public OnPlayerDeath(playerid, killerid, reason)
{
TogglePlayerSpectating(playerid, true);
PlayerSpectatePlayer(playerid, killerid, 1);
SetTimerEx("OwnedNoob", 5000, false, "d", playerid);
return 1;
}
public OwnedNoob(playerid)
{
TogglePlayerSpectating(playerid, false);
SpawnPlayer(playerid);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
TogglePlayerSpectating(playerid, 1);
PlayerSpectatePlayer(playerid, killerid);
return 1;
}