forward Sfraceclock(playerid); public Sfraceclock(playerid) { if(iSfraceclock == -1) { iSfraceclock = 81; } new szMessage[10]; iSfraceclock--; format(szMessage, sizeof(szMessage), "~r~%d",iSfraceclock); // Add more in if you wish. GameTextForPlayer(playerid, szMessage, 950, 6); if(iSfraceclock == 0) { KillTimer(Sfracetimer); DisablePlayerRaceCheckpoint(playerid); P_DATA[ playerid ][ P_OnStyle ] = false; } return 1; } forward Eastraceclock(playerid); // Also make a new SetTimerEx function in which you just add the number 1 in the funciton name. public Eastraceclock(playerid) { if(iEastraceclock == -1) { iEastraceclock = 71; } new szMessage[10]; iEastraceclock--; // v down there, I have put ~n~ because that makes a new row, you don't want the timers to be in the same row and get one over an other. format(szMessage, sizeof(szMessage), "~r~%d",iEastraceclock); // Add more in if you wish. GameTextForPlayer(playerid, szMessage, 950, 6); if(iEastraceclock == 0) { KillTimer(Eastracetimer); DisablePlayerRaceCheckpoint(playerid); P_DATA[ playerid ][ P_OnStyle ] = false; } return 1; } forward Hillraceclock(playerid); // Also make a new SetTimerEx function in which you just add the number 1 in the funciton name. public Hillraceclock(playerid) { if(iHillraceclock == -1) { iHillraceclock = 71; } new szMessage[10]; iHillraceclock--; // v down there, I have put ~n~ because that makes a new row, you don't want the timers to be in the same row and get one over an other. format(szMessage, sizeof(szMessage), "~r~%d",iHillraceclock); // Add more in if you wish. GameTextForPlayer(playerid, szMessage, 950, 6); if(iHillraceclock == 0) { KillTimer(Hillracetimer); DisablePlayerRaceCheckpoint(playerid); P_DATA[ playerid ][ P_OnStyle ] = false; } return 1; } forward Downraceclock(playerid); // Also make a new SetTimerEx function in which you just add the number 1 in the funciton name. public Downraceclock(playerid) { if(iDownraceclock == -1) { iDownraceclock = 56; } new szMessage[10]; iDownraceclock--; // v down there, I have put ~n~ because that makes a new row, you don't want the timers to be in the same row and get one over an other. format(szMessage, sizeof(szMessage), "~r~%d",iDownraceclock); // Add more in if you wish. GameTextForPlayer(playerid, szMessage, 950, 6); if(iDownraceclock == 0) { KillTimer(Downracetimer); DisablePlayerRaceCheckpoint(playerid); P_DATA[ playerid ][ P_OnStyle ] = false; } return 1; } forward Westraceclock(playerid); // Also make a new SetTimerEx function in which you just add the number 1 in the funciton name. public Westraceclock(playerid) { if(iWestraceclock == -1) { iWestraceclock = 61; } new szMessage[10]; iWestraceclock--; // v down there, I have put ~n~ because that makes a new row, you don't want the timers to be in the same row and get one over an other. format(szMessage, sizeof(szMessage), "~r~%d",iWestraceclock); // Add more in if you wish. GameTextForPlayer(playerid, szMessage, 950, 6); if(iWestraceclock == 0) { KillTimer(Westracetimer); DisablePlayerRaceCheckpoint(playerid); P_DATA[ playerid ][ P_OnStyle ] = false; } return 1; } forward Chinaraceclock(playerid); // Also make a new SetTimerEx function in which you just add the number 1 in the funciton name. public Chinaraceclock(playerid) { if(iChinaraceclock == -1) { iChinaraceclock = 75; } new szMessage[10]; iChinaraceclock--; // v down there, I have put ~n~ because that makes a new row, you don't want the timers to be in the same row and get one over an other. format(szMessage, sizeof(szMessage), "~r~%d",iChinaraceclock); // Add more in if you wish. GameTextForPlayer(playerid, szMessage, 950, 6); if(iChinaraceclock == 