Script Help - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: Script Help (
/showthread.php?tid=297264)
Script Help -
MS:RP Mason - 15.11.2011
Hi all ITS ME AGAIN SORRY HAHA
Okay
i need a hand i have made a map in MTA it includes a gate which i need to move, in my server i just do like this /gedit tome ect...
But if i do /gnear it wont show up so i cannot edit it in game, could i get a tutorial how to edit the gate so it will move even tho its a mapping item i scripted in THANKS I love you guys
Re: Script Help -
-Rebel Son- - 15.11.2011
Visit the wiki and read up on MoveObject.
-Dakota.
Re: Script Help -
park4bmx - 15.11.2011
Search "Auto Gates Samp" on ******
Re: Script Help -
MS:RP Mason - 15.11.2011
Ok ima do both but Dakota i appreciate your help but how long will it take for me to learn?because i want to get this up and running ASAP! and i need to make it faction restricted
Re: Script Help -
ricardo178 - 15.11.2011
I didn't get what you want exactly, but, here you go with a moving gate code... you just need to replace with your object and positions...
pawn Код:
#include <a_samp>
#include <zcmd>
new Gate;
forward GateClose();
public OnFilterScriptInit()
{
Gate = CreateObject(208,0.00,0.00,0.00,0.00,0.00,0.00);
return 1;
}
CMD:opengate(playerid, params[])
{
MoveObject(Gate, 0.00, 0.00, 0.00, 2.0);
SendClientMessage(playerid, 0xFFFFFF, "Gate Opened. It will close in 10 seconds.");
SetTimer("GateClose", 10000, false);
return 1;
}
public GateClose()
{
MoveObject(Gate, 0.00, 0.00, 0.00, 2.0);
return 1;
}
To make it restricted, i need to know which variables you use to define your faction... It might be many things...