forward Sfraceclock(playerid);
public Sfraceclock(playerid) {
if(iSfraceclock == -1) {
iSfraceclock = 81;
}
new
szMessage[10];
iSfraceclock--;
format(szMessage, sizeof(szMessage), "~r~%d",iSfraceclock); // Add more in if you wish.
GameTextForPlayer(playerid, szMessage, 950, 6);
if(iSfraceclock == 0) {
KillTimer(Sfracetimer);
DisablePlayerRaceCheckpoint(playerid);
P_DATA[ playerid ][ P_OnStyle ] = false;
}
return 1;
}
forward Eastraceclock(playerid); // Also make a new SetTimerEx function in which you just add the number 1 in the funciton name.
public Eastraceclock(playerid) {
if(iEastraceclock == -1) {
iEastraceclock = 71;
}
new
szMessage[10];
iEastraceclock--; // v down there, I have put ~n~ because that makes a new row, you don't want the timers to be in the same row and get one over an other.
format(szMessage, sizeof(szMessage), "~r~%d",iEastraceclock); // Add more in if you wish.
GameTextForPlayer(playerid, szMessage, 950, 6);
if(iEastraceclock == 0) {
KillTimer(Eastracetimer);
DisablePlayerRaceCheckpoint(playerid);
P_DATA[ playerid ][ P_OnStyle ] = false;
}
return 1;
}
forward Hillraceclock(playerid); // Also make a new SetTimerEx function in which you just add the number 1 in the funciton name.
public Hillraceclock(playerid) {
if(iHillraceclock == -1) {
iHillraceclock = 71;
}
new
szMessage[10];
iHillraceclock--; // v down there, I have put ~n~ because that makes a new row, you don't want the timers to be in the same row and get one over an other.
format(szMessage, sizeof(szMessage), "~r~%d",iHillraceclock); // Add more in if you wish.
GameTextForPlayer(playerid, szMessage, 950, 6);
if(iHillraceclock == 0) {
KillTimer(Hillracetimer);
DisablePlayerRaceCheckpoint(playerid);
P_DATA[ playerid ][ P_OnStyle ] = false;
}
return 1;
}
forward Downraceclock(playerid); // Also make a new SetTimerEx function in which you just add the number 1 in the funciton name.
public Downraceclock(playerid) {
if(iDownraceclock == -1) {
iDownraceclock = 56;
}
new
szMessage[10];
iDownraceclock--; // v down there, I have put ~n~ because that makes a new row, you don't want the timers to be in the same row and get one over an other.
format(szMessage, sizeof(szMessage), "~r~%d",iDownraceclock); // Add more in if you wish.
GameTextForPlayer(playerid, szMessage, 950, 6);
if(iDownraceclock == 0) {
KillTimer(Downracetimer);
DisablePlayerRaceCheckpoint(playerid);
P_DATA[ playerid ][ P_OnStyle ] = false;
}
return 1;
}
forward Westraceclock(playerid); // Also make a new SetTimerEx function in which you just add the number 1 in the funciton name.
public Westraceclock(playerid) {
if(iWestraceclock == -1) {
iWestraceclock = 61;
}
new
szMessage[10];
iWestraceclock--; // v down there, I have put ~n~ because that makes a new row, you don't want the timers to be in the same row and get one over an other.
format(szMessage, sizeof(szMessage), "~r~%d",iWestraceclock); // Add more in if you wish.
GameTextForPlayer(playerid, szMessage, 950, 6);
if(iWestraceclock == 0) {
KillTimer(Westracetimer);
DisablePlayerRaceCheckpoint(playerid);
P_DATA[ playerid ][ P_OnStyle ] = false;
}
return 1;
}
forward Chinaraceclock(playerid); // Also make a new SetTimerEx function in which you just add the number 1 in the funciton name.
public Chinaraceclock(playerid) {
if(iChinaraceclock == -1) {
iChinaraceclock = 75;
}
new
szMessage[10];
iChinaraceclock--; // v down there, I have put ~n~ because that makes a new row, you don't want the timers to be in the same row and get one over an other.
format(szMessage, sizeof(szMessage), "~r~%d",iChinaraceclock); // Add more in if you wish.
