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Let the Pawn Compiler stop after the first error. - Printable Version

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Let the Pawn Compiler stop after the first error. - Meta - 30.10.2011

Well, hi there!
I got a really huge script. Everytime I get an error, I have to recompile and wait about 3 minutes (slow PC) to get a result. Is there any #pragma code or something similar to let the compiler stop at the first error?


Re: Let the Pawn Compiler stop after the first error. - DiDok - 30.10.2011

Use Slice's Notepad++ package and terminate the console window after you see first bug in compilation


AW: Let the Pawn Compiler stop after the first error. - Meta - 30.10.2011

But I want to get this in normal Pawno aswell ...
I got Notepad++ and it's nice, but I prefer scripting in Pawno


Re: Let the Pawn Compiler stop after the first error. - playbox12 - 31.10.2011

If your script compiles for three minutes theres something seriously wrong with your script. (it does depend on what kind of script though). I don't think this is just possible in PAWNO.