Friends / Name Tag System -
Knappen - 19.10.2011
I''ve made this function so that if I write "My name is Knappen", it checks my player name from a MySQL database, and then it's supposed to add my name into all the player's mysql tables, but only the players nearby me. My only problem is this:
pawn Код:
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(strfind(result, NameTagInfo[playerid][nFirstName], true) != -1 || strfind(result, NameTagInfo[playerid][nLastName], true) != -1)
{
if(IsPlayerNearPlayer(i, playerid, 5))
{
if(NameTagInfo[i][nFriend1] == 0 && i != playerid)
{
SendClientMessage(i, COLOR_YELLOW, "It Worked");
return 1;
}
}
}
I started scripting not that long ago, and I've been studying up on loops lately, to understand how to use it. But as you see, I can't get it to work.
I would be very grateful if anyone could help me. If you need more information about the script/function, don't hesitate to ask.
Re: Friends / Name Tag System -
Knappen - 19.10.2011
bump!
Re: Friends / Name Tag System -
Knappen - 20.10.2011
bumpdibump !
i really need to get this to work!
Re: Friends / Name Tag System -
nilanjay - 20.10.2011
You are missing one things
pawn Код:
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(strfind(result, NameTagInfo[playerid][nFirstName], true) != -1 || strfind(result, NameTagInfo[playerid][nLastName], true) != -1)
{
if(IsPlayerNearPlayer(i, playerid, 5))
{
if(NameTagInfo[i][nFriend1] == 0 && i != playerid)
{
SendClientMessage(i, COLOR_YELLOW, "It Worked");
return 1;
}
}// this
}
}
Re: Friends / Name Tag System -
Knappen - 20.10.2011
sorry, got deleted when I pasted it here. It's in the script!
Re: Friends / Name Tag System -
=WoR=Varth - 20.10.2011
What is "IsPlayerNearPlayer"?
Re: Friends / Name Tag System -
Knappen - 20.10.2011
It's a function I got from the forums here
pawn Код:
forward IsPlayerNearPlayer(playerid, n_playerid, Float:radius);
IsPlayerNearPlayer(playerid, n_playerid, Float:radius)
{
new Float:npx, Float:npy, Float:npz;
GetPlayerPos(n_playerid, npx, npy, npz);
if(IsPlayerInRangeOfPoint(playerid, radius, npx, npy, npz))
{
return true;
}
return false;
}
As far as I know, it should work. At first I tried with IsPlayerInRangeOfPoint, which would work, but I figured this was easier to use. I don't have to get the position all the time, which makes it easier. And the code looks pretty fine to me.
Anyways, is there anything wrong with my loop?