0) { KillTimer(Chinaracetimer); DisablePlayerRaceCheckpoint(playerid); P_DATA[ playerid ][ P_OnStyle ] = false; } return 1; } forward Dockraceclock(playerid); // Also make a new SetTimerEx function in which you just add the number 1 in the funciton name. public Dockraceclock(playerid) { if(iDockraceclock == -1) { iDockraceclock = 91; } new szMessage[10]; iDockraceclock--; // v down there, I have put ~n~ because that makes a new row, you don't want the timers to be in the same row and get one over an other. format(szMessage, sizeof(szMessage), "~r~%d",iDockraceclock); // Add more in if you wish. GameTextForPlayer(playerid, szMessage, 950, 6); if(iDockraceclock == 0) { KillTimer(Dockracetimer); DisablePlayerRaceCheckpoint(playerid); P_DATA[ playerid ][ P_OnStyle ] = false; } return 1; } forward Waterraceclock(playerid); // Also make a new SetTimerEx function in which you just add the number 1 in the funciton name. public Waterraceclock(playerid) { if(iWaterraceclock == -1) { iWaterraceclock = 61; } new szMessage[10]; iWaterraceclock--; // v down there, I have put ~n~ because that makes a new row, you don't want the timers to be in the same row and get one over an other. format(szMessage, sizeof(szMessage), "~r~%d",iWaterraceclock); // Add more in if you wish. GameTextForPlayer(playerid, szMessage, 950, 6); if(iWaterraceclock == 0) { KillTimer(Waterracetimer); DisablePlayerRaceCheckpoint(playerid); P_DATA[ playerid ][ P_OnStyle ] = false; } return 1; } forward Offroadraceclock(playerid); // Also make a new SetTimerEx function in which you just add the number 1 in the funciton name. public Offroadraceclock(playerid) { if(iOffroadraceclock == -1) { iOffroadraceclock = 200; } new szMessage[10]; iOffroadraceclock--; // v down there, I have put ~n~ because that makes a new row, you don't want the timers to be in the same row and get one over an other. format(szMessage, sizeof(szMessage), "~r~%d",iOffroadraceclock); // Add more in if you wish. GameTextForPlayer(playerid, szMessage, 950, 6); if(iOffroadraceclock == 0) { KillTimer(Offroadracetimer); DisablePlayerRaceCheckpoint(playerid); P_DATA[ playerid ][ P_OnStyle ] = false; } return 1; }
if(listitem == 0) { if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 ); SetPlayerRaceCheckpoint(playerid, 0, -1795.0421, 1103.3732, 45.0752, -1930.9707, 1076.5671, 50.9935, 10); Sfrace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint SetVehiclePos( GetPlayerVehicleID( playerid ), -1715.7688,1103.5144,45.2969); currentveh = GetPlayerVehicleID(playerid); SetVehicleZAngle(currentveh, 93.1171); SetCameraBehindPlayer( playerid ); SendClientMessage(playerid, 0xFFFFFFFF, "You Start The San Ferrio Street Race Challange. Please follow the checkpoints"); SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!"); SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!"); Sfracetimer = SetTimer("Sfraceclock", 1000, true); P_DATA[ playerid ][ P_OnStyle ] = true; P_DATA[ playerid ][ P_CarGod ] = 1; P_DATA[ playerid ][ P_Vup ] = 0; P_DATA[ playerid ][ P_Boost ] = 0; return 1; } if(listitem == 1) { if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 ); SetPlayerRaceCheckpoint(playerid, 0, -1544.8650,852.2205,6.9215, -1714.5927,832.6873,24.6169, 10); Eastrace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint SetVehiclePos( GetPlayerVehicleID( playerid ), -1531.3136,951.9580,6.7719); currentveh = GetPlayerVehicleID(playerid); SetVehicleZAngle(currentveh, 177.5547); SetCameraBehindPlayer( playerid ); SendClientMessage(playerid, 0xFFFFFFFF, "You Start The East Coast Street Race Challange. Please follow the