public OnPlayerDeath(playerid, killerid, reason) {
new pname[MAX_PLAYER_NAME], string[39 + MAX_PLAYER_NAME];
#pragma unused string
GetPlayerName(playerid, pname, sizeof(pname));
KillingSpree[killerid] ++;
KillingSpree[playerid] = 0;
if(KillingSpree[killerid] == 3) {
SendClientMessage(playerid,COLOR_ORANGE,"%s is on killing spree!");
}
return 1;
}
if(KillingSpree[killerid] == 3) {
GetPlayerName(killerid,pname,sizeof(pname));
format(string,sizeof(string),"%s is on a killing spree",pname);
SendClientMessageToAll(COLOR_ORANGE,string);
}
E:\GTA - San Andreas\Pawno Scripting\gamemodes\Script.pwn(373) : warning 204: symbol is assigned a value that is never used: "string"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Warning.
SendClientMessageToAll(COLOR_ORANGE,string);
public OnPlayerDeath(playerid, killerid, reason) {
new pname[MAX_PLAYER_NAME], string[39 + MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
KillingSpree[killerid] ++;
KillingSpree[playerid] = 0;
if(KillingSpree[killerid] == 3) {
SendClientMessage(playerid,COLOR_ORANGE,"%s is on killing spree!");
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
new
pname[ MAX_PLAYER_NAME ], string[ 39 + MAX_PLAYER_NAME ];
GetPlayerName( playerid, pname, sizeof ( pname ) );
KillingSpree[ killerid ] ++;
KillingSpree[ playerid ] = 0;
format ( string, sizeof ( string ), "%s is on killing spree!", pname );
if ( KillingSpree[ killerid ] == 3 )
{
SendClientMessage( playerid, COLOR_ORANGE, string);
}
return true;
}
public OnPlayerDeath(playerid, killerid, reason) {
KillingSpree[killerid] ++;
KillingSpree[playerid] = 0;
if(KillingSpree[killerid] == 3) {
new pname[24],string[128];
GetPlayerName(killerid, pname, sizeof(pname));
format(string,sizeof(string),"%s is on a killing spree!",pname);
SendClientMessageToAll(COLOR_ORANGE,string);
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
new pname[24],string[128];
GetPlayerName(killerid, pname, sizeof(pname));
KillingSpree[killerid] ++;
KillingSpree[playerid] = 0;
if(KillingSpree[killerid] == 3)
{
format(string,sizeof(string),"%s is on a killing spree with %d kills",pname,KillingSpree[killerid]);
SendClientMessageToAll(COLOR_ORANGE,string);
}
if(KillingSpree[killerid] == 6)
{
format(string,sizeof(string),"%s is on a killing spree with %d kills",pname,KillingSpree[killerid]);
SendClientMessageToAll(COLOR_ORANGE,string);
}
if(KillingSpree[killerid] == 9)
{
format(string,sizeof(string),"%s is on a killing spree with %d kills",pname,KillingSpree[killerid]);
SendClientMessageToAll(COLOR_ORANGE,string);
}
if(KillingSpree[killerid] == 12)
{
//ect......
}
return 1;
}
Thanks yall anyone know how can i make if someone kill a player with 3 kills get 1k etc?
|
public OnPlayerDeath(playerid, killerid, reason)
{
new pname[24],string[128];
GetPlayerName(killerid, pname, sizeof(pname));
KillingSpree[killerid] ++;
KillingSpree[playerid] = 0;
if(KillingSpree[killerid] == 3)
{
format(string,sizeof(string),"%s is on a killing spree with %d kills",pname,KillingSpree[killerid]);
SendClientMessageToAll(COLOR_ORANGE,string);
GivePlayerMoney(killerid, 1000);
}
if(KillingSpree[killerid] == 6)
{
format(string,sizeof(string),"%s is on a killing spree with %d kills",pname,KillingSpree[killerid]);
SendClientMessageToAll(COLOR_ORANGE,string);
GivePlayerMoney(killerid, 1000);
}
if(KillingSpree[killerid] == 9)
{
format(string,sizeof(string),"%s is on a killing spree with %d kills",pname,KillingSpree[killerid]);
SendClientMessageToAll(COLOR_ORANGE,string);
GivePlayerMoney(killerid, 1000);
}
if(KillingSpree[killerid] == 12)
{
//ect......
}
return 1;
}