GameTextForPlayer(playerid, szMessage, 950, 6);
if(iChinaraceclock == 0) {
KillTimer(Chinaracetimer);
DisablePlayerRaceCheckpoint(playerid);
P_DATA[ playerid ][ P_OnStyle ] = false;
}
return 1;
}
forward Dockraceclock(playerid); // Also make a new SetTimerEx function in which you just add the number 1 in the funciton name.
public Dockraceclock(playerid) {
if(iDockraceclock == -1) {
iDockraceclock = 91;
}
new
szMessage[10];
iDockraceclock--; // v down there, I have put ~n~ because that makes a new row, you don't want the timers to be in the same row and get one over an other.
format(szMessage, sizeof(szMessage), "~r~%d",iDockraceclock); // Add more in if you wish.
GameTextForPlayer(playerid, szMessage, 950, 6);
if(iDockraceclock == 0) {
KillTimer(Dockracetimer);
DisablePlayerRaceCheckpoint(playerid);
P_DATA[ playerid ][ P_OnStyle ] = false;
}
return 1;
}
forward Waterraceclock(playerid); // Also make a new SetTimerEx function in which you just add the number 1 in the funciton name.
public Waterraceclock(playerid) {
if(iWaterraceclock == -1) {
iWaterraceclock = 61;
}
new
szMessage[10];
iWaterraceclock--; // v down there, I have put ~n~ because that makes a new row, you don't want the timers to be in the same row and get one over an other.
format(szMessage, sizeof(szMessage), "~r~%d",iWaterraceclock); // Add more in if you wish.
GameTextForPlayer(playerid, szMessage, 950, 6);
if(iWaterraceclock == 0) {
KillTimer(Waterracetimer);
DisablePlayerRaceCheckpoint(playerid);
P_DATA[ playerid ][ P_OnStyle ] = false;
}
return 1;
}
forward Offroadraceclock(playerid); // Also make a new SetTimerEx function in which you just add the number 1 in the funciton name.
public Offroadraceclock(playerid) {
if(iOffroadraceclock == -1) {
iOffroadraceclock = 200;
}
new
szMessage[10];
iOffroadraceclock--; // v down there, I have put ~n~ because that makes a new row, you don't want the timers to be in the same row and get one over an other.
format(szMessage, sizeof(szMessage), "~r~%d",iOffroadraceclock); // Add more in if you wish.
GameTextForPlayer(playerid, szMessage, 950, 6);
if(iOffroadraceclock == 0) {
KillTimer(Offroadracetimer);
DisablePlayerRaceCheckpoint(playerid);
P_DATA[ playerid ][ P_OnStyle ] = false;
}
return 1;
}
if(listitem == 0)
{
if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 );
SetPlayerRaceCheckpoint(playerid, 0, -1795.0421, 1103.3732, 45.0752, -1930.9707, 1076.5671, 50.9935, 10);
Sfrace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint
SetVehiclePos( GetPlayerVehicleID( playerid ), -1715.7688,1103.5144,45.2969);
currentveh = GetPlayerVehicleID(playerid);
SetVehicleZAngle(currentveh, 93.1171);
SetCameraBehindPlayer( playerid );
SendClientMessage(playerid, 0xFFFFFFFF, "You Start The San Ferrio Street Race Challange. Please follow the checkpoints");
SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!");
SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!");
Sfracetimer = SetTimer("Sfraceclock", 1000, true);
P_DATA[ playerid ][ P_OnStyle ] = true;
P_DATA[ playerid ][ P_CarGod ] = 1;
P_DATA[ playerid ][ P_Vup ] = 0;
P_DATA[ playerid ][ P_Boost ] = 0;
return 1;
}
if(listitem == 1)
{
if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 );
SetPlayerRaceCheckpoint(playerid, 0, -1544.8650,852.2205,6.9215, -1714.5927,832.6873,24.6169, 10);
Eastrace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint
SetVehiclePos( GetPlayerVehicleID( playerid ), -1531.3136,951.9580,6.7719);
currentveh = GetPlayerVehicleID(playerid);
SetVehicleZAngle(currentveh, 177.5547);
SetCameraBehindPlayer( playerid );
SendClientMessage(playerid, 0xFFFFFFFF, "You Start The East Coast Street Race Challange. Please follow the checkpoints");
SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!");
SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!");
Eastracetimer = SetTimer("Eastraceclock", 1000, true);
P_DATA[ playerid ][ P_OnStyle ] = true;
P_DATA[ playerid ][ P_CarGod ] = 1;
P_DATA[ playerid ][ P_Vup ] = 0;
P_DATA[ playerid ][ P_Boost ] = 0;
return 1;
}
if(listitem == 2)
{
if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 );
SetPlayerRaceCheckpoint(playerid, 0, -2768.2717,-499.6606,7.1873, -2674.2393,-516.3976,18.1585, 10);
Hillrace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint
SetVehiclePos( GetPlayerVehicleID( playerid ), -2803.2246,-473.7555,6.8922);
currentveh = GetPlayerVehicleID(playerid);
SetVehicleZAngle(currentveh, 236.4861);
SetCameraBehindPlayer( playerid );
SendClientMessage(playerid, 0xFFFFFFFF, "You Start The Hill Climb Challange. Please follow the checkpoints");
SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!");
SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!");
Hillracetimer = SetTimer("Hillraceclock", 1000, true);
P_DATA[ playerid ][ P_OnStyle ] = true;
P_DATA[ playerid ][ P_CarGod ] = 1;
P_DATA[ playerid ][ P_Vup ] = 0;
P_DATA[ playerid ][ P_Boost ] = 0;
return 1;
}
if(listitem == 3)
{
if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 );
SetPlayerRaceCheckpoint(playerid, 0, -2277.1809,1176.6937,55.5781, -2474.0054,1219.0786,35.0667, 10);
Downrace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint
SetVehiclePos( GetPlayerVehicleID( playerid ), -2276.0747,1174.7512,55.3515);
currentveh = GetPlayerVehicleID(playerid);
SetVehicleZAngle(currentveh, 92.8058);
SetCameraBehindPlayer( playerid );
SendClientMessage(playerid, 0xFFFFFFFF, "You Start The DownTown Street Race. Please follow the checkpoints");
SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!");
SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!");
Downracetimer = SetTimer("Downraceclock", 1000, true);
P_DATA[ playerid ][ P_OnStyle ] = true;
P_DATA[ playerid ][ P_CarGod ] = 1;
P_DATA[ playerid ][ P_Vup ] = 0;
P_DATA[ playerid ][ P_Boost ] = 0;
return 1;
}
if(listitem == 4)
{
if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 );
SetPlayerRaceCheckpoint(playerid, 0, -1763.769287,123.470710,3.672383, -1763.483764,-33.125278,10.852465, 10);
Westrace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint
SetVehiclePos( GetPlayerVehicleID( playerid ), -1765.4993,174.8689,6.7540);
currentveh = GetPlayerVehicleID(playerid);
SetVehicleZAngle(currentveh, 182.1981);
SetCameraBehindPlayer( playerid );
SendClientMessage(playerid, 0xFFFFFFFF, "You Start The West Coast Street Race. Please follow the checkpoints");
SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!");
SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!");
Westracetimer = SetTimer("Westraceclock", 1000, true);
P_DATA[ playerid ][ P_OnStyle ] = true;
P_DATA[ playerid ][ P_CarGod ] = 1;
P_DATA[ playerid ][ P_Vup ] = 0;
P_DATA[ playerid ][ P_Boost ] = 0;
return 1;
}
if(listitem == 5)
{
if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 );
SetPlayerRaceCheckpoint(playerid, 0, -2215.006591,731.450439,49.361488,-2260.848144,717.839538,49.392246, 10);
Chinarace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint
SetVehiclePos( GetPlayerVehicleID( playerid ), -2125.3948,730.1760,69.1387);
currentveh = GetPlayerVehicleID(playerid);
SetVehicleZAngle(currentveh, 90.1973);
SetCameraBehindPlayer( playerid );
SendClientMessage(playerid, 0xFFFFFFFF, "You Start The China Town Street Race. Please follow the checkpoints");
SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!");
SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!");
Chinaracetimer = SetTimer("Chinaraceclock", 1000, true);
