Random checkpoints -
Madsen - 23.10.2011
so i want to make random checkpoints, but i do not know how to save the location of the random checkpoint here is what i got so far
pawn Код:
new Float:locesc[][3] =
{
{1429.0435,-1872.7736,13.1115},
{1935.4012,-1773.3212,13.1099},
{1961.9923,-2188.9326,13.2740},
{2676.4375,-2502.9500,13.2783},
{2222.2273,-1339.5552,23.7110},
{2727.4810,-1259.9392,59.2934},
{2170.8638,-1004.4625,62.5303},
{1639.8905,-1169.4454,55.4806},
{1297.7617,-1570.0330,13.1100},
{839.8412,-1610.1801,13.1112},
{371.1917,-1646.8229,32.4500},
{524.4382,-1421.0612,15.6804},
{1058.3478,-1329.7805,13.1099},
{1372.9076,-942.0881,33.9146},
{1337.7911,-2458.1152,7.5310}
};
Onplayeentercheckpoint
if (IsPlayerInRangeOfPoint(playerid, 12, 1027.8938,-1038.5903,31.0843)) // checkpoint 1 escaper
{
new pointesc = random(sizeof(locesc));
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid, locesc[pointesc][0], locesc[pointesc][1],locesc [pointesc][2], 12);
}
Re: Random checkpoints -
Zonoya - 23.10.2011
looks about right to me Madsen are there any problems?
Re: Random checkpoints -
Madsen - 23.10.2011
Quote:
Originally Posted by Zonoya
looks about right to me Madsen are there any problems?
|
creating the checkpoint is easy and works fine. but how can i enter the checkpoint when i have created it like that?
Re: Random checkpoints -
Madsen - 30.10.2011
bumb(week ago)
Re: Random checkpoints -
Madsen - 05.11.2011
i have changed it a bit under OnPlayerEnterCheckpoint.
pawn Код:
new escapertest[MAX_PLAYERS];
new pointesc = random(sizeof(locesc));
if (IsPlayerInRangeOfPoint(playerid, 12, 79.8441, -1531.5741, 2413.0000)) //offroadmap fix
{
SetVehiclePos(vehicleid, 383.7876, -1602.9878, 2553.0000+2);
SetVehicleZAngle(vehicleid, 307.0482);
DisablePlayerCheckpoint(playerid);
}
if (IsPlayerInRangeOfPoint(playerid, 12, 1027.8938,-1038.5903,31.0843)) // checkpoint 1 escaper
{
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid, locesc[pointesc][0], locesc[pointesc][1],locesc [pointesc][2], 12);
escapertest[playerid] = 1;
}
if (escapertest[playerid] == 1) // checkpoint 2 escaper
{
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid, locesc[pointesc][0], locesc[pointesc][1],locesc [pointesc][2], 12);
}
Re: Random checkpoints -
MP2 - 06.11.2011
Why are you using IsPlayerInRangeOfPoint? Use variables?
Re: Random checkpoints -
Madsen - 06.11.2011
Quote:
Originally Posted by MP2
Why are you using IsPlayerInRangeOfPoint? Use variables?
|
i actually tried with that but it does not work
pawn Код:
new escapertest[MAX_PLAYERS];
new pointesc = random(sizeof(locesc));
if (IsPlayerInRangeOfPoint(playerid, 12, 1027.8938,-1038.5903,31.0843)) // checkpoint 1 escaper
{
DisablePlayerCheckpoint(playerid);
escapertest = SetPlayerCheckpoint(playerid, locesc[pointesc][0], locesc[pointesc][1],locesc [pointesc][2], 12);
}
if (escapertest) // checkpoint 2 escaper
{
DisablePlayerCheckpoint(playerid);
SendClientMessage(playerid,COLOR_GREEN,"it worked");
}
I get the message "it worked" on the checkpoint above..