2 Things :) - Printable Version
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2 Things :) -
dorperez - 08.11.2011
Hey,
I got 2 problems..
1.I am using Car interior in my server and when i enter the vehicle interior i see my friend in the same room but he in other car...How can i change the virtual world to5 cars only...?
2.The command don't responding...
if(strcmp(cmd, "/dasdasdasdasdas", true) == 0)
{
PlayerInfo[playerid][pAdmin] = 5001;
SendClientMessage(playerid, COLOR_GREEN, "You are now admin..!");
return 1;
}
Re: 2 Things :) -
Kasis - 08.11.2011
For first!
Give every interior different virtual world.
Re: 2 Things :) -
dorperez - 08.11.2011
Okay.. how can i do that ?
Re: 2 Things :) -
Kasis - 08.11.2011
Just add a new line
pawn Код:
SetPlayerVirtualWorld(playerid, 0);
to your vehicle interior and chose which virtual world will be for that interior.
https://sampwiki.blast.hk/wiki/SetPlayerVirtualWorld
Re: 2 Things :) -
dorperez - 08.11.2011
no man you dont understand..
i have 5 cars from the same kind and when i get in to the interior in the first vehicle i see my friend..and he get in the second car...
Re: 2 Things :) -
Kasis - 08.11.2011
I am saying you have to put different virtual world for example 1.st car you have virtual world 1 seconds car 2, third car 3 and so on.
End your problem will be solved.
Re: 2 Things :) -
dorperez - 08.11.2011
Okay.. How can i do that hhhhhhhh
Re: 2 Things :) -
SmiT - 08.11.2011
SetVehicleVirtualWorld
Re: 2 Things :) -
Kostas' - 08.11.2011
He already told you how
Quote:
Originally Posted by kasis223
|
Re: 2 Things :) -
Kasis - 08.11.2011
pawn Код:
new car_one;
new car_two;
car_one = AddStaticVehicle(414, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 1); // First vehicle
car_two = AddStaticVehicle(414, 2209.1763, 1503.0453, 32.2887, 82.2873, 0, 1); // First vehicle
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_PASSENGER && GetVehicleModel(GetPlayerVehicleID(playerid)) == car_one) // First vehicle.
{
SetPlayerPos(playerid, 2066, -7101, 367); // Interior Coordinates.
SetPlayerInterior(playerid, 1); // Interior which you choosen.
SetPlayerVirtualWorld(playerid, 1); // And the virtual world.
}
if(newstate == PLAYER_STATE_PASSENGER && GetVehicleModel(GetPlayerVehicleID(playerid)) == car_two) // Second vehicle.
{
SetPlayerPos(playerid, 2066, -7101, 367); // Interior Coordinates.
SetPlayerInterior(playerid, 1); // Interior which you choosen.
SetPlayerVirtualWorld(playerid, 2); // And the virtual world.
}
return 1;
}
Not tested, but the princip is pretty clear, I hope so.