#include <a_samp> //You need the a_samp include in almost every script. #include <moneyhax_FS> #define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 //DCMD #define LOTTO_JACKPOT 87096 //How much it goes up every 30 seconds or whenever someone buys a ticket #define LOTTO_START 458243 //How much the lotto starts off at every draw #define LOTTO_DRAW 5 //How many minutes between each lotto draw #define TICKET_COST 15729 //How much a ticket will cost new Jackpot = LOTTO_START; //Jackpot amount new Numbers[100]; //So 2 people don't get the same # public OnFilterScriptInit() { SetTimer("UpdateJP", 30000, 1); //Updates the jackpot SetTimer("Draw", LOTTO_DRAW*1000*60, 1); //Updates the jackpot return 1; } forward UpdateJP(); //Always forward a timer public UpdateJP() { if( Jackpot > 100000000) return Jackpot = 100000000; else return Jackpot = Jackpot + LOTTO_JACKPOT; //Ads to the lotto jackpot } public OnPlayerCommandText(playerid, cmdtext[]) { dcmd(loto,4,cmdtext); return 0; } dcmd_loto(playerid, params[]) { if(!strlen(params)) //If the player doesn't put a nubmer { SendClientMessage(playerid, 0x62FF32FF, "Escoge un nъmero del 1 al 100 /loto [1-100]"); //loto info new str[75]; //Creates the string format(str, sizeof(str), "El premio es de $%d!!!!", Jackpot); //Formats the jackpot string SendClientMessage(playerid, 0x62FF82FF, str); //Shows the current jackpot } new Num = strval(params); //Makes the param that the player entered into a intiger if(strlen(params)) { if(Numbers[Num] == 1) //If the number is used { new str[75]; //Makes a variable format(str, sizeof(str), "Este numero ya fue escogido. %d ", Num); //Formats a str SendClientMessage(playerid, 0xE21F1FFF, str); //Sends the message return 1; } if(moneyhax_GetPlayerMoney(playerid) < TICKET_COST) return SendClientMessage(playerid, 0xE21F1FFF,"No tienes dinero"); if(Num < 0 || 100 < Num) return SendClientMessage(playerid, 0xE21F1FFF, "Cantidad no valida"); if(GetPVarInt(playerid, "LottoNumber") != 0) return SendClientMessage(playerid, 0xE21F1FFF, "Ya tienes un nъmero, solo uno por persona"); SetPVarInt(playerid, "LottoNumber", Num); //Sets the players number moneyhax_GivePlayerMoney(playerid, -TICKET_COST); //Takes away the ticket cost. new str[75]; format(str, sizeof(str), " Ticket comprado! Tienes el numero %d , suerte!", Num); SendClientMessage(playerid, 0x62FF32FF, str); //loto info format(str, sizeof(str), " Cada %d minutos hay un nuevo loto. El premio es de $%d", LOTTO_DRAW, Jackpot); Jackpot = Jackpot + LOTTO_JACKPOT; //Ads to the lotto jackpot SendClientMessage(playerid, 0x62FF32FF, str); //loto info } return 1; } forward Draw(); public Draw() { new Lnum = random(100) + 1; //Picks a random number // new Lnum = 58; //Solo para pruebas new winner = -1; //Winners ID variable for(new i; i<MAX_PLAYERS; i++) //checks through all players { if(!IsPlayerConnected(i)) continue; //Players not connected if(GetPVarInt(i, "LottoNumber") == Lnum) winner = i; //If the players number is the winning number SetPVarInt(i, "LottoNumber", 0); //Resets the number } if(winner != -1) //If there was a winner { new Pname[24]; GetPlayerName(winner, Pname, 24); new str[100]; format(str, sizeof(str), "Tenemos un ganador! %s(%d) ganу $%d el nъmero ganador fue %d!!!!", Pname, winner, Jackpot,Lnum); SendClientMessageToAll(0x1250BBAA, str); //loto info new string[100]; format(string, sizeof(string), "~p~FELICIDADES~n~~w~HAS GANADO LA ~g~LOTERIA~n~~y~RECIBES ~g~$%d", Jackpot); GameTextForPlayer(winner,string,7500,4); SendClientMessageToAll(0x62FF32FF, "Compra un ticket usando /loto [1-100]!!"); //loto info moneyhax_GivePlayerMoney(winner, Jackpot); //Gives the winner the cash Jackpot = LOTTO_START; //Resets the jackpot } if(winner == -1) //No winner { new str[100]; format(str, sizeof(str), "No hay ganadores, el nъmero ganador fue %d, el nuevo monto de premio es $%d!",Lnum, Jackpot); SendClientMessageToAll(0x1250BBAA, str); //loto info } for(new s; s<100; s++) { Numbers[s] = 0; //Resets all numbers so they are usable. } return 1; }
Dependiendo del Ammu es decir si el Ammu es un Bizz o nose Dime Que es el Ammu Nation....
BIZZ o ? |
podes chequear la diferencia de dinero del jugador antes y despues del ammu y dicha diferencia sumarla al loto.
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