enum pInfo
{
pPass,
pLevel,
pExp,
pCash,
pSex,
pAge,
pSkin,
pLeader,
pRank,
pTeam,
pMember,
pAdmin,
pVip,
pMuted,
pTut,
pMuteTime,// Bugged At the Moment
pLocked,
pHasAPhone,
pPhoneType,
pPhoneService,
pNumber,
pKills,
pDeaths,
}
case DIALOG_ESTORE:
{
if( !response ) return 0;
if( response )
{
switch( listitem )
{
case 0:// HTC Evo Phone
{
if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
GivePlayerMoney(playerid, -500);
SendClientMessage(playerid, 0xFFFFFF, "Congratulations you just purchased a HTC Evo with 4G internet speed. /service to activate your new phone.");
//Do something here to save the players data saying the player now has phone type 1
}
case 1: // Iphone
{
if(GetPlayerMoney(playerid) < 2) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
GivePlayerMoney(playerid, -5);
SendClientMessage(playerid, 0xFFFFFF, "Congratulations you just purchased a Iphone with 4G internet speed. /service to activate your new phone.");
//Do something here to save the players data saying the player now has phone type 2
}
case 2: // Samsung Galaxy SII
{
if(GetPlayerMoney(playerid) < 2) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
GivePlayerMoney(playerid, -5);
SendClientMessage(playerid, 0xFFFFFF, "Congratulations you just purchased a Samsung Galaxy SII with 3G internet speed. /service to activate your new phone.");
//Do something here to save the players data saying the player now has phone type 3
}
case 3: // Prepaid
{
if(GetPlayerMoney(playerid) < 2) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
GivePlayerMoney(playerid, -5);
SendClientMessage(playerid, 0xFFFFFF, "Congratulations you just purchased a Prepid Rumor 2. /service to buy Minutes.");
//Do something here to save the players data saying the player now has phone type 4
}
}
}
}
case DIALOG_SERVICE:
{
if( !response ) return 0;
if( response )
{
switch( listitem )
{
case 0:// Sprint Contract
{
if(GetPlayerMoney(playerid) < 85) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
GivePlayerMoney(playerid, -85);
SendClientMessage(playerid, 0xFFFFFF, "You just signed a contract with Sprint for your Unlimited plan.");
SendClientMessage(playerid, 0xFFFFFF, "85.00$ Will be deducted from your account every month(payday).");
SendClientMessage(playerid, 0xFFFFFF, "Failure to pay your bill will result in disconnection, and reconnection fees.");
//Do something here to save the players data saying the player now has service type 1
}
case 1: // AT&T Contract
{
if(GetPlayerMoney(playerid) < 90) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
GivePlayerMoney(playerid, -90);
SendClientMessage(playerid, 0xFFFFFF, "You just signed a contract with AT&T for your Unlimited plan.");
SendClientMessage(playerid, 0xFFFFFF, "90.00$ Will be deducted from your account every month(payday).");
SendClientMessage(playerid, 0xFFFFFF, "Failure to pay your bill will result in disconnection, and reconnection fees.");
//Do something here to save the players data saying the player now has service type 2
}
case 2: // Boost Mobile Contract
{
if(GetPlayerMoney(playerid) < 50) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
GivePlayerMoney(playerid, -50);
SendClientMessage(playerid, 0xFFFFFF, "You just signed a contract with BoostMobile for your Unlimited plan.");
SendClientMessage(playerid, 0xFFFFFF, "50.00$ Will be deducted from your account every month(payday).");
SendClientMessage(playerid, 0xFFFFFF, "Failure to pay your bill will result in disconnection, and reconnection fees.");
//Do something here to save the players data saying the player now has service type 3
}
case 3: // Prepaid Minutes
{
if(GetPlayerMoney(playerid) < 20) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
GivePlayerMoney(playerid, -20);
SendClientMessage(playerid, 0xFFFFFF, "You just purchased some minutes for your prepaid phone.");
SendClientMessage(playerid, 0xFFFFFF, "If you run out of minutes, you wont recieve any calls or text messages untill replenished.");