checkpoints"); SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!"); SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!"); Eastracetimer = SetTimer("Eastraceclock", 1000, true); P_DATA[ playerid ][ P_OnStyle ] = true; P_DATA[ playerid ][ P_CarGod ] = 1; P_DATA[ playerid ][ P_Vup ] = 0; P_DATA[ playerid ][ P_Boost ] = 0; return 1; } if(listitem == 2) { if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 ); SetPlayerRaceCheckpoint(playerid, 0, -2768.2717,-499.6606,7.1873, -2674.2393,-516.3976,18.1585, 10); Hillrace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint SetVehiclePos( GetPlayerVehicleID( playerid ), -2803.2246,-473.7555,6.8922); currentveh = GetPlayerVehicleID(playerid); SetVehicleZAngle(currentveh, 236.4861); SetCameraBehindPlayer( playerid ); SendClientMessage(playerid, 0xFFFFFFFF, "You Start The Hill Climb Challange. Please follow the checkpoints"); SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!"); SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!"); Hillracetimer = SetTimer("Hillraceclock", 1000, true); P_DATA[ playerid ][ P_OnStyle ] = true; P_DATA[ playerid ][ P_CarGod ] = 1; P_DATA[ playerid ][ P_Vup ] = 0; P_DATA[ playerid ][ P_Boost ] = 0; return 1; } if(listitem == 3) { if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 ); SetPlayerRaceCheckpoint(playerid, 0, -2277.1809,1176.6937,55.5781, -2474.0054,1219.0786,35.0667, 10); Downrace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint SetVehiclePos( GetPlayerVehicleID( playerid ), -2276.0747,1174.7512,55.3515); currentveh = GetPlayerVehicleID(playerid); SetVehicleZAngle(currentveh, 92.8058); SetCameraBehindPlayer( playerid ); SendClientMessage(playerid, 0xFFFFFFFF, "You Start The DownTown Street Race. Please follow the checkpoints"); SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!"); SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!"); Downracetimer = SetTimer("Downraceclock", 1000, true); P_DATA[ playerid ][ P_OnStyle ] = true; P_DATA[ playerid ][ P_CarGod ] = 1; P_DATA[ playerid ][ P_Vup ] = 0; P_DATA[ playerid ][ P_Boost ] = 0; return 1; } if(listitem == 4) { if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 ); SetPlayerRaceCheckpoint(playerid, 0, -1763.769287,123.470710,3.672383, -1763.483764,-33.125278,10.852465, 10); Westrace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint SetVehiclePos( GetPlayerVehicleID( playerid ), -1765.4993,174.8689,6.7540); currentveh = GetPlayerVehicleID(playerid); SetVehicleZAngle(currentveh, 182.1981); SetCameraBehindPlayer( playerid ); SendClientMessage(playerid, 0xFFFFFFFF, "You Start The West Coast Street Race. Please follow the checkpoints"); SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!"); SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!"); Westracetimer = SetTimer("Westraceclock", 1000, true); P_DATA[ playerid ][ P_OnStyle ] = true; P_DATA[ playerid ][ P_CarGod ] = 1; P_DATA[ playerid ][ P_Vup ] = 0; P_DATA[ playerid ][ P_Boost ] = 0; return 1; } if(listitem == 5) { if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 ); SetPlayerRaceCheckpoint(playerid, 0, -2215.006591,731.450439,49.361488,-2260.848144,717.839538,49.392246, 10); Chinarace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint SetVehiclePos( GetPlayerVehicleID( playerid ), -2125.3948,730.1760,69.1387); currentveh = GetPlayerVehicleID(playerid); SetVehicleZAngle(currentveh, 90.1973); SetCameraBehindPlayer( playerid ); SendClientMessage(playerid, 0xFFFFFFFF, "You Start The China Town Street Race. Please follow the checkpoints"); SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!"); SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!"); Chinaracetimer = SetTimer("Chinaraceclock", 1000, true); P_DATA[ playerid ][ P_OnStyle ] = true; P_DATA[ playerid ][ P_CarGod ] = 1; P_DATA[ playerid ][ P_Vup ] = 0; P_DATA[ playerid ][ P_Boost ] = 0; return 1; } if(listitem == 6) { if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 ); SetPlayerRaceCheckpoint(playerid, 0, 2504.3120,-2224.4526,13.0566,2332.1841,-2346.6284,13.1099, 10); Dockrace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint SetVehiclePos( GetPlayerVehicleID( playerid ), 2621.8010,-2225.3718,13.0854); currentveh = GetPlayerVehicleID(playerid); SetVehicleZAngle(currentveh, 92.2505); SetCameraBehindPlayer( playerid ); SendClientMessage(playerid, 0xFFFFFFFF, "You Start The Docklands Street Race. Please follow the checkpoints"); SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!"); SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!"); Dockracetimer = SetTimer("Dockraceclock", 1000, true); P_DATA[ playerid ][ P_OnStyle ] = true; P_DATA[ playerid ][ P_CarGod ] = 1; P_DATA[ playerid ][ P_Vup ] = 0; P_DATA[ playerid ][ P_Boost ] = 0; return 1; } if(listitem == 7) { if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 ); SetPlayerRaceCheckpoint(playerid, 0, 1377.8418,-1533.4606,8.3991,1377.3309,-1710.3802,8.5864, 10); Waterrace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint SetVehiclePos( GetPlayerVehicleID( playerid ), 1407.6420,-1315.7773,8.4437); currentveh = GetPlayerVehicleID(playerid); SetVehicleZAngle(currentveh, 185.0637); SetCameraBehindPlayer( playerid ); SendClientMessage(playerid, 0xFFFFFFFF, "You Start The Waterway Race. Please follow the checkpoints"); SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!"); SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!"); Waterracetimer = SetTimer("Waterraceclock", 1000, true); P_DATA[ playerid ][ P_OnStyle ] = true; P_DATA[ playerid ][ P_CarGod ] = 1; P_DATA[ playerid ][ P_Vup ] = 0; P_DATA[ playerid ][ P_Boost ] = 0; return 1; } if(listitem == 8) { if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 ); SetPlayerRaceCheckpoint(playerid, 0, -431.2669,-1918.3784,6.4773,-464.5111,-2012.7426,44.5042, 10); Offroadrace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint SetVehiclePos( GetPlayerVehicleID( playerid ), -431.2669,-1918.3784,6.4773); currentveh = GetPlayerVehicleID(playerid); SetVehicleZAngle(currentveh, 157.0667); SetCameraBehindPlayer( playerid ); SendClientMessage(playerid, 0xFFFFFFFF, "You Start Hardcore OffRoading. Please follow the checkpoints"); SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!"); SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!"); Offroadracetimer = SetTimer("Offroadraceclock", 1000, true); P_DATA[ playerid ][ P_OnStyle ] = true; P_DATA[ playerid ][ P_CarGod ] = 1; P_DATA[ playerid ][ P_Vup ] = 0; P_DATA[ playerid ][ P_Boost ] = 0; return 1; }
This is where all the timers start
Код:
if(listitem == 0) { if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 ); SetPlayerRaceCheckpoint(playerid, 0, -1795.0421, 1103.3732, 45.0752, -1930.9707, 1076.5671, 50.9935, 10); Sfrace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint SetVehiclePos( GetPlayerVehicleID( playerid ), -1715.7688,1103.5144,45.2969); currentveh = GetPlayerVehicleID(playerid); SetVehicleZAngle(currentveh, 93.1171); SetCameraBehindPlayer( playerid ); SendClientMessage(playerid, 0xFFFFFFFF, "You Start The San Ferrio Street Race Challange. Please follow the checkpoints"); SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!"); SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!"); Sfracetimer = SetTimer("Sfraceclock", 1000, true); P_DATA[ playerid ][ P_OnStyle ] = true; P_DATA[ playerid ][ P_CarGod ] = 1; P_DATA[ playerid ][ P_Vup ] = 0; P_DATA[ playerid ][ P_Boost ] = 0; return 1; } if(listitem == 1) { if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 ); SetPlayerRaceCheckpoint(playerid, 0, -1544.8650,852.2205,6.9215, -1714.5927,832.6873,24.6169, 10); Eastrace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint SetVehiclePos( GetPlayerVehicleID( playerid ), -1531.3136,951.9580,6.7719); currentveh = GetPlayerVehicleID(playerid); SetVehicleZAngle(currentveh, 177.5547); SetCameraBehindPlayer( playerid ); SendClientMessage(playerid, 0xFFFFFFFF, "You Start The East Coast Street Race Challange. Please follow the checkpoints"); SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!"); SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!"); Eastracetimer = SetTimer("Eastraceclock", 1000, true); P_DATA[ playerid ][ P_OnStyle ] = true; P_DATA[ playerid ][ P_CarGod ] = 1; P_DATA[ playerid ][ P_Vup ] = 0; P_DATA[ playerid ][ P_Boost ] = 0; return 1; } if(listitem == 2) { if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 ); SetPlayerRaceCheckpoint(playerid, 0, -2768.2717,-499.6606,7.1873, -2674.2393,-516.3976,18.1585, 10); Hillrace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint SetVehiclePos( GetPlayerVehicleID( playerid ), -2803.2246,-473.7555,6.8922); currentveh = GetPlayerVehicleID(playerid); SetVehicleZAngle(currentveh, 236.4861); SetCameraBehindPlayer( playerid ); SendClientMessage(playerid, 0xFFFFFFFF, "You Start The Hill Climb Challange. Please follow the checkpoints"); SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!"); SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!"); Hillracetimer = SetTimer("Hillraceclock", 1000, true); P_DATA[ playerid ][ P_OnStyle ] = true; P_DATA[ playerid ][ P_CarGod ] = 1; P_DATA[ playerid ][ P_Vup ] = 0; P_DATA[ playerid ][ P_Boost ] = 0; return 1; } if(listitem == 3) { if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 ); SetPlayerRaceCheckpoint(playerid, 0, -2277.1809,1176.6937,55.5781, -2474.0054,1219.0786,35.0667, 10); Downrace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint SetVehiclePos( GetPlayerVehicleID( playerid ), -2276.0747,1174.7512,55.3515); currentveh = GetPlayerVehicleID(playerid); SetVehicleZAngle(currentveh, 92.8058); SetCameraBehindPlayer( playerid ); SendClientMessage(playerid, 0xFFFFFFFF, "You Start The DownTown Street Race. Please follow the checkpoints"); SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!"); SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!"); Downracetimer = SetTimer("Downraceclock", 1000, true); P_DATA[ playerid ][ P_OnStyle ] = true; P_DATA[ playerid ][ P_CarGod ] = 1; P_DATA[ playerid ][ P_Vup ] = 0; P_DATA[ playerid ][ P_Boost ] = 0; return 1; } if(listitem == 4) { if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 ); SetPlayerRaceCheckpoint(playerid, 0, -1763.769287,123.470710,3.672383, -1763.483764,-33.125278,10.852465, 10); Westrace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint SetVehiclePos( GetPlayerVehicleID( playerid ), -1765.4993,174.8689,6.7540); currentveh = GetPlayerVehicleID(playerid); SetVehicleZAngle(currentveh, 182.1981); SetCameraBehindPlayer( playerid ); SendClientMessage(playerid, 0xFFFFFFFF, "You Start The West Coast Street Race. Please follow the checkpoints"); SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!"); SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!"); Westracetimer = SetTimer("Westraceclock", 1000, true); P_DATA[ playerid ][ P_OnStyle ] = true; P_DATA[ playerid ][ P_CarGod ] = 1; P_DATA[ playerid ][ P_Vup ] = 0; P_DATA[ playerid ][ P_Boost ] = 0; return 1; } if(listitem == 