P_DATA[ playerid ][ P_OnStyle ] = true;
P_DATA[ playerid ][ P_CarGod ] = 1;
P_DATA[ playerid ][ P_Vup ] = 0;
P_DATA[ playerid ][ P_Boost ] = 0;
return 1;
}
if(listitem == 6)
{
if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 );
SetPlayerRaceCheckpoint(playerid, 0, 2504.3120,-2224.4526,13.0566,2332.1841,-2346.6284,13.1099, 10);
Dockrace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint
SetVehiclePos( GetPlayerVehicleID( playerid ), 2621.8010,-2225.3718,13.0854);
currentveh = GetPlayerVehicleID(playerid);
SetVehicleZAngle(currentveh, 92.2505);
SetCameraBehindPlayer( playerid );
SendClientMessage(playerid, 0xFFFFFFFF, "You Start The Docklands Street Race. Please follow the checkpoints");
SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!");
SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!");
Dockracetimer = SetTimer("Dockraceclock", 1000, true);
P_DATA[ playerid ][ P_OnStyle ] = true;
P_DATA[ playerid ][ P_CarGod ] = 1;
P_DATA[ playerid ][ P_Vup ] = 0;
P_DATA[ playerid ][ P_Boost ] = 0;
return 1;
}
if(listitem == 7)
{
if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 );
SetPlayerRaceCheckpoint(playerid, 0, 1377.8418,-1533.4606,8.3991,1377.3309,-1710.3802,8.5864, 10);
Waterrace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint
SetVehiclePos( GetPlayerVehicleID( playerid ), 1407.6420,-1315.7773,8.4437);
currentveh = GetPlayerVehicleID(playerid);
SetVehicleZAngle(currentveh, 185.0637);
SetCameraBehindPlayer( playerid );
SendClientMessage(playerid, 0xFFFFFFFF, "You Start The Waterway Race. Please follow the checkpoints");
SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!");
SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!");
Waterracetimer = SetTimer("Waterraceclock", 1000, true);
P_DATA[ playerid ][ P_OnStyle ] = true;
P_DATA[ playerid ][ P_CarGod ] = 1;
P_DATA[ playerid ][ P_Vup ] = 0;
P_DATA[ playerid ][ P_Boost ] = 0;
return 1;
}
if(listitem == 8)
{
if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 );
SetPlayerRaceCheckpoint(playerid, 0, -431.2669,-1918.3784,6.4773,-464.5111,-2012.7426,44.5042, 10);
Offroadrace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint
SetVehiclePos( GetPlayerVehicleID( playerid ), -431.2669,-1918.3784,6.4773);
currentveh = GetPlayerVehicleID(playerid);
SetVehicleZAngle(currentveh, 157.0667);
SetCameraBehindPlayer( playerid );
SendClientMessage(playerid, 0xFFFFFFFF, "You Start Hardcore OffRoading. Please follow the checkpoints");
SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!");
SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!");
Offroadracetimer = SetTimer("Offroadraceclock", 1000, true);
P_DATA[ playerid ][ P_OnStyle ] = true;
P_DATA[ playerid ][ P_CarGod ] = 1;
P_DATA[ playerid ][ P_Vup ] = 0;
P_DATA[ playerid ][ P_Boost ] = 0;
return 1;
}
|
This is where all the timers start
Код:
if(listitem == 0)
{
if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 );
SetPlayerRaceCheckpoint(playerid, 0, -1795.0421, 1103.3732, 45.0752, -1930.9707, 1076.5671, 50.9935, 10);
Sfrace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint
SetVehiclePos( GetPlayerVehicleID( playerid ), -1715.7688,1103.5144,45.2969);
currentveh = GetPlayerVehicleID(playerid);
SetVehicleZAngle(currentveh, 93.1171);
SetCameraBehindPlayer( playerid );
SendClientMessage(playerid, 0xFFFFFFFF, "You Start The San Ferrio Street Race Challange. Please follow the checkpoints");
SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!");
SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!");
Sfracetimer = SetTimer("Sfraceclock", 1000, true);
P_DATA[ playerid ][ P_OnStyle ] = true;
P_DATA[ playerid ][ P_CarGod ] = 1;
P_DATA[ playerid ][ P_Vup ] = 0;
