlayerToKick)) // If the player is a valid playerid (he's connected) { // Get the name of the player who warned the player GetPlayerName(playerid, Name, sizeof(Name)); // Send the warned player a message who kicked him and why he's been kicked format(ReasonMsg, 128, "You have been kicked by %s %s", AdminLevelName[APlayerData[playerid][PlayerLevel]], Name); SendClientMessage(PlayerToKick, 0xFF0000FF, ReasonMsg); format(ReasonMsg, 128, "Reason: %s", Reason); SendClientMessage(PlayerToKick, 0xFF0000FF, ReasonMsg); GetPlayerName(PlayerToKick,Name, sizeof(Name)); new playeridname[MAX_PLAYER_NAME]; GetPlayerName(playerid,playeridname,sizeof( playeridname ) ); format(ReasonMsg, 128, "%s has been kicked for : %s by administrator : %s",Name,Reason,playeridname); SendClientMessageToAll(ReasonMsg); // Kick the player Kick(PlayerToKick); } else SendClientMessage(playerid, 0xFF0000FF, "That player isn't online"); } else return 0; } else return 0; // Let the server know that this was a valid command return 1; }
Код:
COMMAND:kick(playerid, params[]) { new PlayerToKick, Reason[128], ReasonMsg[128], Name[24]; // Send the command to all admins so they can see it SendAdminText(playerid, "/kick", params); // Check if the player has logged in if (APlayerData[playerid][LoggedIn] == true) { // Check if the player's admin-level is at least 1 if (APlayerData[playerid][PlayerLevel] >= 1) { if (sscanf(params, "us[128]", PlayerToKick, Reason)) SendClientMessage(playerid, 0xFF0000AA, "Usage: \"/kick <PlayerToKick> <Reason>\""); else if (IsPlayerConnected(PlayerToKick)) // If the player is a valid playerid (he's connected) { // Get the name of the player who warned the player GetPlayerName(playerid, Name, sizeof(Name)); // Send the warned player a message who kicked him and why he's been kicked format(ReasonMsg, 128, "You have been kicked by %s %s", AdminLevelName[APlayerData[playerid][PlayerLevel]], Name); SendClientMessage(PlayerToKick, 0xFF0000FF, ReasonMsg); format(ReasonMsg, 128, "Reason: %s", Reason); SendClientMessage(PlayerToKick, 0xFF0000FF, ReasonMsg); GetPlayerName(PlayerToKick,Name, sizeof(Name)); new playeridname[MAX_PLAYER_NAME]; GetPlayerName(playerid,playeridname,sizeof( playeridname ) ); format(ReasonMsg, 128, "%s has been kicked for : %s by administrator : %s",Name,Reason,playeridname); SendClientMessageToAll(ReasonMsg); // Kick the player Kick(PlayerToKick); } else SendClientMessage(playerid, 0xFF0000FF, "That player isn't online"); } else return 0; } else return 0; // Let the server know that this was a valid command return 1; } |
C:\Users\kevin.H1964542\Desktop\SAMP Kevin\pawno\include\PPC_PlayerCommands.inc(1921) : warning 217: loose indentation C:\Users\kevin.H1964542\Desktop\SAMP Kevin\pawno\include\PPC_PlayerCommands.inc(1924) : warning 217: loose indentation C:\Users\kevin.H1964542\Desktop\SAMP Kevin\gamemodes\PPC_Trucking.pwn(232) : warning 204: symbol is assigned a value that is never used: "Msg" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 3 Warnings.
COMMAND:kick(playerid, params[])
{
new PlayerToKick, Reason[128], ReasonMsg[128], Name[24], Kieken[150];
// Send the command to all admins so they can see it
SendAdminText(playerid, "/kick", params);
// Check if the player has logged in
if (APlayerData[playerid][LoggedIn] == true)
{
// Check if the player's admin-level is at least 1
if (APlayerData[playerid][PlayerLevel] >= 1)
{
if (sscanf(params, "us[128]", PlayerToKick, Reason)) SendClientMessage(playerid, 0xFF0000AA, "Usage: \"/kick <PlayerToKick> <Reason>\"");
else
if (IsPlayerConnected(PlayerToKick)) // If the player is a valid playerid (he's connected)
{
// Get the name of the player who warned the player
GetPlayerName(playerid, Name, sizeof(Name));
// Send the warned player a message who kicked him and why he's been kicked
format(ReasonMsg, 128, "You have been kicked by %s %s", AdminLevelName[APlayerData[playerid][PlayerLevel]], Name);
SendClientMessage(PlayerToKick, 0xFF0000FF, ReasonMsg);
format(ReasonMsg, 128, "Reason: %s", Reason);
SendClientMessage(PlayerToKick, 0xFF0000FF, ReasonMsg);
GetPlayerName(PlayerToKick,Name, sizeof(Name));
new playeridname[MAX_PLAYER_NAME];
GetPlayerName(playerid,playeridname,sizeof( playeridname ) );
format(Kieken, 150, "%s has been kicked for : %s by administrator : %s",Name,Reason,playeridname);
SendClientMessageToAll(0xFFFFFFFF, Kieken);
// Kick the player
Kick(PlayerToKick);
}
else
SendClientMessage(playerid, 0xFF0000FF, "That player isn't online");
}
else
return 0;
}
else
return 0;
// Let the server know that this was a valid command
return 1;
}
SendClientMessageToAll(0xFFFFFFFF, Kieken);
// Kick the player
Kick(PlayerToKick);
}
COMMAND:kick(playerid, params[])
{
new PlayerToKick, Reason[128], ReasonMsg[128], Name[24], Kieken[150];
// Send the command to all admins so they can see it
SendAdminText(playerid, "/kick", params);
// Check if the player has logged in
if (APlayerData[playerid][LoggedIn] == true)
{
// Check if the player's admin-level is at least 1
if (APlayerData[playerid][PlayerLevel] >= 1)
{
if (sscanf(params, "us[128]", PlayerToKick, Reason)) SendClientMessage(playerid, 0xFF0000AA, "Usage: \"/kick <PlayerToKick> <Reason>\"");
else
if (IsPlayerConnected(PlayerToKick)) // If the player is a valid playerid (he's connected)
{
// Get the name of the player who warned the player
GetPlayerName(playerid, Name, sizeof(Name));
// Send the warned player a message who kicked him and why he's been kicked
format(ReasonMsg, 128, "You have been kicked by %s %s", AdminLevelName[APlayerData[playerid][PlayerLevel]], Name);
SendClientMessage(PlayerToKick, 0xFF0000FF, ReasonMsg);
format(ReasonMsg, 128, "Reason: %s", Reason);
SendClientMessage(PlayerToKick, 0xFF0000FF, ReasonMsg);
GetPlayerName(PlayerToKick,Name, sizeof(Name));
new playeridname[MAX_PLAYER_NAME];
GetPlayerName(playerid,playeridname,sizeof( playeridname ) );
format(Kieken, 150, "%s has been kicked for : %s by administrator : %s",Name,Reason,playeridname);
SendClientMessageToAll(0xFFFFFFFF, Kieken);
// Kick the player
Kick(PlayerToKick);
}
else
SendClientMessage(playerid, 0xFF0000FF, "That player isn't online");
}
else
return 0;
}
else
return 0;
// Let the server know that this was a valid command
return 1;
}