hInfo[h][Locked] = 1; INI_WriteInt(file, "Locked", 1);
if(hInfo[houseid][Locked] == 1) { SendClientMessage(playerid,COLOR_RED,"This house is locked!"); } if(hInfo[houseid][Locked] == 0) { new _int = hInfo[houseid][HouseInterior]; SetPVarInt(playerid, "IsInHouse", 1), IsInHouse{playerid} = 1; SetPlayerPosEx(playerid, hIntInfo[_int][IntSpawnX], hIntInfo[_int][IntSpawnY], hIntInfo[_int][IntSpawnZ], hIntInfo[_int][IntInterior], (houseid + 1000)); SetPlayerFacingAngle(playerid, hIntInfo[_int][IntSpawnAngle]); }
if(hInfo[houseid][Locked] == 0) { SendClientMessage(playerid,COLOR_RED,"This house is locked!"); } if(hInfo[houseid][Locked] == 1) { new _int = hInfo[houseid][HouseInterior]; SetPVarInt(playerid, "IsInHouse", 1), IsInHouse{playerid} = 1; SetPlayerPosEx(playerid, hIntInfo[_int][IntSpawnX], hIntInfo[_int][IntSpawnY], hIntInfo[_int][IntSpawnZ], hIntInfo[_int][IntInterior], (houseid + 1000)); SetPlayerFacingAngle(playerid, hIntInfo[_int][IntSpawnAngle]); }
if(hInfo[houseid][Locked] == 1) { SendClientMessage(playerid,COLOR_RED,"This house is locked!"); } if(hInfo[houseid][Locked] == 0) { new _int = hInfo[houseid][HouseInterior]; SetPVarInt(playerid, "IsInHouse", 1), IsInHouse{playerid} = 1; SetPlayerPosEx(playerid, hIntInfo[_int][IntSpawnX], hIntInfo[_int][IntSpawnY], hIntInfo[_int][IntSpawnZ], hIntInfo[_int][IntInterior], (houseid + 1000)); SetPlayerFacingAngle(playerid, hIntInfo[_int][IntSpawnAngle]); }
if(hInfo[houseid][Locked] == 1)
return SendClientMessage(playerid,COLOR_RED,"This house is locked!");
else
{
new _int = hInfo[houseid][HouseInterior];
SetPVarInt(playerid, "IsInHouse", 1), IsInHouse{playerid} = 1;
SetPlayerPosEx(playerid, hIntInfo[_int][IntSpawnX], hIntInfo[_int][IntSpawnY], hIntInfo[_int][IntSpawnZ], hIntInfo[_int][IntInterior], (houseid + 1000));
SetPlayerFacingAngle(playerid, hIntInfo[_int][IntSpawnAngle]);
return 1;
}
if(hInfo[houseid][Locked] == 1) return SendClientMessage(playerid,COLOR_RED,"This house is locked!");
new _int = hInfo[houseid][HouseInterior];
SetPVarInt(playerid, "IsInHouse", 1), IsInHouse{playerid} = 1;
SetPlayerPosEx(playerid, hIntInfo[_int][IntSpawnX], hIntInfo[_int][IntSpawnY], hIntInfo[_int][IntSpawnZ], hIntInfo[_int][IntInterior], (houseid + 1000));
SetPlayerFacingAngle(playerid, hIntInfo[_int][IntSpawnAngle]);
pawn Код:
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if(hInfo[houseid][Locked] == 0) return SendClientMessage(playerid,COLOR_RED,"This house is locked!");
enum Data { HousePassword, HouseOwner[MAX_PLAYER_NAME], HouseName[MAX_HOUSE_NAME], HouseLocation[MAX_ZONE_NAME], Float:SpawnOutAngle, SpawnInterior, SpawnWorld, Float:CPOutX, Float:CPOutY, Float:CPOutZ, Float:SpawnOutX, Float:SpawnOutY, Float:SpawnOutZ, HouseValue, HouseStorage, HouseInterior, HouseCar, HouseCarModel, HouseCarWorld, HouseCarInterior, Float:HouseCarPosX, Float:HouseCarPosY, Float:HouseCarPosZ, Float:HouseCarAngle, QuitInHouse, Locked, Weapon[14], Ammo[14], ForSale, ForSalePrice, HousePrivacy, HouseAlarm, HouseCamera, HouseDog, UpgradedLock } //createhouse fcreate(HouseFile(h)); GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Angle); new world = GetPlayerVirtualWorld(playerid), interior = GetPlayerInterior(playerid); hInfo[h][CPOutX] = X, hInfo[h][CPOutY] = Y, hInfo[h][CPOutZ] = Z; format(hInfo[h][HouseName], MAX_HOUSE_NAME, "%s", DEFAULT_HOUSE_NAME); format(hInfo[h][HouseOwner], MAX_PLAYER_NAME, "%s", INVALID_HOWNER_NAME); format(hInfo[h][HouseLocation], MAX_ZONE_NAME, "%s", GetHouseLocation(h)); hInfo[h][HousePassword] = udb_hash("INVALID_HOUSE_PASSWORD"); hInfo[h][HouseValue] = cost, hInfo[h][HouseStorage] = 0,hInfo[h][Locked] = 1; new INI:file = INI_Open(HouseFile(h)); INI_WriteFloat(file, "CPOutX", X); INI_WriteFloat(file, "CPOutY", Y); INI_WriteFloat(file, "CPOutZ", Z); INI_WriteString(file, "HouseName", DEFAULT_HOUSE_NAME); INI_WriteString(file, "HouseOwner", INVALID_HOWNER_NAME); INI_WriteString(file, "HouseLocation", hInfo[h][HouseLocation]); INI_WriteInt(file, "HousePassword", hInfo[h][HousePassword]); INI_WriteString(file, "HouseCreator", pNick(playerid)); INI_WriteInt(file, "HouseValue", cost); INI_WriteInt(file, "HouseStorage", 0);//this variable works great. INI_WriteInt(file, "Locked", 1); //enterhouse command stock SetPlayerHouseInterior(playerid, houseid) { if(hInfo[houseid][Locked] == 1) return SendClientMessage(playerid,COLOR_RED,"This house is locked!");//change this to 0 and its working .Wtf. new _int = hInfo[houseid][HouseInterior]; SetPVarInt(playerid, "IsInHouse", 1), IsInHouse{playerid} = 1; SetPlayerPosEx(playerid, hIntInfo[_int][IntSpawnX], hIntInfo[_int][IntSpawnY], hIntInfo[_int][IntSpawnZ], hIntInfo[_int][IntInterior], (houseid + 1000)); SetPlayerFacingAngle(playerid, hIntInfo[_int][IntSpawnAngle]); return 1; } //Scriptfiles house file: CPOutX = -1978.378295 CPOutY = 1120.322387 CPOutZ = 53.012535 HouseName = House For Sale! HouseOwner = INVALID_PLAYER_ID HouseLocation = Downtown San Fierro HousePassword = 1289815741 HouseCreator = [E.N.D.]Admigo HouseValue = 100000 HouseStorage = 0 Locked = 1 SpawnOutX = -1980.870727 SpawnOutY = 1120.128295 SpawnOutZ = 53.012535 SpawnOutAngle = 454.453063 SpawnWorld = 0 SpawnInterior = 0 HouseInterior = 0
WTF... You've posted only the thing that saves the Variables in the Files... But there isn't the Load Function
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