5) { if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 ); SetPlayerRaceCheckpoint(playerid, 0, -2215.006591,731.450439,49.361488,-2260.848144,717.839538,49.392246, 10); Chinarace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint SetVehiclePos( GetPlayerVehicleID( playerid ), -2125.3948,730.1760,69.1387); currentveh = GetPlayerVehicleID(playerid); SetVehicleZAngle(currentveh, 90.1973); SetCameraBehindPlayer( playerid ); SendClientMessage(playerid, 0xFFFFFFFF, "You Start The China Town Street Race. Please follow the checkpoints"); SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!"); SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!"); Chinaracetimer = SetTimer("Chinaraceclock", 1000, true); P_DATA[ playerid ][ P_OnStyle ] = true; P_DATA[ playerid ][ P_CarGod ] = 1; P_DATA[ playerid ][ P_Vup ] = 0; P_DATA[ playerid ][ P_Boost ] = 0; return 1; } if(listitem == 6) { if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 ); SetPlayerRaceCheckpoint(playerid, 0, 2504.3120,-2224.4526,13.0566,2332.1841,-2346.6284,13.1099, 10); Dockrace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint SetVehiclePos( GetPlayerVehicleID( playerid ), 2621.8010,-2225.3718,13.0854); currentveh = GetPlayerVehicleID(playerid); SetVehicleZAngle(currentveh, 92.2505); SetCameraBehindPlayer( playerid ); SendClientMessage(playerid, 0xFFFFFFFF, "You Start The Docklands Street Race. Please follow the checkpoints"); SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!"); SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!"); Dockracetimer = SetTimer("Dockraceclock", 1000, true); P_DATA[ playerid ][ P_OnStyle ] = true; P_DATA[ playerid ][ P_CarGod ] = 1; P_DATA[ playerid ][ P_Vup ] = 0; P_DATA[ playerid ][ P_Boost ] = 0; return 1; } if(listitem == 7) { if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 ); SetPlayerRaceCheckpoint(playerid, 0, 1377.8418,-1533.4606,8.3991,1377.3309,-1710.3802,8.5864, 10); Waterrace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint SetVehiclePos( GetPlayerVehicleID( playerid ), 1407.6420,-1315.7773,8.4437); currentveh = GetPlayerVehicleID(playerid); SetVehicleZAngle(currentveh, 185.0637); SetCameraBehindPlayer( playerid ); SendClientMessage(playerid, 0xFFFFFFFF, "You Start The Waterway Race. Please follow the checkpoints"); SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!"); SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!"); Waterracetimer = SetTimer("Waterraceclock", 1000, true); P_DATA[ playerid ][ P_OnStyle ] = true; P_DATA[ playerid ][ P_CarGod ] = 1; P_DATA[ playerid ][ P_Vup ] = 0; P_DATA[ playerid ][ P_Boost ] = 0; return 1; } if(listitem == 8) { if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 ); SetPlayerRaceCheckpoint(playerid, 0, -431.2669,-1918.3784,6.4773,-464.5111,-2012.7426,44.5042, 10); Offroadrace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint SetVehiclePos( GetPlayerVehicleID( playerid ), -431.2669,-1918.3784,6.4773); currentveh = GetPlayerVehicleID(playerid); SetVehicleZAngle(currentveh, 157.0667); SetCameraBehindPlayer( playerid ); SendClientMessage(playerid, 0xFFFFFFFF, "You Start Hardcore OffRoading. Please follow the checkpoints"); SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!"); SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!"); Offroadracetimer = SetTimer("Offroadraceclock", 1000, true); P_DATA[ playerid ][ P_OnStyle ] = true; P_DATA[ playerid ][ P_CarGod ] = 1; P_DATA[ playerid ][ P_Vup ] = 0; P_DATA[ playerid ][ P_Boost ] = 0; return 1; } |
Waterracetimer = SetTimer("Waterraceclock", 1000, true);
Waterracetimer[playerid] = SetTimerEx("Waterraceclock", 1000, true, "i", playerid);