PlayerInfo[playerid][pAdminLevel]
dcmd_report(playerid, params[])
{
new pName[MAX_PLAYER_NAME], aName[MAX_PLAYER_NAME], str[128], reason, iD;
if (sscanf(params, "dz", iD, reason)) return SendClientMessage(playerid, 0xAA3333AA, "Usage: /report [id] [reason]");
if (iD == INVALID_PLAYER_ID) return SendClientMessage(playerid, 0xAA3333AA, "Invalid ID.");
if (playerid == iD) return SendClientMessage(playerid, 0xAA3333AA, "You can't report yourself.");
GetPlayerName(playerid, pName, sizeof(pName));
GetPlayerName(iD, aName, sizeof(aName));
for (new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
new zName[MAX_PLAYER_NAME], pFile[256];
GetPlayerName(i, zName, sizeof(zName));
format(pFile, sizeof(pFile), "Users\%s.ini", zName);
if (IsPlayerAdmin(i) || dini_Int(pFile, "AdminLevel") >= 1)
{
format(str, sizeof(str), "%s(%d) has reported %s(%d) for: %s", pName, playerid, aName, iD, reason);
SendClientMessage(i, 0xFFFFFFFF, str);
}
}
}
return 1;
}
|
pawn Код:
just change the variables. its easy ![]() |


|
well sscanf changed a bit, change the 'z' to 'S'
it must fix some of that messages. i didn't understood the length part.... i think u have to do something like [20]. |
if (sscanf(params, "ds[128]", iD, reason))

dcmd_complain(playerid, params[])
{
new pName[MAX_PLAYER_NAME], aName[MAX_PLAYER_NAME], str[128], reason, iD;
if (sscanf(params, "ds[128]", iD, reason)) return SendClientMessage(playerid, 0xAA3333AA, "Usage: /complain [id] [reason]");
if (playerid == iD) return SendClientMessage(playerid, 0xAA3333AA, "You can't report yourself.");
GetPlayerName(playerid, pName, sizeof(pName));
GetPlayerName(iD, aName, sizeof(aName));
if (iD == INVALID_PLAYER_ID) return SendClientMessage(playerid, 0xAA3333AA, "Invalid ID.");
for (new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
new name[MAX_PLAYER_NAME], file[256];
GetPlayerName(playerid, name, sizeof(name));
format(file, sizeof(file), SERVER_USER_FILE, name);
if (dini_Int(file, "AdminLevel") >= 1)
{
format(str, sizeof(str), "%s(%d) has reported %s(%d) for: %s", pName, playerid, aName, iD, reason);
SendClientMessage(i, 0xFFFFFFFF, str);
}
}
}
return 1;
}