P_DATA[ playerid ][ P_Boost ] = 0;
return 1;
}
if(listitem == 1)
{
if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 );
SetPlayerRaceCheckpoint(playerid, 0, -1544.8650,852.2205,6.9215, -1714.5927,832.6873,24.6169, 10);
Eastrace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint
SetVehiclePos( GetPlayerVehicleID( playerid ), -1531.3136,951.9580,6.7719);
currentveh = GetPlayerVehicleID(playerid);
SetVehicleZAngle(currentveh, 177.5547);
SetCameraBehindPlayer( playerid );
SendClientMessage(playerid, 0xFFFFFFFF, "You Start The East Coast Street Race Challange. Please follow the checkpoints");
SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!");
SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!");
Eastracetimer = SetTimer("Eastraceclock", 1000, true);
P_DATA[ playerid ][ P_OnStyle ] = true;
P_DATA[ playerid ][ P_CarGod ] = 1;
P_DATA[ playerid ][ P_Vup ] = 0;
P_DATA[ playerid ][ P_Boost ] = 0;
return 1;
}
if(listitem == 2)
{
if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 );
SetPlayerRaceCheckpoint(playerid, 0, -2768.2717,-499.6606,7.1873, -2674.2393,-516.3976,18.1585, 10);
Hillrace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint
SetVehiclePos( GetPlayerVehicleID( playerid ), -2803.2246,-473.7555,6.8922);
currentveh = GetPlayerVehicleID(playerid);
SetVehicleZAngle(currentveh, 236.4861);
SetCameraBehindPlayer( playerid );
SendClientMessage(playerid, 0xFFFFFFFF, "You Start The Hill Climb Challange. Please follow the checkpoints");
SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!");
SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!");
Hillracetimer = SetTimer("Hillraceclock", 1000, true);
P_DATA[ playerid ][ P_OnStyle ] = true;
P_DATA[ playerid ][ P_CarGod ] = 1;
P_DATA[ playerid ][ P_Vup ] = 0;
P_DATA[ playerid ][ P_Boost ] = 0;
return 1;
}
if(listitem == 3)
{
if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 );
SetPlayerRaceCheckpoint(playerid, 0, -2277.1809,1176.6937,55.5781, -2474.0054,1219.0786,35.0667, 10);
Downrace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint
SetVehiclePos( GetPlayerVehicleID( playerid ), -2276.0747,1174.7512,55.3515);
currentveh = GetPlayerVehicleID(playerid);
SetVehicleZAngle(currentveh, 92.8058);
SetCameraBehindPlayer( playerid );
SendClientMessage(playerid, 0xFFFFFFFF, "You Start The DownTown Street Race. Please follow the checkpoints");
SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!");
SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!");
Downracetimer = SetTimer("Downraceclock", 1000, true);
P_DATA[ playerid ][ P_OnStyle ] = true;
P_DATA[ playerid ][ P_CarGod ] = 1;
P_DATA[ playerid ][ P_Vup ] = 0;
P_DATA[ playerid ][ P_Boost ] = 0;
return 1;
}
if(listitem == 4)
{
if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 );
SetPlayerRaceCheckpoint(playerid, 0, -1763.769287,123.470710,3.672383, -1763.483764,-33.125278,10.852465, 10);
Westrace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint
SetVehiclePos( GetPlayerVehicleID( playerid ), -1765.4993,174.8689,6.7540);
currentveh = GetPlayerVehicleID(playerid);
SetVehicleZAngle(currentveh, 182.1981);
SetCameraBehindPlayer( playerid );
SendClientMessage(playerid, 0xFFFFFFFF, "You Start The West Coast Street Race. Please follow the checkpoints");
SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!");
SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!");
Westracetimer = SetTimer("Westraceclock", 1000, true);
P_DATA[ playerid ][ P_OnStyle ] = true;
P_DATA[ playerid ][ P_CarGod ] = 1;
P_DATA[ playerid ][ P_Vup ] = 0;
P_DATA[ playerid ][ P_Boost ] = 0;
return 1;
}
if(listitem == 5)
{
if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 );
