if(strcmp(cmd, "/usedrugs", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(UsingDrugs[playerid] == 1)
{
SendClientMessage(playerid, COLOR_WHITE, " You are high already !");
return 1;
}
new x_nr[256];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /usedrugs [name]");
SendClientMessage(playerid, COLOR_WHITE, "Available names: weed, cocaine");
return 1;
}
if(strcmp(x_nr,"weed",true) == 0)
{
if(PlayerInfo[playerid][pDrugs] > 1)
{
new Float:PlayersArmour;
PlayerInfo[playerid][pDrugs] -= 2;
GetPlayerName(playerid, sendername, sizeof(sendername));
GiveNameSpace(sendername);
if(PlayerInfo[playerid][pMaskUse] == 1) { format(sendername, sizeof(sendername), "Stranger_%d", RandMask[playerid]); }
format(string, sizeof(string), "* %s takes a rolled blunt from his pocket and starts to smoke it.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_SMOKE_CIGGY);
GetPlayerHealth(playerid, PlayersArmour);
SetPlayerHealth(playerid, PlayersArmour + 20.0);
SetPlayerWeather(playerid, -30);
UsingDrugs[playerid] = 1;
SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You dont have any Drug Grams left !");
}
}
else if(strcmp(x_nr,"crack",true) == 0)
{
if(PlayerInfo[playerid][pDrugs] > 2)
{
PlayerInfo[playerid][pDrugs] -= 3;
new Float:PlayersArmour;
GetPlayerHealth(playerid, PlayersArmour);
SetPlayerHealth(playerid, PlayersArmour + 15.0);
SetPlayerWeather(playerid, -30);
UsingDrugs[playerid] = 1;
SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
GetPlayerName(playerid, sendername, sizeof(sendername));
GiveNameSpace(sendername);
if(PlayerInfo[playerid][pMaskUse] == 1) { format(sendername, sizeof(sendername), "Stranger_%d", RandMask[playerid]); }
format(string, sizeof(string), "* %s takes out a small pipe and lights the end of it smoking crack.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(playerid, "~w~Drugs~n~~p~Used", 4000, 1);
if (!IsPlayerInAnyVehicle(playerid))
{
ApplyAnimationEx(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
}
else if (IsPlayerInAnyVehicle(playerid))
{
ApplyAnimationEx(playerid,"PED","Smoke_in_car", 4.0, 1, 0, 0, 0, 0);
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You dont have any Drug Grams left !");
}
}
else if(strcmp(x_nr,"acid",true) == 0)
{
if(PlayerInfo[playerid][pDrugs] > 3)
{
PlayerInfo[playerid][pDrugs] -= 4;
new Float:PlayersArmour;
GetPlayerHealth(playerid, PlayersArmour);
SetPlayerHealth(playerid, PlayersArmour + 20.0);
SetPlayerWeather(playerid, -30);
UsingDrugs[playerid] = 1;
SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
GetPlayerName(playerid, sendername, sizeof(sendername));
GiveNameSpace(sendername);
if(PlayerInfo[playerid][pMaskUse] == 1) { format(sendername, sizeof(sendername), "Stranger_%d", RandMask[playerid]); }
format(string, sizeof(string), "* %s takes out a vile of acid, and drips a few drops on his tounge..", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(playerid, "~w~Drugs~n~~p~Used", 4000, 1);
if (!IsPlayerInAnyVehicle(playerid))
{
ApplyAnimationEx(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
}
else if (IsPlayerInAnyVehicle(playerid))
{
ApplyAnimationEx(playerid,"PED","Smoke_in_car", 4.0, 1, 0, 0, 0, 0);
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You dont have any Drug Grams left !");
}
}
else if(strcmp(x_nr,"cocaine",true) == 0)
{
if(PlayerInfo[playerid][pDrugs] > 4)
{
new Float:PlayersArmour;
GetPlayerArmour(playerid, PlayersArmour);
if(PlayersArmour > 85.0)
{
SendClientMessage(playerid,COLOR_GREY,"Your armour is too full !");
return 1;
}
PlayerInfo[playerid][pDrugs] -= 5;
SetPlayerArmourEx(playerid, PlayersArmour + 25.0);
if(PlayersArmour > 85.0)
{
SetPlayerArmourEx(playerid, 85.0);
}
SetPlayerWeather(playerid, -30);
UsingDrugs[playerid] = 1;
SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
GetPlayerName(playerid, sendername, sizeof(sendername));
GiveNameSpace(sendername);
if(PlayerInfo[playerid][pMaskUse] == 1) { format(sendername, sizeof(sendername), "Stranger_%d", RandMask[playerid]); }
format(string, sizeof(string), "* %s takes out a handfull of cocaine from his pocket and snorts it up his nose.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(playerid, "~w~Drugs~n~~p~Used", 4000, 1);
ApplyAnimationEx(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0);
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You dont have any Drug Grams left !");
}
}
else if(strcmp(x_nr,"heroin",true) == 0)
{
if(PlayerInfo[playerid][pDrugs] > 2)
{
new Float:PlayersArmour;
GetPlayerArmour(playerid, PlayersArmour);
if(PlayersArmour > 85.0)
{
SendClientMessage(playerid,COLOR_GREY,"Your armour is too full !");
return 1;
}
PlayerInfo[playerid][pDrugs] -= 3;
SetPlayerArmourEx(playerid, PlayersArmour + 15.0);
if(PlayersArmour > 85.0)
{
SetPlayerArmourEx(playerid, 85.0);
}
SetPlayerWeather(playerid, -30);
UsingDrugs[playerid] = 1;
SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
GetPlayerName(playerid, sendername, sizeof(sendername));
GiveNameSpace(sendername);
if(PlayerInfo[playerid][pMaskUse] == 1) { format(sendername, sizeof(sendername), "Stranger_%d", RandMask[playerid]); }
format(string, sizeof(string), "* %s takes out a needle from his pocket and injects heroin into his vein.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(playerid, "~w~Drugs~n~~p~Used", 4000, 1);
if (!IsPlayerInAnyVehicle(playerid))
{
ApplyAnimationEx(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
}
else if (IsPlayerInAnyVehicle(playerid))
{
ApplyAnimationEx(playerid,"PED","Smoke_in_car", 4.0, 1, 0, 0, 0, 0);
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You dont have any Drug Grams left !");
}
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /usedrugs [name]");
SendClientMessage(playerid, COLOR_WHITE, "Availible names: weed, crack, cocaine, acid, heroin");
}
}
return 1;
}
Originally Posted by SA:MP Wiki
Returning '0' is used to inform the server that the command
has not been successfully processed, and passes it to other scripts. If there hasn't been a successful process, then you will get that 'SERVER: Unknown Command.' error. |
Printf();