//Do something here to save the players data saying the player now has service type 4
}
}
}
}
//Do something here to save the players data saying the player now has service type 2
INI_WriteInt(File,"Logged",PlayerInfo[playerid][pConnected]= 0);
PlayerInfo[playerid][pHasAPhone] = 1);
Yes but under where i have
pawn Код:
pawn Код:
pawn Код:
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public OnPlayerDisconnect(playerid, reason)
{
SaveUserData(playerid);
return 1;
}
public SaveUserData(playerid)
{
new PlayerName[MAX_PLAYERS];
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Level",PlayerInfo[playerid][pLevel]);
INI_WriteInt(File, "Respect", PlayerInfo[playerid][pExp]);
GetPlayerMoney(playerid);
INI_WriteInt(File,"Cash",PlayerInfo[playerid][pCash]);
INI_WriteInt(File,"Sex",PlayerInfo[playerid][pSex]);
INI_WriteInt(File,"Age",PlayerInfo[playerid][pAge]);
GetPlayerSkin(playerid);
INI_WriteInt(File,"Skin",PlayerInfo[playerid][pSkin]);
INI_WriteInt(File,"Leader",PlayerInfo[playerid][pLeader]);
INI_WriteInt(File,"Rank",PlayerInfo[playerid][pRank]);
INI_WriteInt(File,"Team",PlayerInfo[playerid][pTeam]);
INI_WriteInt(File,"Member",PlayerInfo[playerid][pMember]);
INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
INI_WriteInt(File,"Vip",PlayerInfo[playerid][pVip]);
INI_WriteInt(File,"Muted",PlayerInfo[playerid][pMuted]);
INI_WriteInt(File,"Tutorial",PlayerInfo[playerid][pTut]);
INI_WriteInt(File,"Mute Time",PlayerInfo[playerid][pMuteTime]);
INI_WriteInt(File,"Banned",PlayerInfo[playerid][pLocked]);
INI_WriteInt(File,"HasAPhone",PlayerInfo[playerid][pHasAPhone]);
INI_WriteInt(File,"Number",PlayerInfo[playerid][pNumber]);
INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
INI_Close(File);
printf("[True:RP] %s User Data Has Been Updated In The Database.", PlayerName);
return 1;
}
public LoadUser_data(playerid,name[],value[])
{
INI_Int("Password",PlayerInfo[playerid][pPass]);
INI_Int("Level",PlayerInfo[playerid][pLevel]);
INI_Int("Exp",PlayerInfo[playerid][pExp]);
INI_Int("Cash",PlayerInfo[playerid][pCash]);
INI_Int("Sex",PlayerInfo[playerid][pSex]);
INI_Int("Age",PlayerInfo[playerid][pCash]);
INI_Int("Skin",PlayerInfo[playerid][pCash]);
INI_Int("Leader",PlayerInfo[playerid][pLeader]);
INI_Int("Rank",PlayerInfo[playerid][pRank]);
INI_Int("Team",PlayerInfo[playerid][pTeam]);
INI_Int("Member",PlayerInfo[playerid][pMember]);
INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
INI_Int("VIP",PlayerInfo[playerid][pVip]);
INI_Int("Muted",PlayerInfo[playerid][pMuted]);
INI_Int("Tutorial",PlayerInfo[playerid][pTut]);
INI_Int("Mute Time",PlayerInfo[playerid][pMuteTime]);
INI_Int("Banned",PlayerInfo[playerid][pLocked]);
INI_Int("HasAPhone",PlayerInfo[playerid][pHasAPhone]);
INI_Int("Number",PlayerInfo[playerid][pNumber]);
INI_Int("Kills",PlayerInfo[playerid][pKills]);
INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch( dialogid )
{
case DIALOG_REGISTER:
{
if(!response) return Kick(playerid);
if(response)
{
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Password",udb_hash(inputtext));
INI_WriteInt(File,"Level",1);
INI_WriteInt(File, "Respect", PlayerInfo[playerid][pExp] = 0);
INI_WriteInt(File,"Cash", PlayerInfo[playerid][pCash] = 10000);
INI_WriteInt(File,"Sex",0);
INI_WriteInt(File,"Age",0);
INI_WriteInt(File,"Skin",0);
INI_WriteInt(File,"Leader",0);
INI_WriteInt(File,"Rank",0);
INI_WriteInt(File,"Team",0);
INI_WriteInt(File,"Member",0);
INI_WriteInt(File,"Admin",0);
INI_WriteInt(File,"VIP",0);
INI_WriteInt(File,"Muted",0);
INI_WriteInt(File,"Tutorial",0);
INI_WriteInt(File,"Mute Time",0);
INI_WriteInt(File,"Banned",0);
INI_WriteInt(File,"HasAPhone", PlayerInfo[playerid][pHasAPhone] = -1);
INI_WriteInt(File,"Number",PlayerInfo[playerid][pNumber] = 0);
INI_WriteInt(File,"Kills",0);
INI_WriteInt(File,"Deaths",0);
INI_Close(File);
new sex[] = " Male \n Female ";
ShowPlayerDialog(playerid, DIALOG_SEX, DIALOG_STYLE_LIST, "Please selecet your Gender", sex, "Select","Quit Game");
}
}