SetPlayerRaceCheckpoint(playerid, 0, -2215.006591,731.450439,49.361488,-2260.848144,717.839538,49.392246, 10);
Chinarace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint
SetVehiclePos( GetPlayerVehicleID( playerid ), -2125.3948,730.1760,69.1387);
currentveh = GetPlayerVehicleID(playerid);
SetVehicleZAngle(currentveh, 90.1973);
SetCameraBehindPlayer( playerid );
SendClientMessage(playerid, 0xFFFFFFFF, "You Start The China Town Street Race. Please follow the checkpoints");
SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!");
SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!");
Chinaracetimer = SetTimer("Chinaraceclock", 1000, true);
P_DATA[ playerid ][ P_OnStyle ] = true;
P_DATA[ playerid ][ P_CarGod ] = 1;
P_DATA[ playerid ][ P_Vup ] = 0;
P_DATA[ playerid ][ P_Boost ] = 0;
return 1;
}
if(listitem == 6)
{
if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 );
SetPlayerRaceCheckpoint(playerid, 0, 2504.3120,-2224.4526,13.0566,2332.1841,-2346.6284,13.1099, 10);
Dockrace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint
SetVehiclePos( GetPlayerVehicleID( playerid ), 2621.8010,-2225.3718,13.0854);
currentveh = GetPlayerVehicleID(playerid);
SetVehicleZAngle(currentveh, 92.2505);
SetCameraBehindPlayer( playerid );
SendClientMessage(playerid, 0xFFFFFFFF, "You Start The Docklands Street Race. Please follow the checkpoints");
SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!");
SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!");
Dockracetimer = SetTimer("Dockraceclock", 1000, true);
P_DATA[ playerid ][ P_OnStyle ] = true;
P_DATA[ playerid ][ P_CarGod ] = 1;
P_DATA[ playerid ][ P_Vup ] = 0;
P_DATA[ playerid ][ P_Boost ] = 0;
return 1;
}
if(listitem == 7)
{
if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 );
SetPlayerRaceCheckpoint(playerid, 0, 1377.8418,-1533.4606,8.3991,1377.3309,-1710.3802,8.5864, 10);
Waterrace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint
SetVehiclePos( GetPlayerVehicleID( playerid ), 1407.6420,-1315.7773,8.4437);
currentveh = GetPlayerVehicleID(playerid);
SetVehicleZAngle(currentveh, 185.0637);
SetCameraBehindPlayer( playerid );
SendClientMessage(playerid, 0xFFFFFFFF, "You Start The Waterway Race. Please follow the checkpoints");
SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!");
SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!");
Waterracetimer = SetTimer("Waterraceclock", 1000, true);
P_DATA[ playerid ][ P_OnStyle ] = true;
P_DATA[ playerid ][ P_CarGod ] = 1;
P_DATA[ playerid ][ P_Vup ] = 0;
P_DATA[ playerid ][ P_Boost ] = 0;
return 1;
}
if(listitem == 8)
{
if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid, "You have to be in a vehicle!", 4000, 6 );
SetPlayerRaceCheckpoint(playerid, 0, -431.2669,-1918.3784,6.4773,-464.5111,-2012.7426,44.5042, 10);
Offroadrace[playerid] = 1; // This will change the variable, so we can use it later on with OnPlayerEnterCheckpoint
SetVehiclePos( GetPlayerVehicleID( playerid ), -431.2669,-1918.3784,6.4773);
currentveh = GetPlayerVehicleID(playerid);
SetVehicleZAngle(currentveh, 157.0667);
SetCameraBehindPlayer( playerid );
SendClientMessage(playerid, 0xFFFFFFFF, "You Start Hardcore OffRoading. Please follow the checkpoints");
SendClientMessage(playerid, 0xFF0000FF, "Boost has been deactivated!");
SendClientMessage(playerid, 0xFF0000FF, "VUP has been deactivated!");
Offroadracetimer = SetTimer("Offroadraceclock", 1000, true);
P_DATA[ playerid ][ P_OnStyle ] = true;
P_DATA[ playerid ][ P_CarGod ] = 1;
P_DATA[ playerid ][ P_Vup ] = 0;
P_DATA[ playerid ][ P_Boost ] = 0;
return 1;
}
|
Waterracetimer = SetTimer("Waterraceclock", 1000, true);
Waterracetimer[playerid] = SetTimerEx("Waterraceclock", 1000, true, "i", playerid);