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[FilterScript] RHouseSystem V1.5 - Printable Version

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+--- Thread: [FilterScript] RHouseSystem V1.5 (/showthread.php?tid=292959)



RHouseSystem V1.5 - Riso135 - 26.10.2011

RHouseSystem V1.5

Hello,
Today I release V1.5 of my HouseSystem. I hopu u'll like it. (by that really thanks to [HiC]TheKiller for doing Tutorial)


NEWS:
- no commands
- based on dialogs (more practical)
- no-bugs
- dynamic pickups in and outside house
- dynamic mapicons

Creating Houses is very easy by 1 line:
Код:
CreateHouse(HouseName, Price, EnterX, EnterY, EnterZ, ExitX, ExitY, ExitZ, SellPrice, Interiorx);
For Example:
Код:
CreateHouse("TEST", 100, 1765.9399,-1364.8022,15.7578, 266.857757, 305.001586, 999.148437, 2, 1);

//When you create a house it automatically creates Dynamic MapIcon, CP and Pickup too.


DIALOGS:
- for buying house
- for entering house
- for exiting house
- for selling house

COMMANDS:
- NO COMMANDS everithing is in dialogs more practical

VIDEO:

[ame="http://www.youtube.com/watch?v=VFYQOLeY_CQ"]>>>VIDEO<<<[/ame]

>>>DOWNLOAD<<<

P.S.: Coming soon V2.0 with buyable cars


Re: RHouseSystem V1.5 - [MWR]Blood - 26.10.2011

Pastebin please.


Re: RHouseSystem V1.5 - Riso135 - 26.10.2011

Edit


Re: RHouseSystem V1.5 - [MWR]Blood - 26.10.2011

Oh well, this seems like just a copy of this tutorial here. https://sampforum.blast.hk/showthread.php?tid=118379


Re: RHouseSystem V1.5 - Riso135 - 26.10.2011

Yop, but i added credits too but base tut script is with commands, and not so good so i remade it


Re: RHouseSystem V1.5 - Lorenc_ - 26.10.2011

Suggestion: Add house interior purchasing?


Re: RHouseSystem V1.5 - Riso135 - 26.10.2011

Yh, this will be also with buyable cars in V2.0


Re: RHouseSystem V1.5 - leingod - 26.10.2011

LOL bug at the 2nd door, the exit position is the same place as the 1st dor


Re: RHouseSystem V1.5 - _DownLoaD_ - 26.10.2011

Its MYSQL, many people not using SQL ..
can you make it dini?


Re: RHouseSystem V1.5 - Riso135 - 26.10.2011

Quote:
Originally Posted by leingod
Посмотреть сообщение
LOL bug at the 2nd door, the exit position is the same place as the 1st dor
It's not bug, it's my mistake because I added two houses (by CreateHouse) with same exit positions