CMD:paintjob(playerid, params[])
{
ShowPlayerDialog(playerid, 90, DIALOG_STYLE_LIST, "{FFFFFF}PaintJobs", "PaintJob 0\nPaintJob 1\nPaintJob 2\nPaintJob 3", "Select", "Cancel");
return 1;
}
if(dialogid == 90)
{
if(response) {
if(listitem == 0) {
if(IsPlayerInAnyVehicle(playerid)) {
ChangeVehiclePaintjob(GetPlayerVehicleID(playerid), 0);
}
else return SendClientMessage(playerid, COLOR_RED, "[ERROR] {FFFFFF}You are not in a vehicle!");
}
if(listitem == 1) {
if(IsPlayerInAnyVehicle(playerid)) {
ChangeVehiclePaintjob(GetPlayerVehicleID(playerid), 1);
}
else return SendClientMessage(playerid, COLOR_RED, "[ERROR] {FFFFFF}You are not in a vehicle!");
}
if(listitem == 2) {
if(IsPlayerInAnyVehicle(playerid)) {
ChangeVehiclePaintjob(GetPlayerVehicleID(playerid), 2);
}
else return SendClientMessage(playerid, COLOR_RED, "[ERROR] {FFFFFF}You are not in a vehicle!");
}
if(listitem == 3) {
if(IsPlayerInAnyVehicle(playerid)) {
ChangeVehiclePaintjob(GetPlayerVehicleID(playerid), 3);
}
else return SendClientMessage(playerid, COLOR_RED, "[ERROR] {FFFFFF}You are not in a vehicle!");
}
}
}
if (strcmp(cmdtext, "/paintjob", true)==0)
{
ShowPlayerDialog(playerid, 90, DIALOG_STYLE_LIST, "{FFFFFF}PaintJobs", "PaintJob 0\nPaintJob 1\nPaintJob 2\nPaintJob 3", "Select", "Cancel");
return 1;
}
if(dialogid == 90)
{
if(response) {
if(listitem == 0) {
if(IsPlayerInAnyVehicle(playerid)) {
ChangeVehiclePaintjob(GetPlayerVehicleID(playerid), 0);
}
else return SendClientMessage(playerid, COLOR_RED, "[ERROR] {FFFFFF}You are not in a vehicle!");
}
if(listitem == 1) {
if(IsPlayerInAnyVehicle(playerid)) {
ChangeVehiclePaintjob(GetPlayerVehicleID(playerid), 1);
}
else return SendClientMessage(playerid, COLOR_RED, "[ERROR] {FFFFFF}You are not in a vehicle!");
}
if(listitem == 2) {
if(IsPlayerInAnyVehicle(playerid)) {
ChangeVehiclePaintjob(GetPlayerVehicleID(playerid), 2);
}
else return SendClientMessage(playerid, COLOR_RED, "[ERROR] {FFFFFF}You are not in a vehicle!");
}
if(listitem == 3) {
if(IsPlayerInAnyVehicle(playerid)) {
ChangeVehiclePaintjob(GetPlayerVehicleID(playerid), 3);
}
else return SendClientMessage(playerid, COLOR_RED, "[ERROR] {FFFFFF}You are not in a vehicle!");
}
}
}
The command is working but it doesnt change the paintjob colors...
|
CMD:carcolor(playerid, params[])
{
new vehicleid, color1, color2;
if((vehicleid = GetPlayerVehicleID(playerid)))
{
if(sscanf(params, "dd", color1, color2)) return SendClientMessage(playerid, COLOR_RED, "[ERROR] {FFFFFF}Usage: /carcolor [color 1] [color 2]");
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playerid, COLOR_RED, "[ERROR] {FFFFFF}You' re not driver!");
ChangeVehicleColor(vehicleid, color1, color2);
return 1;
}
else return SendClientMessage(playerid, COLOR_RED, "[ERROR] {FFFFFF}You are not in a vehicle!");
}
public OnPlayerCommandText(playerid, cmdtext[])
{
new cmd[128];
new idx;
new tmp[256];
if(strcmp(cmd, "/carcolor", true) == 0) {
new color1, color2;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) return SendClientMessage(playerid, -1, "USAGE: /carcolor [color1] [color2]");
color1 = strval(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) return SendClientMessage(playerid, -1, "USAGE: /carcolor [color1] [color2]");
color2 = strval(tmp);
ChangeVehicleColor(GetPlayerVehicleID(playerid), color1, color2);
return 1;
}
//More of your code
stock strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' ')) {
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1))) {
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
return 1;
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 90) {
if(response) {
if(listitem == 0) {
if(IsPlayerInAnyVehicle(playerid)) {
ChangeVehiclePaintjob(GetPlayerVehicleID(playerid), 0);
}
else return SendClientMessage(playerid, COLOR_RED, "[ERROR] {FFFFFF}You are not in a vehicle!");
}
if(listitem == 1) {
if(IsPlayerInAnyVehicle(playerid)) {
ChangeVehiclePaintjob(GetPlayerVehicleID(playerid), 1);
}
else return SendClientMessage(playerid, COLOR_RED, "[ERROR] {FFFFFF}You are not in a vehicle!");
}
if(listitem == 2) {
if(IsPlayerInAnyVehicle(playerid)) {
ChangeVehiclePaintjob(GetPlayerVehicleID(playerid), 2);
}
else return SendClientMessage(playerid, COLOR_RED, "[ERROR] {FFFFFF}You are not in a vehicle!");
}
if(listitem == 3) {
if(IsPlayerInAnyVehicle(playerid)) {
ChangeVehiclePaintjob(GetPlayerVehicleID(playerid), 3);
}
else return SendClientMessage(playerid, COLOR_RED, "[ERROR] {FFFFFF}You are not in a vehicle!");
}
}
}
return 1;
}