Sending success message back -
iNorton - 23.10.2011
Not sure if the topic says its name but
What I mean is when a admin does a command it sends him a message back with a sendclientmessage that he did that to a player for example:
I have a freeze command but I want to add a sendclientmessage back to the admin saying he successfully frozen this player, which I do think should look like
pawn Код:
format( str, sizeof ( str ),"[SUCCESS] You have frozen %s successfully);
SendClientMessage( playerid, COLOR_LIGHTGREEN -1, str );
and than back one in unmute command, (not sure about the format just a rough thing what I think it would look like.)
Here is the command its self:
pawn Код:
COMMAND:freeze(playerid, params[])
{
if (MasterAccount[playerid][mSuperAdmin] || Character[playerid][cAdminLevel] >= 1)
if(sscanf(params, "u", playerb)) return SendClientMessage(playerid, COLOR_LIGHTBLUE, "[SYNTAX]: : /freeze [playerid]");
if(!IsPlayerConnected(playerb)) return SendClientMessage(playerid, COLOR_RED, "[ERROR]: Invalid player id");
if(IsFrozen[playerb]) return SendClientMessage(playerid, COLOR_RED, "[ERROR]: Player is already frozen.");
IsFrozen[playerb] = 1;
GetPlayerPos(playerb, FX[playerb], FY[playerb], FZ[playerb]);
SendClientMessage(playerb, COLOR_RED, "[INFO]: You have been frozen!");
return 1;
}
Anyone could explain to me how to do it?
Thanks a bunch
Re: Sending success message back -
grand.Theft.Otto - 23.10.2011
Yes, the first one is almost right.
pawn Код:
// freeze command
new string[128], name[24];
GetPlayerName(playerb,name,24); // getting the name of the target (playerb)
format(string,128,"You Have Successfully Frozen Player %s (%d)",name,playerb); // name, id of playerb
SendClientMessage(playerid,-1,string); // sending the above message to the admin
// unfreeze command
new string[128], name[24];
GetPlayerName(playerb,name,24); // getting the name of the target (playerb)
format(string,128,"You Have Successfully Unfrozen Player %s (%d)",name,playerb); // name, id of playerb
SendClientMessage(playerid,-1,string);
playerid = The default ID
playerb = target ID (in your case)
Re: Sending success message back -
iNorton - 24.10.2011
Quote:
Originally Posted by grand.Theft.Otto
Yes, the first one is almost right.
pawn Код:
// mute command
new string[128], name[24];
GetPlayerName(playerb,name,24); // getting the name of the target (playerb)
format(string,128,"You Have Successfully Frozen Player %s (%d)",name,playerb); // name, id of playerb SendClientMessage(playerid,-1,string); // sending the above message to the admin
// unmute command
new string[128], name[24];
GetPlayerName(playerb,name,24); // getting the name of the target (playerb)
format(string,128,"You Have Successfully Unfrozen Player %s (%d)",name,playerb); // name, id of playerb SendClientMessage(playerid,-1,string);
playerid = The default ID
playerb = target ID (in your case)
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Uhh kinda confusing to add it if you ask me.
Mind doing a favor and putting it together?
Sorry for asking that if not thats fine thanks for help I will try playing around with it... I guess
EDIT: Don't mind I got it
Re: Sending success message back -
grand.Theft.Otto - 24.10.2011
Oops, for the green //commented lines , I put mute/unmute command, I meant freeze/unfreeze
For the freeze command:
pawn Код:
COMMAND:freeze(playerid, params[])
{
if(MasterAccount[playerid][mSuperAdmin] || Character[playerid][cAdminLevel] >= 1)
{
if(sscanf(params, "u", playerb)) return SendClientMessage(playerid, COLOR_LIGHTBLUE, "[SYNTAX]: : /freeze [playerid]");
if(!IsPlayerConnected(playerb)) return SendClientMessage(playerid, COLOR_RED, "[ERROR]: Invalid player id");
if(IsFrozen[playerb]) return SendClientMessage(playerid, COLOR_RED, "[ERROR]: Player is already frozen.");
IsFrozen[playerb] = 1;
GetPlayerPos(playerb, FX[playerb], FY[playerb], FZ[playerb]);
SendClientMessage(playerb, COLOR_RED, "[INFO]: You have been frozen!");
new string[128], name[24];
GetPlayerName(playerb,name,24); // getting the name of the target (playerb)
format(string,128,"You Have Successfully Frozen Player %s (%d)",name,playerb); // name, id of playerb
SendClientMessage(playerid,-1,string); // sending the above message to the admin
}
return 1;
}
For the unfreeze command:
pawn Код:
new string[128], name[24];
GetPlayerName(playerb,name,24); // getting the name of the target (playerb)
format(string,128,"You Have Successfully Unfrozen Player %s (%d)",name,playerb); // name, id of playerb
SendClientMessage(playerid,-1,string);
^ Put that in the /unfreeze command, just like I did in your /freeze command
Re: Sending success message back -
iNorton - 24.10.2011
Quote:
Originally Posted by grand.Theft.Otto
Oops, for the green //commented lines , I put mute/unmute command, I meant freeze/unfreeze
For the freeze command:
pawn Код:
COMMAND:freeze(playerid, params[]) { if(MasterAccount[playerid][mSuperAdmin] || Character[playerid][cAdminLevel] >= 1) { if(sscanf(params, "u", playerb)) return SendClientMessage(playerid, COLOR_LIGHTBLUE, "[SYNTAX]: : /freeze [playerid]"); if(!IsPlayerConnected(playerb)) return SendClientMessage(playerid, COLOR_RED, "[ERROR]: Invalid player id"); if(IsFrozen[playerb]) return SendClientMessage(playerid, COLOR_RED, "[ERROR]: Player is already frozen.");
IsFrozen[playerb] = 1;
GetPlayerPos(playerb, FX[playerb], FY[playerb], FZ[playerb]);
SendClientMessage(playerb, COLOR_RED, "[INFO]: You have been frozen!"); new string[128], name[24]; GetPlayerName(playerb,name,24); // getting the name of the target (playerb) format(string,128,"You Have Successfully Frozen Player %s (%d)",name,playerb); // name, id of playerb SendClientMessage(playerid,-1,string); // sending the above message to the admin } return 1; }
For the unfreeze command:
pawn Код:
new string[128], name[24];
GetPlayerName(playerb,name,24); // getting the name of the target (playerb)
format(string,128,"You Have Successfully Unfrozen Player %s (%d)",name,playerb); // name, id of playerb SendClientMessage(playerid,-1,string);
^ Put that in the /unfreeze command, just like I did in your /freeze command
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Yea I already have unfreeze cmd I just needed the message being sended back and got it working my self sorry for taking your time! And thanks a lot again!